Loading README +13 −6 Original line number Diff line number Diff line This program compiles on linux and mac (it may also work on windows, though it was not tested). It requires: This program compiles on GNU/Linux, Mac and Windows (this port is currently in development). It requires: -qmake, -make, -g++ (maybe other compilers work), -g++ in GNU/Linux or Mac -Visual C++ in Windows -Qt 4, -OpenGL 3.1 or GLew 1.5.2, -libnetpbm, and -glut or freeglut. -freeglut (maybe it also works with glut), -libjpeg, and -libnetpbm (if using any compiler other than Visual C++). To build, simply run qmake and make. In windows, you need to get some libjpeg and libnetpbm from the GnuWin32 project (http://gnuwin32.sourceforge.net). Additionally, you need flex because it contains an implementation of unistd.h. To build in GNU/Linux and Mac, simply run qmake and make. In Windows, it would be easier to go thru QtCreator. To configure, you can set in the file ~/.panorc the following options. shader_dir=<path to directory containing the shader files> Loading Loading
README +13 −6 Original line number Diff line number Diff line This program compiles on linux and mac (it may also work on windows, though it was not tested). It requires: This program compiles on GNU/Linux, Mac and Windows (this port is currently in development). It requires: -qmake, -make, -g++ (maybe other compilers work), -g++ in GNU/Linux or Mac -Visual C++ in Windows -Qt 4, -OpenGL 3.1 or GLew 1.5.2, -libnetpbm, and -glut or freeglut. -freeglut (maybe it also works with glut), -libjpeg, and -libnetpbm (if using any compiler other than Visual C++). To build, simply run qmake and make. In windows, you need to get some libjpeg and libnetpbm from the GnuWin32 project (http://gnuwin32.sourceforge.net). Additionally, you need flex because it contains an implementation of unistd.h. To build in GNU/Linux and Mac, simply run qmake and make. In Windows, it would be easier to go thru QtCreator. To configure, you can set in the file ~/.panorc the following options. shader_dir=<path to directory containing the shader files> Loading