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if ((pglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"))!=0) nLinked++;
if ((pglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"))!=0) nLinked++;
if ((pglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
if ((pglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
#endif
if (nLinked==40) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_blend_func_separate(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_blend_func_separate
if ((pglBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) __GLeeGetProcAddress("glBlendFuncSeparateEXT"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_INGR_color_clamp(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_INGR_interlace_read(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_stencil_wrap(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_422_pixels(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_NV_texgen_reflection(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_texture_cube_map(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SUN_convolution_border_modes(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_texture_env_add(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_texture_lod_bias(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_texture_filter_anisotropic(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_vertex_weighting(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_vertex_weighting
if ((pglVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC) __GLeeGetProcAddress("glVertexWeightfEXT"))!=0) nLinked++;
if ((pglVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC) __GLeeGetProcAddress("glVertexWeightfvEXT"))!=0) nLinked++;
if ((pglVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC) __GLeeGetProcAddress("glVertexWeightPointerEXT"))!=0) nLinked++;
#endif
if (nLinked==3) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_NV_light_max_exponent(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_NV_vertex_array_range(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_NV_vertex_array_range
if ((pglFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC) __GLeeGetProcAddress("glFlushVertexArrayRangeNV"))!=0) nLinked++;
if ((pglVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC) __GLeeGetProcAddress("glVertexArrayRangeNV"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_NV_register_combiners(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_NV_register_combiners
if ((pglCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC) __GLeeGetProcAddress("glCombinerParameterfvNV"))!=0) nLinked++;
if ((pglCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC) __GLeeGetProcAddress("glCombinerParameterfNV"))!=0) nLinked++;
if ((pglCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC) __GLeeGetProcAddress("glCombinerParameterivNV"))!=0) nLinked++;
if ((pglCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC) __GLeeGetProcAddress("glCombinerParameteriNV"))!=0) nLinked++;
if ((pglCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC) __GLeeGetProcAddress("glCombinerInputNV"))!=0) nLinked++;
if ((pglCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC) __GLeeGetProcAddress("glCombinerOutputNV"))!=0) nLinked++;
if ((pglFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC) __GLeeGetProcAddress("glFinalCombinerInputNV"))!=0) nLinked++;
if ((pglGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerInputParameterfvNV"))!=0) nLinked++;
if ((pglGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetCombinerInputParameterivNV"))!=0) nLinked++;
if ((pglGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerOutputParameterfvNV"))!=0) nLinked++;
if ((pglGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetCombinerOutputParameterivNV"))!=0) nLinked++;
if ((pglGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetFinalCombinerInputParameterfvNV"))!=0) nLinked++;
if ((pglGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetFinalCombinerInputParameterivNV"))!=0) nLinked++;
#endif
if (nLinked==13) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_NV_fog_distance(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_NV_texgen_emboss(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_NV_blend_square(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_NV_texture_env_combine4(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_MESA_resize_buffers(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_MESA_resize_buffers
if ((pglResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC) __GLeeGetProcAddress("glResizeBuffersMESA"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_MESA_window_pos(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_MESA_window_pos
if ((pglWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC) __GLeeGetProcAddress("glWindowPos2dMESA"))!=0) nLinked++;
if ((pglWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC) __GLeeGetProcAddress("glWindowPos2dvMESA"))!=0) nLinked++;
if ((pglWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC) __GLeeGetProcAddress("glWindowPos2fMESA"))!=0) nLinked++;
if ((pglWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC) __GLeeGetProcAddress("glWindowPos2fvMESA"))!=0) nLinked++;
if ((pglWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC) __GLeeGetProcAddress("glWindowPos2iMESA"))!=0) nLinked++;
if ((pglWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC) __GLeeGetProcAddress("glWindowPos2ivMESA"))!=0) nLinked++;
if ((pglWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC) __GLeeGetProcAddress("glWindowPos2sMESA"))!=0) nLinked++;
if ((pglWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC) __GLeeGetProcAddress("glWindowPos2svMESA"))!=0) nLinked++;
if ((pglWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC) __GLeeGetProcAddress("glWindowPos3dMESA"))!=0) nLinked++;
if ((pglWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC) __GLeeGetProcAddress("glWindowPos3dvMESA"))!=0) nLinked++;
if ((pglWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC) __GLeeGetProcAddress("glWindowPos3fMESA"))!=0) nLinked++;
if ((pglWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC) __GLeeGetProcAddress("glWindowPos3fvMESA"))!=0) nLinked++;
if ((pglWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC) __GLeeGetProcAddress("glWindowPos3iMESA"))!=0) nLinked++;
if ((pglWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC) __GLeeGetProcAddress("glWindowPos3ivMESA"))!=0) nLinked++;
if ((pglWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC) __GLeeGetProcAddress("glWindowPos3sMESA"))!=0) nLinked++;
if ((pglWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC) __GLeeGetProcAddress("glWindowPos3svMESA"))!=0) nLinked++;
if ((pglWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC) __GLeeGetProcAddress("glWindowPos4dMESA"))!=0) nLinked++;
if ((pglWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC) __GLeeGetProcAddress("glWindowPos4dvMESA"))!=0) nLinked++;
if ((pglWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC) __GLeeGetProcAddress("glWindowPos4fMESA"))!=0) nLinked++;
if ((pglWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC) __GLeeGetProcAddress("glWindowPos4fvMESA"))!=0) nLinked++;
if ((pglWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC) __GLeeGetProcAddress("glWindowPos4iMESA"))!=0) nLinked++;
if ((pglWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC) __GLeeGetProcAddress("glWindowPos4ivMESA"))!=0) nLinked++;
if ((pglWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC) __GLeeGetProcAddress("glWindowPos4sMESA"))!=0) nLinked++;
if ((pglWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC) __GLeeGetProcAddress("glWindowPos4svMESA"))!=0) nLinked++;
#endif
if (nLinked==24) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_texture_compression_s3tc(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_IBM_cull_vertex(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_IBM_multimode_draw_arrays(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_IBM_multimode_draw_arrays
if ((pglMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC) __GLeeGetProcAddress("glMultiModeDrawArraysIBM"))!=0) nLinked++;
if ((pglMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC) __GLeeGetProcAddress("glMultiModeDrawElementsIBM"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_IBM_vertex_array_lists(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_IBM_vertex_array_lists
if ((pglColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC) __GLeeGetProcAddress("glColorPointerListIBM"))!=0) nLinked++;
if ((pglSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) __GLeeGetProcAddress("glSecondaryColorPointerListIBM"))!=0) nLinked++;
if ((pglEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC) __GLeeGetProcAddress("glEdgeFlagPointerListIBM"))!=0) nLinked++;
if ((pglFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC) __GLeeGetProcAddress("glFogCoordPointerListIBM"))!=0) nLinked++;
if ((pglIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC) __GLeeGetProcAddress("glIndexPointerListIBM"))!=0) nLinked++;
if ((pglNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC) __GLeeGetProcAddress("glNormalPointerListIBM"))!=0) nLinked++;
if ((pglTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC) __GLeeGetProcAddress("glTexCoordPointerListIBM"))!=0) nLinked++;
if ((pglVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC) __GLeeGetProcAddress("glVertexPointerListIBM"))!=0) nLinked++;
#endif
if (nLinked==8) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SGIX_subsample(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIX_ycrcb_subsample(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIX_ycrcba(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGI_depth_pass_instrument(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_3DFX_texture_compression_FXT1(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_3DFX_tbuffer(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_3DFX_tbuffer
if ((pglTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC) __GLeeGetProcAddress("glTbufferMask3DFX"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_multisample(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_multisample
if ((pglSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC) __GLeeGetProcAddress("glSampleMaskEXT"))!=0) nLinked++;
if ((pglSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC) __GLeeGetProcAddress("glSamplePatternEXT"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SGIX_vertex_preclip(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIX_convolution_accuracy(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIX_resample(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIS_point_line_texgen(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIS_texture_color_mask(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SGIS_texture_color_mask
if ((pglTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC) __GLeeGetProcAddress("glTextureColorMaskSGIS"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_texture_env_dot3(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_ATI_texture_mirror_once(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_NV_fence(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_NV_fence
if ((pglDeleteFencesNV = (PFNGLDELETEFENCESNVPROC) __GLeeGetProcAddress("glDeleteFencesNV"))!=0) nLinked++;
if ((pglGenFencesNV = (PFNGLGENFENCESNVPROC) __GLeeGetProcAddress("glGenFencesNV"))!=0) nLinked++;
if ((pglIsFenceNV = (PFNGLISFENCENVPROC) __GLeeGetProcAddress("glIsFenceNV"))!=0) nLinked++;
if ((pglTestFenceNV = (PFNGLTESTFENCENVPROC) __GLeeGetProcAddress("glTestFenceNV"))!=0) nLinked++;
if ((pglGetFenceivNV = (PFNGLGETFENCEIVNVPROC) __GLeeGetProcAddress("glGetFenceivNV"))!=0) nLinked++;
if ((pglFinishFenceNV = (PFNGLFINISHFENCENVPROC) __GLeeGetProcAddress("glFinishFenceNV"))!=0) nLinked++;
if ((pglSetFenceNV = (PFNGLSETFENCENVPROC) __GLeeGetProcAddress("glSetFenceNV"))!=0) nLinked++;
#endif
if (nLinked==7) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_IBM_texture_mirrored_repeat(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_NV_evaluators(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_NV_evaluators
if ((pglMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC) __GLeeGetProcAddress("glMapControlPointsNV"))!=0) nLinked++;
if ((pglMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC) __GLeeGetProcAddress("glMapParameterivNV"))!=0) nLinked++;
if ((pglMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC) __GLeeGetProcAddress("glMapParameterfvNV"))!=0) nLinked++;
if ((pglGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC) __GLeeGetProcAddress("glGetMapControlPointsNV"))!=0) nLinked++;
if ((pglGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetMapParameterivNV"))!=0) nLinked++;
if ((pglGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetMapParameterfvNV"))!=0) nLinked++;
if ((pglGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetMapAttribParameterivNV"))!=0) nLinked++;
if ((pglGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetMapAttribParameterfvNV"))!=0) nLinked++;
if ((pglEvalMapsNV = (PFNGLEVALMAPSNVPROC) __GLeeGetProcAddress("glEvalMapsNV"))!=0) nLinked++;
#endif
if (nLinked==9) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_NV_packed_depth_stencil(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_NV_register_combiners2(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_NV_register_combiners2
if ((pglCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) __GLeeGetProcAddress("glCombinerStageParameterfvNV"))!=0) nLinked++;
if ((pglGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerStageParameterfvNV"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_NV_texture_compression_vtc(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_NV_texture_rectangle(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_NV_texture_shader(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_NV_texture_shader2(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_NV_vertex_array_range2(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_NV_vertex_program(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_NV_vertex_program
if ((pglAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC) __GLeeGetProcAddress("glAreProgramsResidentNV"))!=0) nLinked++;
if ((pglBindProgramNV = (PFNGLBINDPROGRAMNVPROC) __GLeeGetProcAddress("glBindProgramNV"))!=0) nLinked++;
if ((pglDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC) __GLeeGetProcAddress("glDeleteProgramsNV"))!=0) nLinked++;
if ((pglExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC) __GLeeGetProcAddress("glExecuteProgramNV"))!=0) nLinked++;
if ((pglGenProgramsNV = (PFNGLGENPROGRAMSNVPROC) __GLeeGetProcAddress("glGenProgramsNV"))!=0) nLinked++;
if ((pglGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC) __GLeeGetProcAddress("glGetProgramParameterdvNV"))!=0) nLinked++;
if ((pglGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetProgramParameterfvNV"))!=0) nLinked++;
if ((pglGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC) __GLeeGetProcAddress("glGetProgramivNV"))!=0) nLinked++;
if ((pglGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC) __GLeeGetProcAddress("glGetProgramStringNV"))!=0) nLinked++;
if ((pglGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC) __GLeeGetProcAddress("glGetTrackMatrixivNV"))!=0) nLinked++;
if ((pglGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) __GLeeGetProcAddress("glGetVertexAttribdvNV"))!=0) nLinked++;
if ((pglGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) __GLeeGetProcAddress("glGetVertexAttribfvNV"))!=0) nLinked++;
if ((pglGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) __GLeeGetProcAddress("glGetVertexAttribivNV"))!=0) nLinked++;
if ((pglGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC) __GLeeGetProcAddress("glGetVertexAttribPointervNV"))!=0) nLinked++;
if ((pglIsProgramNV = (PFNGLISPROGRAMNVPROC) __GLeeGetProcAddress("glIsProgramNV"))!=0) nLinked++;
if ((pglLoadProgramNV = (PFNGLLOADPROGRAMNVPROC) __GLeeGetProcAddress("glLoadProgramNV"))!=0) nLinked++;
if ((pglProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC) __GLeeGetProcAddress("glProgramParameter4dNV"))!=0) nLinked++;
if ((pglProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC) __GLeeGetProcAddress("glProgramParameter4dvNV"))!=0) nLinked++;
if ((pglProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC) __GLeeGetProcAddress("glProgramParameter4fNV"))!=0) nLinked++;
if ((pglProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC) __GLeeGetProcAddress("glProgramParameter4fvNV"))!=0) nLinked++;
if ((pglProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC) __GLeeGetProcAddress("glProgramParameters4dvNV"))!=0) nLinked++;
if ((pglProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC) __GLeeGetProcAddress("glProgramParameters4fvNV"))!=0) nLinked++;
if ((pglRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC) __GLeeGetProcAddress("glRequestResidentProgramsNV"))!=0) nLinked++;
if ((pglTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC) __GLeeGetProcAddress("glTrackMatrixNV"))!=0) nLinked++;
if ((pglVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC) __GLeeGetProcAddress("glVertexAttribPointerNV"))!=0) nLinked++;
if ((pglVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC) __GLeeGetProcAddress("glVertexAttrib1dNV"))!=0) nLinked++;
if ((pglVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC) __GLeeGetProcAddress("glVertexAttrib1dvNV"))!=0) nLinked++;
if ((pglVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC) __GLeeGetProcAddress("glVertexAttrib1fNV"))!=0) nLinked++;
if ((pglVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC) __GLeeGetProcAddress("glVertexAttrib1fvNV"))!=0) nLinked++;
if ((pglVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC) __GLeeGetProcAddress("glVertexAttrib1sNV"))!=0) nLinked++;
if ((pglVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC) __GLeeGetProcAddress("glVertexAttrib1svNV"))!=0) nLinked++;
if ((pglVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC) __GLeeGetProcAddress("glVertexAttrib2dNV"))!=0) nLinked++;
if ((pglVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC) __GLeeGetProcAddress("glVertexAttrib2dvNV"))!=0) nLinked++;
if ((pglVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC) __GLeeGetProcAddress("glVertexAttrib2fNV"))!=0) nLinked++;
if ((pglVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC) __GLeeGetProcAddress("glVertexAttrib2fvNV"))!=0) nLinked++;
if ((pglVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) __GLeeGetProcAddress("glVertexAttrib2sNV"))!=0) nLinked++;
if ((pglVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC) __GLeeGetProcAddress("glVertexAttrib2svNV"))!=0) nLinked++;
if ((pglVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC) __GLeeGetProcAddress("glVertexAttrib3dNV"))!=0) nLinked++;
if ((pglVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC) __GLeeGetProcAddress("glVertexAttrib3dvNV"))!=0) nLinked++;
if ((pglVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) __GLeeGetProcAddress("glVertexAttrib3fNV"))!=0) nLinked++;
if ((pglVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC) __GLeeGetProcAddress("glVertexAttrib3fvNV"))!=0) nLinked++;
if ((pglVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC) __GLeeGetProcAddress("glVertexAttrib3sNV"))!=0) nLinked++;
if ((pglVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC) __GLeeGetProcAddress("glVertexAttrib3svNV"))!=0) nLinked++;
if ((pglVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC) __GLeeGetProcAddress("glVertexAttrib4dNV"))!=0) nLinked++;
if ((pglVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) __GLeeGetProcAddress("glVertexAttrib4dvNV"))!=0) nLinked++;
if ((pglVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC) __GLeeGetProcAddress("glVertexAttrib4fNV"))!=0) nLinked++;
if ((pglVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC) __GLeeGetProcAddress("glVertexAttrib4fvNV"))!=0) nLinked++;
if ((pglVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC) __GLeeGetProcAddress("glVertexAttrib4sNV"))!=0) nLinked++;
if ((pglVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC) __GLeeGetProcAddress("glVertexAttrib4svNV"))!=0) nLinked++;
if ((pglVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) __GLeeGetProcAddress("glVertexAttrib4ubNV"))!=0) nLinked++;
if ((pglVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC) __GLeeGetProcAddress("glVertexAttrib4ubvNV"))!=0) nLinked++;
if ((pglVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC) __GLeeGetProcAddress("glVertexAttribs1dvNV"))!=0) nLinked++;
if ((pglVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC) __GLeeGetProcAddress("glVertexAttribs1fvNV"))!=0) nLinked++;
if ((pglVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC) __GLeeGetProcAddress("glVertexAttribs1svNV"))!=0) nLinked++;
if ((pglVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC) __GLeeGetProcAddress("glVertexAttribs2dvNV"))!=0) nLinked++;
if ((pglVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC) __GLeeGetProcAddress("glVertexAttribs2fvNV"))!=0) nLinked++;
if ((pglVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC) __GLeeGetProcAddress("glVertexAttribs2svNV"))!=0) nLinked++;
if ((pglVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC) __GLeeGetProcAddress("glVertexAttribs3dvNV"))!=0) nLinked++;
if ((pglVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC) __GLeeGetProcAddress("glVertexAttribs3fvNV"))!=0) nLinked++;
if ((pglVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC) __GLeeGetProcAddress("glVertexAttribs3svNV"))!=0) nLinked++;
if ((pglVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC) __GLeeGetProcAddress("glVertexAttribs4dvNV"))!=0) nLinked++;
if ((pglVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC) __GLeeGetProcAddress("glVertexAttribs4fvNV"))!=0) nLinked++;
if ((pglVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC) __GLeeGetProcAddress("glVertexAttribs4svNV"))!=0) nLinked++;
if ((pglVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC) __GLeeGetProcAddress("glVertexAttribs4ubvNV"))!=0) nLinked++;
#endif
if (nLinked==64) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SGIX_texture_coordinate_clamp(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIX_scalebias_hint(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_OML_interlace(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_OML_subsample(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_OML_resample(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_NV_copy_depth_to_color(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_ATI_envmap_bumpmap(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_ATI_envmap_bumpmap
if ((pglTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC) __GLeeGetProcAddress("glTexBumpParameterivATI"))!=0) nLinked++;
if ((pglTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC) __GLeeGetProcAddress("glTexBumpParameterfvATI"))!=0) nLinked++;
if ((pglGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC) __GLeeGetProcAddress("glGetTexBumpParameterivATI"))!=0) nLinked++;
if ((pglGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC) __GLeeGetProcAddress("glGetTexBumpParameterfvATI"))!=0) nLinked++;
#endif
if (nLinked==4) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_ATI_fragment_shader(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_ATI_fragment_shader
if ((pglGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC) __GLeeGetProcAddress("glGenFragmentShadersATI"))!=0) nLinked++;
if ((pglBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glBindFragmentShaderATI"))!=0) nLinked++;
if ((pglDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glDeleteFragmentShaderATI"))!=0) nLinked++;
if ((pglBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glBeginFragmentShaderATI"))!=0) nLinked++;
if ((pglEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glEndFragmentShaderATI"))!=0) nLinked++;
if ((pglPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC) __GLeeGetProcAddress("glPassTexCoordATI"))!=0) nLinked++;
if ((pglSampleMapATI = (PFNGLSAMPLEMAPATIPROC) __GLeeGetProcAddress("glSampleMapATI"))!=0) nLinked++;
if ((pglColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC) __GLeeGetProcAddress("glColorFragmentOp1ATI"))!=0) nLinked++;
if ((pglColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC) __GLeeGetProcAddress("glColorFragmentOp2ATI"))!=0) nLinked++;
if ((pglColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC) __GLeeGetProcAddress("glColorFragmentOp3ATI"))!=0) nLinked++;
if ((pglAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp1ATI"))!=0) nLinked++;
if ((pglAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp2ATI"))!=0) nLinked++;
if ((pglAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp3ATI"))!=0) nLinked++;
if ((pglSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) __GLeeGetProcAddress("glSetFragmentShaderConstantATI"))!=0) nLinked++;
#endif
if (nLinked==14) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_ATI_pn_triangles(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_ATI_pn_triangles
if ((pglPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC) __GLeeGetProcAddress("glPNTrianglesiATI"))!=0) nLinked++;
if ((pglPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC) __GLeeGetProcAddress("glPNTrianglesfATI"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_ATI_vertex_array_object(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_ATI_vertex_array_object
if ((pglNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glNewObjectBufferATI"))!=0) nLinked++;
if ((pglIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glIsObjectBufferATI"))!=0) nLinked++;
if ((pglUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glUpdateObjectBufferATI"))!=0) nLinked++;
if ((pglGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC) __GLeeGetProcAddress("glGetObjectBufferfvATI"))!=0) nLinked++;
if ((pglGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC) __GLeeGetProcAddress("glGetObjectBufferivATI"))!=0) nLinked++;
if ((pglFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glFreeObjectBufferATI"))!=0) nLinked++;
if ((pglArrayObjectATI = (PFNGLARRAYOBJECTATIPROC) __GLeeGetProcAddress("glArrayObjectATI"))!=0) nLinked++;
if ((pglGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetArrayObjectfvATI"))!=0) nLinked++;
if ((pglGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetArrayObjectivATI"))!=0) nLinked++;
if ((pglVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC) __GLeeGetProcAddress("glVariantArrayObjectATI"))!=0) nLinked++;
if ((pglGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetVariantArrayObjectfvATI"))!=0) nLinked++;
if ((pglGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetVariantArrayObjectivATI"))!=0) nLinked++;
#endif
if (nLinked==12) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_vertex_shader(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_vertex_shader
if ((pglBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glBeginVertexShaderEXT"))!=0) nLinked++;
if ((pglEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glEndVertexShaderEXT"))!=0) nLinked++;
if ((pglBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glBindVertexShaderEXT"))!=0) nLinked++;
if ((pglGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC) __GLeeGetProcAddress("glGenVertexShadersEXT"))!=0) nLinked++;
if ((pglDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glDeleteVertexShaderEXT"))!=0) nLinked++;
if ((pglShaderOp1EXT = (PFNGLSHADEROP1EXTPROC) __GLeeGetProcAddress("glShaderOp1EXT"))!=0) nLinked++;
if ((pglShaderOp2EXT = (PFNGLSHADEROP2EXTPROC) __GLeeGetProcAddress("glShaderOp2EXT"))!=0) nLinked++;
if ((pglShaderOp3EXT = (PFNGLSHADEROP3EXTPROC) __GLeeGetProcAddress("glShaderOp3EXT"))!=0) nLinked++;
if ((pglSwizzleEXT = (PFNGLSWIZZLEEXTPROC) __GLeeGetProcAddress("glSwizzleEXT"))!=0) nLinked++;
if ((pglWriteMaskEXT = (PFNGLWRITEMASKEXTPROC) __GLeeGetProcAddress("glWriteMaskEXT"))!=0) nLinked++;
if ((pglInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC) __GLeeGetProcAddress("glInsertComponentEXT"))!=0) nLinked++;
if ((pglExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC) __GLeeGetProcAddress("glExtractComponentEXT"))!=0) nLinked++;
if ((pglGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC) __GLeeGetProcAddress("glGenSymbolsEXT"))!=0) nLinked++;
if ((pglSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC) __GLeeGetProcAddress("glSetInvariantEXT"))!=0) nLinked++;
if ((pglSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC) __GLeeGetProcAddress("glSetLocalConstantEXT"))!=0) nLinked++;
if ((pglVariantbvEXT = (PFNGLVARIANTBVEXTPROC) __GLeeGetProcAddress("glVariantbvEXT"))!=0) nLinked++;
if ((pglVariantsvEXT = (PFNGLVARIANTSVEXTPROC) __GLeeGetProcAddress("glVariantsvEXT"))!=0) nLinked++;
if ((pglVariantivEXT = (PFNGLVARIANTIVEXTPROC) __GLeeGetProcAddress("glVariantivEXT"))!=0) nLinked++;
if ((pglVariantfvEXT = (PFNGLVARIANTFVEXTPROC) __GLeeGetProcAddress("glVariantfvEXT"))!=0) nLinked++;
if ((pglVariantdvEXT = (PFNGLVARIANTDVEXTPROC) __GLeeGetProcAddress("glVariantdvEXT"))!=0) nLinked++;
if ((pglVariantubvEXT = (PFNGLVARIANTUBVEXTPROC) __GLeeGetProcAddress("glVariantubvEXT"))!=0) nLinked++;
if ((pglVariantusvEXT = (PFNGLVARIANTUSVEXTPROC) __GLeeGetProcAddress("glVariantusvEXT"))!=0) nLinked++;
if ((pglVariantuivEXT = (PFNGLVARIANTUIVEXTPROC) __GLeeGetProcAddress("glVariantuivEXT"))!=0) nLinked++;
if ((pglVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC) __GLeeGetProcAddress("glVariantPointerEXT"))!=0) nLinked++;
if ((pglEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) __GLeeGetProcAddress("glEnableVariantClientStateEXT"))!=0) nLinked++;
if ((pglDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) __GLeeGetProcAddress("glDisableVariantClientStateEXT"))!=0) nLinked++;
if ((pglBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC) __GLeeGetProcAddress("glBindLightParameterEXT"))!=0) nLinked++;
if ((pglBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC) __GLeeGetProcAddress("glBindMaterialParameterEXT"))!=0) nLinked++;
if ((pglBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC) __GLeeGetProcAddress("glBindTexGenParameterEXT"))!=0) nLinked++;
if ((pglBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) __GLeeGetProcAddress("glBindTextureUnitParameterEXT"))!=0) nLinked++;
if ((pglBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC) __GLeeGetProcAddress("glBindParameterEXT"))!=0) nLinked++;
if ((pglIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC) __GLeeGetProcAddress("glIsVariantEnabledEXT"))!=0) nLinked++;
if ((pglGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetVariantBooleanvEXT"))!=0) nLinked++;
if ((pglGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetVariantIntegervEXT"))!=0) nLinked++;
if ((pglGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetVariantFloatvEXT"))!=0) nLinked++;
if ((pglGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC) __GLeeGetProcAddress("glGetVariantPointervEXT"))!=0) nLinked++;
if ((pglGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetInvariantBooleanvEXT"))!=0) nLinked++;
if ((pglGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetInvariantIntegervEXT"))!=0) nLinked++;
if ((pglGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetInvariantFloatvEXT"))!=0) nLinked++;
if ((pglGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantBooleanvEXT"))!=0) nLinked++;
if ((pglGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantIntegervEXT"))!=0) nLinked++;
if ((pglGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantFloatvEXT"))!=0) nLinked++;
#endif
if (nLinked==42) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_ATI_vertex_streams(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_ATI_vertex_streams
if ((pglVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC) __GLeeGetProcAddress("glVertexStream1sATI"))!=0) nLinked++;
if ((pglVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC) __GLeeGetProcAddress("glVertexStream1svATI"))!=0) nLinked++;
if ((pglVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC) __GLeeGetProcAddress("glVertexStream1iATI"))!=0) nLinked++;
if ((pglVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC) __GLeeGetProcAddress("glVertexStream1ivATI"))!=0) nLinked++;
if ((pglVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC) __GLeeGetProcAddress("glVertexStream1fATI"))!=0) nLinked++;
if ((pglVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC) __GLeeGetProcAddress("glVertexStream1fvATI"))!=0) nLinked++;
if ((pglVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC) __GLeeGetProcAddress("glVertexStream1dATI"))!=0) nLinked++;
if ((pglVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC) __GLeeGetProcAddress("glVertexStream1dvATI"))!=0) nLinked++;
if ((pglVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC) __GLeeGetProcAddress("glVertexStream2sATI"))!=0) nLinked++;
if ((pglVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC) __GLeeGetProcAddress("glVertexStream2svATI"))!=0) nLinked++;
if ((pglVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC) __GLeeGetProcAddress("glVertexStream2iATI"))!=0) nLinked++;
if ((pglVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC) __GLeeGetProcAddress("glVertexStream2ivATI"))!=0) nLinked++;
if ((pglVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC) __GLeeGetProcAddress("glVertexStream2fATI"))!=0) nLinked++;
if ((pglVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC) __GLeeGetProcAddress("glVertexStream2fvATI"))!=0) nLinked++;
if ((pglVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC) __GLeeGetProcAddress("glVertexStream2dATI"))!=0) nLinked++;
if ((pglVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC) __GLeeGetProcAddress("glVertexStream2dvATI"))!=0) nLinked++;
if ((pglVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC) __GLeeGetProcAddress("glVertexStream3sATI"))!=0) nLinked++;
if ((pglVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC) __GLeeGetProcAddress("glVertexStream3svATI"))!=0) nLinked++;
if ((pglVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC) __GLeeGetProcAddress("glVertexStream3iATI"))!=0) nLinked++;
if ((pglVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC) __GLeeGetProcAddress("glVertexStream3ivATI"))!=0) nLinked++;
if ((pglVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC) __GLeeGetProcAddress("glVertexStream3fATI"))!=0) nLinked++;
if ((pglVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC) __GLeeGetProcAddress("glVertexStream3fvATI"))!=0) nLinked++;
if ((pglVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC) __GLeeGetProcAddress("glVertexStream3dATI"))!=0) nLinked++;
if ((pglVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC) __GLeeGetProcAddress("glVertexStream3dvATI"))!=0) nLinked++;
if ((pglVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC) __GLeeGetProcAddress("glVertexStream4sATI"))!=0) nLinked++;
if ((pglVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC) __GLeeGetProcAddress("glVertexStream4svATI"))!=0) nLinked++;
if ((pglVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC) __GLeeGetProcAddress("glVertexStream4iATI"))!=0) nLinked++;
if ((pglVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC) __GLeeGetProcAddress("glVertexStream4ivATI"))!=0) nLinked++;
if ((pglVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC) __GLeeGetProcAddress("glVertexStream4fATI"))!=0) nLinked++;
if ((pglVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC) __GLeeGetProcAddress("glVertexStream4fvATI"))!=0) nLinked++;
if ((pglVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC) __GLeeGetProcAddress("glVertexStream4dATI"))!=0) nLinked++;
if ((pglVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC) __GLeeGetProcAddress("glVertexStream4dvATI"))!=0) nLinked++;
if ((pglNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC) __GLeeGetProcAddress("glNormalStream3bATI"))!=0) nLinked++;
if ((pglNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC) __GLeeGetProcAddress("glNormalStream3bvATI"))!=0) nLinked++;
if ((pglNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC) __GLeeGetProcAddress("glNormalStream3sATI"))!=0) nLinked++;
if ((pglNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC) __GLeeGetProcAddress("glNormalStream3svATI"))!=0) nLinked++;
if ((pglNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC) __GLeeGetProcAddress("glNormalStream3iATI"))!=0) nLinked++;
if ((pglNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC) __GLeeGetProcAddress("glNormalStream3ivATI"))!=0) nLinked++;
if ((pglNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC) __GLeeGetProcAddress("glNormalStream3fATI"))!=0) nLinked++;
if ((pglNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC) __GLeeGetProcAddress("glNormalStream3fvATI"))!=0) nLinked++;
if ((pglNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC) __GLeeGetProcAddress("glNormalStream3dATI"))!=0) nLinked++;
if ((pglNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC) __GLeeGetProcAddress("glNormalStream3dvATI"))!=0) nLinked++;
if ((pglClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) __GLeeGetProcAddress("glClientActiveVertexStreamATI"))!=0) nLinked++;
if ((pglVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC) __GLeeGetProcAddress("glVertexBlendEnviATI"))!=0) nLinked++;
if ((pglVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC) __GLeeGetProcAddress("glVertexBlendEnvfATI"))!=0) nLinked++;
#endif
if (nLinked==45) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_ATI_element_array(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_ATI_element_array
if ((pglElementPointerATI = (PFNGLELEMENTPOINTERATIPROC) __GLeeGetProcAddress("glElementPointerATI"))!=0) nLinked++;
if ((pglDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC) __GLeeGetProcAddress("glDrawElementArrayATI"))!=0) nLinked++;
if ((pglDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC) __GLeeGetProcAddress("glDrawRangeElementArrayATI"))!=0) nLinked++;
#endif
if (nLinked==3) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SUN_mesh_array(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SUN_mesh_array
if ((pglDrawMeshArraysSUN = (PFNGLDRAWMESHARRAYSSUNPROC) __GLeeGetProcAddress("glDrawMeshArraysSUN"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SUN_slice_accum(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_NV_multisample_filter_hint(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_NV_depth_clamp(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_NV_occlusion_query(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_NV_occlusion_query
if ((pglGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC) __GLeeGetProcAddress("glGenOcclusionQueriesNV"))!=0) nLinked++;
if ((pglDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC) __GLeeGetProcAddress("glDeleteOcclusionQueriesNV"))!=0) nLinked++;
if ((pglIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glIsOcclusionQueryNV"))!=0) nLinked++;
if ((pglBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glBeginOcclusionQueryNV"))!=0) nLinked++;
if ((pglEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glEndOcclusionQueryNV"))!=0) nLinked++;
if ((pglGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC) __GLeeGetProcAddress("glGetOcclusionQueryivNV"))!=0) nLinked++;
if ((pglGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC) __GLeeGetProcAddress("glGetOcclusionQueryuivNV"))!=0) nLinked++;
#endif
if (nLinked==7) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_NV_point_sprite(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_NV_point_sprite
if ((pglPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC) __GLeeGetProcAddress("glPointParameteriNV"))!=0) nLinked++;
if ((pglPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC) __GLeeGetProcAddress("glPointParameterivNV"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_NV_texture_shader3(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_NV_vertex_program1_1(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_shadow_funcs(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_stencil_two_side(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_stencil_two_side
if ((pglActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC) __GLeeGetProcAddress("glActiveStencilFaceEXT"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_ATI_text_fragment_shader(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_APPLE_client_storage(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_APPLE_element_array(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_APPLE_element_array
if ((pglElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC) __GLeeGetProcAddress("glElementPointerAPPLE"))!=0) nLinked++;
if ((pglDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glDrawElementArrayAPPLE"))!=0) nLinked++;
if ((pglDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glDrawRangeElementArrayAPPLE"))!=0) nLinked++;
if ((pglMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glMultiDrawElementArrayAPPLE"))!=0) nLinked++;
if ((pglMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glMultiDrawRangeElementArrayAPPLE"))!=0) nLinked++;
#endif
if (nLinked==5) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_APPLE_fence(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_APPLE_fence
if ((pglGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC) __GLeeGetProcAddress("glGenFencesAPPLE"))!=0) nLinked++;
if ((pglDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC) __GLeeGetProcAddress("glDeleteFencesAPPLE"))!=0) nLinked++;
if ((pglSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC) __GLeeGetProcAddress("glSetFenceAPPLE"))!=0) nLinked++;
if ((pglIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC) __GLeeGetProcAddress("glIsFenceAPPLE"))!=0) nLinked++;
if ((pglTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC) __GLeeGetProcAddress("glTestFenceAPPLE"))!=0) nLinked++;
if ((pglFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC) __GLeeGetProcAddress("glFinishFenceAPPLE"))!=0) nLinked++;
if ((pglTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC) __GLeeGetProcAddress("glTestObjectAPPLE"))!=0) nLinked++;
if ((pglFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC) __GLeeGetProcAddress("glFinishObjectAPPLE"))!=0) nLinked++;
#endif
if (nLinked==8) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_APPLE_vertex_array_object(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_APPLE_vertex_array_object
if ((pglBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC) __GLeeGetProcAddress("glBindVertexArrayAPPLE"))!=0) nLinked++;
if ((pglDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) __GLeeGetProcAddress("glDeleteVertexArraysAPPLE"))!=0) nLinked++;
if ((pglGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC) __GLeeGetProcAddress("glGenVertexArraysAPPLE"))!=0) nLinked++;
if ((pglIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC) __GLeeGetProcAddress("glIsVertexArrayAPPLE"))!=0) nLinked++;
#endif
if (nLinked==4) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_APPLE_vertex_array_range(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_APPLE_vertex_array_range
if ((pglVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC) __GLeeGetProcAddress("glVertexArrayRangeAPPLE"))!=0) nLinked++;
if ((pglFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) __GLeeGetProcAddress("glFlushVertexArrayRangeAPPLE"))!=0) nLinked++;
if ((pglVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) __GLeeGetProcAddress("glVertexArrayParameteriAPPLE"))!=0) nLinked++;
#endif
if (nLinked==3) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_APPLE_ycbcr_422(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_S3_s3tc(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_ATI_draw_buffers(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_ATI_draw_buffers
if ((pglDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC) __GLeeGetProcAddress("glDrawBuffersATI"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_ATI_pixel_format_float(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_ATI_texture_env_combine3(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_ATI_texture_float(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_NV_fragment_program(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_NV_fragment_program
if ((pglProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4fNV"))!=0) nLinked++;
if ((pglProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4dNV"))!=0) nLinked++;
if ((pglProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4fvNV"))!=0) nLinked++;
if ((pglProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4dvNV"))!=0) nLinked++;
if ((pglGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetProgramNamedParameterfvNV"))!=0) nLinked++;
if ((pglGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) __GLeeGetProcAddress("glGetProgramNamedParameterdvNV"))!=0) nLinked++;
#endif
if (nLinked==6) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_NV_half_float(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_NV_half_float
if ((pglVertex2hNV = (PFNGLVERTEX2HNVPROC) __GLeeGetProcAddress("glVertex2hNV"))!=0) nLinked++;
if ((pglVertex2hvNV = (PFNGLVERTEX2HVNVPROC) __GLeeGetProcAddress("glVertex2hvNV"))!=0) nLinked++;
if ((pglVertex3hNV = (PFNGLVERTEX3HNVPROC) __GLeeGetProcAddress("glVertex3hNV"))!=0) nLinked++;
if ((pglVertex3hvNV = (PFNGLVERTEX3HVNVPROC) __GLeeGetProcAddress("glVertex3hvNV"))!=0) nLinked++;
if ((pglVertex4hNV = (PFNGLVERTEX4HNVPROC) __GLeeGetProcAddress("glVertex4hNV"))!=0) nLinked++;
if ((pglVertex4hvNV = (PFNGLVERTEX4HVNVPROC) __GLeeGetProcAddress("glVertex4hvNV"))!=0) nLinked++;
if ((pglNormal3hNV = (PFNGLNORMAL3HNVPROC) __GLeeGetProcAddress("glNormal3hNV"))!=0) nLinked++;
if ((pglNormal3hvNV = (PFNGLNORMAL3HVNVPROC) __GLeeGetProcAddress("glNormal3hvNV"))!=0) nLinked++;
if ((pglColor3hNV = (PFNGLCOLOR3HNVPROC) __GLeeGetProcAddress("glColor3hNV"))!=0) nLinked++;
if ((pglColor3hvNV = (PFNGLCOLOR3HVNVPROC) __GLeeGetProcAddress("glColor3hvNV"))!=0) nLinked++;
if ((pglColor4hNV = (PFNGLCOLOR4HNVPROC) __GLeeGetProcAddress("glColor4hNV"))!=0) nLinked++;
if ((pglColor4hvNV = (PFNGLCOLOR4HVNVPROC) __GLeeGetProcAddress("glColor4hvNV"))!=0) nLinked++;
if ((pglTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC) __GLeeGetProcAddress("glTexCoord1hNV"))!=0) nLinked++;
if ((pglTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC) __GLeeGetProcAddress("glTexCoord1hvNV"))!=0) nLinked++;
if ((pglTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC) __GLeeGetProcAddress("glTexCoord2hNV"))!=0) nLinked++;
if ((pglTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC) __GLeeGetProcAddress("glTexCoord2hvNV"))!=0) nLinked++;
if ((pglTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC) __GLeeGetProcAddress("glTexCoord3hNV"))!=0) nLinked++;
if ((pglTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC) __GLeeGetProcAddress("glTexCoord3hvNV"))!=0) nLinked++;
if ((pglTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC) __GLeeGetProcAddress("glTexCoord4hNV"))!=0) nLinked++;
if ((pglTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC) __GLeeGetProcAddress("glTexCoord4hvNV"))!=0) nLinked++;
if ((pglMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC) __GLeeGetProcAddress("glMultiTexCoord1hNV"))!=0) nLinked++;
if ((pglMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord1hvNV"))!=0) nLinked++;
if ((pglMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC) __GLeeGetProcAddress("glMultiTexCoord2hNV"))!=0) nLinked++;
if ((pglMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord2hvNV"))!=0) nLinked++;
if ((pglMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC) __GLeeGetProcAddress("glMultiTexCoord3hNV"))!=0) nLinked++;
if ((pglMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord3hvNV"))!=0) nLinked++;
if ((pglMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC) __GLeeGetProcAddress("glMultiTexCoord4hNV"))!=0) nLinked++;
if ((pglMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord4hvNV"))!=0) nLinked++;
if ((pglFogCoordhNV = (PFNGLFOGCOORDHNVPROC) __GLeeGetProcAddress("glFogCoordhNV"))!=0) nLinked++;
if ((pglFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC) __GLeeGetProcAddress("glFogCoordhvNV"))!=0) nLinked++;
if ((pglSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC) __GLeeGetProcAddress("glSecondaryColor3hNV"))!=0) nLinked++;
if ((pglSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC) __GLeeGetProcAddress("glSecondaryColor3hvNV"))!=0) nLinked++;
if ((pglVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC) __GLeeGetProcAddress("glVertexWeighthNV"))!=0) nLinked++;
if ((pglVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC) __GLeeGetProcAddress("glVertexWeighthvNV"))!=0) nLinked++;
if ((pglVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC) __GLeeGetProcAddress("glVertexAttrib1hNV"))!=0) nLinked++;
if ((pglVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC) __GLeeGetProcAddress("glVertexAttrib1hvNV"))!=0) nLinked++;
if ((pglVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC) __GLeeGetProcAddress("glVertexAttrib2hNV"))!=0) nLinked++;
if ((pglVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC) __GLeeGetProcAddress("glVertexAttrib2hvNV"))!=0) nLinked++;
if ((pglVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC) __GLeeGetProcAddress("glVertexAttrib3hNV"))!=0) nLinked++;
if ((pglVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC) __GLeeGetProcAddress("glVertexAttrib3hvNV"))!=0) nLinked++;
if ((pglVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC) __GLeeGetProcAddress("glVertexAttrib4hNV"))!=0) nLinked++;
if ((pglVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC) __GLeeGetProcAddress("glVertexAttrib4hvNV"))!=0) nLinked++;
if ((pglVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC) __GLeeGetProcAddress("glVertexAttribs1hvNV"))!=0) nLinked++;
if ((pglVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC) __GLeeGetProcAddress("glVertexAttribs2hvNV"))!=0) nLinked++;
if ((pglVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC) __GLeeGetProcAddress("glVertexAttribs3hvNV"))!=0) nLinked++;
if ((pglVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC) __GLeeGetProcAddress("glVertexAttribs4hvNV"))!=0) nLinked++;
#endif
if (nLinked==46) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_NV_pixel_data_range(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_NV_pixel_data_range
if ((pglPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC) __GLeeGetProcAddress("glPixelDataRangeNV"))!=0) nLinked++;
if ((pglFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC) __GLeeGetProcAddress("glFlushPixelDataRangeNV"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_NV_primitive_restart(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_NV_primitive_restart
if ((pglPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC) __GLeeGetProcAddress("glPrimitiveRestartNV"))!=0) nLinked++;
if ((pglPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC) __GLeeGetProcAddress("glPrimitiveRestartIndexNV"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_NV_texture_expand_normal(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_NV_vertex_program2(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_ATI_map_object_buffer(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_ATI_map_object_buffer
if ((pglMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glMapObjectBufferATI"))!=0) nLinked++;
if ((pglUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glUnmapObjectBufferATI"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_ATI_separate_stencil(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_ATI_separate_stencil
if ((pglStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC) __GLeeGetProcAddress("glStencilOpSeparateATI"))!=0) nLinked++;
if ((pglStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC) __GLeeGetProcAddress("glStencilFuncSeparateATI"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_ATI_vertex_attrib_array_object(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_ATI_vertex_attrib_array_object
if ((pglVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) __GLeeGetProcAddress("glVertexAttribArrayObjectATI"))!=0) nLinked++;
if ((pglGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetVertexAttribArrayObjectfvATI"))!=0) nLinked++;
if ((pglGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetVertexAttribArrayObjectivATI"))!=0) nLinked++;
#endif
if (nLinked==3) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_OES_read_format(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_depth_bounds_test(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_depth_bounds_test
if ((pglDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC) __GLeeGetProcAddress("glDepthBoundsEXT"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_texture_mirror_clamp(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_blend_equation_separate(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_blend_equation_separate
if ((pglBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC) __GLeeGetProcAddress("glBlendEquationSeparateEXT"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_MESA_pack_invert(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_MESA_ycbcr_texture(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_pixel_buffer_object(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_NV_fragment_program_option(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_NV_fragment_program2(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_NV_vertex_program2_option(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_NV_vertex_program3(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_framebuffer_object(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_framebuffer_object
if ((pglIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glIsRenderbufferEXT"))!=0) nLinked++;
if ((pglBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glBindRenderbufferEXT"))!=0) nLinked++;
if ((pglDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) __GLeeGetProcAddress("glDeleteRenderbuffersEXT"))!=0) nLinked++;
if ((pglGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) __GLeeGetProcAddress("glGenRenderbuffersEXT"))!=0) nLinked++;
if ((pglRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) __GLeeGetProcAddress("glRenderbufferStorageEXT"))!=0) nLinked++;
if ((pglGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetRenderbufferParameterivEXT"))!=0) nLinked++;
if ((pglIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glIsFramebufferEXT"))!=0) nLinked++;
if ((pglBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glBindFramebufferEXT"))!=0) nLinked++;
if ((pglDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) __GLeeGetProcAddress("glDeleteFramebuffersEXT"))!=0) nLinked++;
if ((pglGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) __GLeeGetProcAddress("glGenFramebuffersEXT"))!=0) nLinked++;
if ((pglCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) __GLeeGetProcAddress("glCheckFramebufferStatusEXT"))!=0) nLinked++;
if ((pglFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture1DEXT"))!=0) nLinked++;
if ((pglFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture2DEXT"))!=0) nLinked++;
if ((pglFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture3DEXT"))!=0) nLinked++;
if ((pglFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferRenderbufferEXT"))!=0) nLinked++;
if ((pglGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetFramebufferAttachmentParameterivEXT"))!=0) nLinked++;
if ((pglGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateMipmapEXT"))!=0) nLinked++;
#endif
if (nLinked==17) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_GREMEDY_string_marker(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_GREMEDY_string_marker
if ((pglStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC) __GLeeGetProcAddress("glStringMarkerGREMEDY"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_packed_depth_stencil(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_stencil_clear_tag(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_stencil_clear_tag
if ((pglStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC) __GLeeGetProcAddress("glStencilClearTagEXT"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_texture_sRGB(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_framebuffer_blit(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_framebuffer_blit
if ((pglBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glBlitFramebufferEXT"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_framebuffer_multisample(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_framebuffer_multisample
if ((pglRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisampleEXT"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_MESAX_texture_stack(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_timer_query(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_timer_query
if ((pglGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC) __GLeeGetProcAddress("glGetQueryObjecti64vEXT"))!=0) nLinked++;
if ((pglGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC) __GLeeGetProcAddress("glGetQueryObjectui64vEXT"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_gpu_program_parameters(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_gpu_program_parameters
if ((pglProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glProgramEnvParameters4fvEXT"))!=0) nLinked++;
if ((pglProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glProgramLocalParameters4fvEXT"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;