- Oct 08, 2015
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Dalai Felinto authored
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- Sep 25, 2015
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Dalai Felinto authored
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- Sep 22, 2015
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Dalai Felinto authored
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- Sep 21, 2015
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Dalai Felinto authored
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- Sep 17, 2015
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Dalai Felinto authored
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- Sep 09, 2015
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Dalai Felinto authored
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- Apr 16, 2015
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Dalai Felinto authored
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- Apr 15, 2015
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Dalai Felinto authored
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Dalai Felinto authored
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Dalai Felinto authored
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Dalai Felinto authored
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Dalai Felinto authored
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Dalai Felinto authored
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Martins Upitis authored
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Dalai Felinto authored
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Dalai Felinto authored
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Dalai Felinto authored
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Dalai Felinto authored
... since I have no Oculus ;) but it should be easy to get it to work once someone tests it with oculus
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- Apr 08, 2015
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Dalai Felinto authored
shader changes to identify the current eye, and render accordingly (requires patched blender - http://www.pasteall.org/57722)
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Dalai Felinto authored
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