Commit f96925de authored by Luis Penaranda's avatar Luis Penaranda

added windows comments in readme

parent 6d52dd0a
This program compiles on linux and mac (it may also work on windows, though
it was not tested). It requires:
This program compiles on GNU/Linux, Mac and Windows (this port is currently
in development). It requires:
-qmake,
-make,
-g++ (maybe other compilers work),
-g++ in GNU/Linux or Mac
-Visual C++ in Windows
-Qt 4,
-OpenGL 3.1 or GLew 1.5.2,
-libnetpbm, and
-glut or freeglut.
-freeglut (maybe it also works with glut),
-libjpeg, and
-libnetpbm (if using any compiler other than Visual C++).
To build, simply run qmake and make.
In windows, you need to get some libjpeg and libnetpbm from the GnuWin32
project (http://gnuwin32.sourceforge.net). Additionally, you need flex
because it contains an implementation of unistd.h.
To build in GNU/Linux and Mac, simply run qmake and make. In Windows, it
would be easier to go thru QtCreator.
To configure, you can set in the file ~/.panorc the following options.
shader_dir=<path to directory containing the shader files>
......
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