Loading README +3 −1 Original line number Diff line number Diff line Loading @@ -13,7 +13,9 @@ To build, simply run qmake and make. To configure, you can set in the file ~/.panorc the following options. shader_dir=<path to directory containing the shader files> image_file=<path to the desired input file> max_fov=<starting value of max_fov, in degrees> Lines in the file must start with option names, and no spaces should go between option names, equal signs and values. If no shader path is set, the default is ./shaders/. If no input file is set, or the file is missing, a file chooser will be shown at startup. file chooser will be shown at startup. The default value of max_fov is 60 degrees. TODO 0 → 100644 +9 −0 Original line number Diff line number Diff line Higher priority: -Study singular points of the transformations and fix the image in those cases. Lower priority: -Discretize grid, add a parameter grid_discr=5x5, 10x10, 15x15, ... -Add a parameter for the grid resolution. -Compute a limit for the discretization (298 degrees?). -Change squares by triangles on the top and on the bottom of the sphere. Loading
README +3 −1 Original line number Diff line number Diff line Loading @@ -13,7 +13,9 @@ To build, simply run qmake and make. To configure, you can set in the file ~/.panorc the following options. shader_dir=<path to directory containing the shader files> image_file=<path to the desired input file> max_fov=<starting value of max_fov, in degrees> Lines in the file must start with option names, and no spaces should go between option names, equal signs and values. If no shader path is set, the default is ./shaders/. If no input file is set, or the file is missing, a file chooser will be shown at startup. file chooser will be shown at startup. The default value of max_fov is 60 degrees.
TODO 0 → 100644 +9 −0 Original line number Diff line number Diff line Higher priority: -Study singular points of the transformations and fix the image in those cases. Lower priority: -Discretize grid, add a parameter grid_discr=5x5, 10x10, 15x15, ... -Add a parameter for the grid resolution. -Compute a limit for the discretization (298 degrees?). -Change squares by triangles on the top and on the bottom of the sphere.