Loading openglcanvas.cpp +13 −4 Original line number Diff line number Diff line Loading @@ -136,7 +136,10 @@ void OpenGLCanvas::initializeGL(){ glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST); char *input_image=(char*)malloc(512*sizeof(char*)); GET_WORKDIR(input_image,512); if(!GET_WORKDIR(input_image,512)){ fprintf(stderr,"too long pathname\n"); exit(-1); }; strcat(input_image,"/\0"); strcat(input_image,INPUT_IMAGE_FILE); #ifdef __APPLE__ Loading Loading @@ -497,13 +500,19 @@ void OpenGLCanvas::setShaders() { GLuint f = glCreateShader(GL_FRAGMENT_SHADER); char *vs_file=(char*)malloc(512*sizeof(char*)); GET_WORKDIR(vs_file,512); if(!GET_WORKDIR(vs_file,512)){ fprintf(stderr,"too long pathname\n"); exit(-1); }; strcat(vs_file,"/\0"); strcat(vs_file,VERT_SHADER_FILE); fprintf(stderr,"vs_file=%s\n",vs_file); char *fs_file=(char*)malloc(512*sizeof(char*)); GET_WORKDIR(fs_file,512); if(!GET_WORKDIR(fs_file,512)){ fprintf(stderr,"too long pathname\n"); exit(-1); }; strcat(fs_file,"/\0"); strcat(fs_file,FRAG_SHADER_FILE); fprintf(stderr,"fs_file=%s\n",fs_file); Loading Loading @@ -558,7 +567,7 @@ void OpenGLCanvas::paintGL(){ // defining transformation parameters (that will be passed to the vertex shader) float extent = calculate_extent(fov_rads); float vis_mode; float vis_mode=.0; if (visualization=="Perspective") vis_mode=1.0; else if (visualization=="3D Sphere") vis_mode=2.0; else if (visualization=="Equi-Rectangular") vis_mode=3.0; Loading Loading
openglcanvas.cpp +13 −4 Original line number Diff line number Diff line Loading @@ -136,7 +136,10 @@ void OpenGLCanvas::initializeGL(){ glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST); char *input_image=(char*)malloc(512*sizeof(char*)); GET_WORKDIR(input_image,512); if(!GET_WORKDIR(input_image,512)){ fprintf(stderr,"too long pathname\n"); exit(-1); }; strcat(input_image,"/\0"); strcat(input_image,INPUT_IMAGE_FILE); #ifdef __APPLE__ Loading Loading @@ -497,13 +500,19 @@ void OpenGLCanvas::setShaders() { GLuint f = glCreateShader(GL_FRAGMENT_SHADER); char *vs_file=(char*)malloc(512*sizeof(char*)); GET_WORKDIR(vs_file,512); if(!GET_WORKDIR(vs_file,512)){ fprintf(stderr,"too long pathname\n"); exit(-1); }; strcat(vs_file,"/\0"); strcat(vs_file,VERT_SHADER_FILE); fprintf(stderr,"vs_file=%s\n",vs_file); char *fs_file=(char*)malloc(512*sizeof(char*)); GET_WORKDIR(fs_file,512); if(!GET_WORKDIR(fs_file,512)){ fprintf(stderr,"too long pathname\n"); exit(-1); }; strcat(fs_file,"/\0"); strcat(fs_file,FRAG_SHADER_FILE); fprintf(stderr,"fs_file=%s\n",fs_file); Loading Loading @@ -558,7 +567,7 @@ void OpenGLCanvas::paintGL(){ // defining transformation parameters (that will be passed to the vertex shader) float extent = calculate_extent(fov_rads); float vis_mode; float vis_mode=.0; if (visualization=="Perspective") vis_mode=1.0; else if (visualization=="3D Sphere") vis_mode=2.0; else if (visualization=="Equi-Rectangular") vis_mode=3.0; Loading