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scene{
camera = view {
from = {0, -1, 2}, at = {0, 0, 0}, roll = 0, fov = 60
},
light = dist_light {direction = {1, 1, -1} },
light = dist_light {direction = {0, 1, 2} },
object = primobj{
material = rough { ka = .2, kd = 0.8,
tex_src = imagemap { fname = "pits.png"} },
shape = sphere { center = {0, 0, 0}}},
};