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PFNGLBINORMAL3IVEXTPROC pglBinormal3ivEXT=_Lazy_glBinormal3ivEXT;
PFNGLBINORMAL3SEXTPROC pglBinormal3sEXT=_Lazy_glBinormal3sEXT;
PFNGLBINORMAL3SVEXTPROC pglBinormal3svEXT=_Lazy_glBinormal3svEXT;
PFNGLTANGENTPOINTEREXTPROC pglTangentPointerEXT=_Lazy_glTangentPointerEXT;
PFNGLBINORMALPOINTEREXTPROC pglBinormalPointerEXT=_Lazy_glBinormalPointerEXT;
#endif 

/* GL_EXT_texture_env_combine */

#ifdef __GLEE_GL_EXT_texture_env_combine
#endif 

/* GL_APPLE_specular_vector */

#ifdef __GLEE_GL_APPLE_specular_vector
#endif 

/* GL_APPLE_transform_hint */

#ifdef __GLEE_GL_APPLE_transform_hint
#endif 

/* GL_SGIX_fog_scale */

#ifdef __GLEE_GL_SGIX_fog_scale
#endif 

/* GL_SUNX_constant_data */

#ifdef __GLEE_GL_SUNX_constant_data
void __stdcall _Lazy_glFinishTextureSUNX(void)                                            {if (GLeeInit()) glFinishTextureSUNX();}
PFNGLFINISHTEXTURESUNXPROC pglFinishTextureSUNX=_Lazy_glFinishTextureSUNX;
#endif 

/* GL_SUN_global_alpha */

#ifdef __GLEE_GL_SUN_global_alpha
void __stdcall _Lazy_glGlobalAlphaFactorbSUN(GLbyte factor)                               {if (GLeeInit()) glGlobalAlphaFactorbSUN(factor);}
void __stdcall _Lazy_glGlobalAlphaFactorsSUN(GLshort factor)                              {if (GLeeInit()) glGlobalAlphaFactorsSUN(factor);}
void __stdcall _Lazy_glGlobalAlphaFactoriSUN(GLint factor)                                {if (GLeeInit()) glGlobalAlphaFactoriSUN(factor);}
void __stdcall _Lazy_glGlobalAlphaFactorfSUN(GLfloat factor)                              {if (GLeeInit()) glGlobalAlphaFactorfSUN(factor);}
void __stdcall _Lazy_glGlobalAlphaFactordSUN(GLdouble factor)                             {if (GLeeInit()) glGlobalAlphaFactordSUN(factor);}
void __stdcall _Lazy_glGlobalAlphaFactorubSUN(GLubyte factor)                             {if (GLeeInit()) glGlobalAlphaFactorubSUN(factor);}
void __stdcall _Lazy_glGlobalAlphaFactorusSUN(GLushort factor)                            {if (GLeeInit()) glGlobalAlphaFactorusSUN(factor);}
void __stdcall _Lazy_glGlobalAlphaFactoruiSUN(GLuint factor)                              {if (GLeeInit()) glGlobalAlphaFactoruiSUN(factor);}
PFNGLGLOBALALPHAFACTORBSUNPROC pglGlobalAlphaFactorbSUN=_Lazy_glGlobalAlphaFactorbSUN;
PFNGLGLOBALALPHAFACTORSSUNPROC pglGlobalAlphaFactorsSUN=_Lazy_glGlobalAlphaFactorsSUN;
PFNGLGLOBALALPHAFACTORISUNPROC pglGlobalAlphaFactoriSUN=_Lazy_glGlobalAlphaFactoriSUN;
PFNGLGLOBALALPHAFACTORFSUNPROC pglGlobalAlphaFactorfSUN=_Lazy_glGlobalAlphaFactorfSUN;
PFNGLGLOBALALPHAFACTORDSUNPROC pglGlobalAlphaFactordSUN=_Lazy_glGlobalAlphaFactordSUN;
PFNGLGLOBALALPHAFACTORUBSUNPROC pglGlobalAlphaFactorubSUN=_Lazy_glGlobalAlphaFactorubSUN;
PFNGLGLOBALALPHAFACTORUSSUNPROC pglGlobalAlphaFactorusSUN=_Lazy_glGlobalAlphaFactorusSUN;
PFNGLGLOBALALPHAFACTORUISUNPROC pglGlobalAlphaFactoruiSUN=_Lazy_glGlobalAlphaFactoruiSUN;
#endif 

/* GL_SUN_triangle_list */

#ifdef __GLEE_GL_SUN_triangle_list
void __stdcall _Lazy_glReplacementCodeuiSUN(GLuint code)                                  {if (GLeeInit()) glReplacementCodeuiSUN(code);}
void __stdcall _Lazy_glReplacementCodeusSUN(GLushort code)                                {if (GLeeInit()) glReplacementCodeusSUN(code);}
void __stdcall _Lazy_glReplacementCodeubSUN(GLubyte code)                                 {if (GLeeInit()) glReplacementCodeubSUN(code);}
void __stdcall _Lazy_glReplacementCodeuivSUN(const GLuint * code)                         {if (GLeeInit()) glReplacementCodeuivSUN(code);}
void __stdcall _Lazy_glReplacementCodeusvSUN(const GLushort * code)                       {if (GLeeInit()) glReplacementCodeusvSUN(code);}
void __stdcall _Lazy_glReplacementCodeubvSUN(const GLubyte * code)                        {if (GLeeInit()) glReplacementCodeubvSUN(code);}
void __stdcall _Lazy_glReplacementCodePointerSUN(GLenum type, GLsizei stride, const GLvoid* * pointer)  {if (GLeeInit()) glReplacementCodePointerSUN(type, stride, pointer);}
PFNGLREPLACEMENTCODEUISUNPROC pglReplacementCodeuiSUN=_Lazy_glReplacementCodeuiSUN;
PFNGLREPLACEMENTCODEUSSUNPROC pglReplacementCodeusSUN=_Lazy_glReplacementCodeusSUN;
PFNGLREPLACEMENTCODEUBSUNPROC pglReplacementCodeubSUN=_Lazy_glReplacementCodeubSUN;
PFNGLREPLACEMENTCODEUIVSUNPROC pglReplacementCodeuivSUN=_Lazy_glReplacementCodeuivSUN;
PFNGLREPLACEMENTCODEUSVSUNPROC pglReplacementCodeusvSUN=_Lazy_glReplacementCodeusvSUN;
PFNGLREPLACEMENTCODEUBVSUNPROC pglReplacementCodeubvSUN=_Lazy_glReplacementCodeubvSUN;
PFNGLREPLACEMENTCODEPOINTERSUNPROC pglReplacementCodePointerSUN=_Lazy_glReplacementCodePointerSUN;
#endif 

/* GL_SUN_vertex */

#ifdef __GLEE_GL_SUN_vertex
void __stdcall _Lazy_glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y)  {if (GLeeInit()) glColor4ubVertex2fSUN(r, g, b, a, x, y);}
void __stdcall _Lazy_glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v)         {if (GLeeInit()) glColor4ubVertex2fvSUN(c, v);}
void __stdcall _Lazy_glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glColor4ubVertex3fSUN(r, g, b, a, x, y, z);}
void __stdcall _Lazy_glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v)         {if (GLeeInit()) glColor4ubVertex3fvSUN(c, v);}
void __stdcall _Lazy_glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glColor3fVertex3fSUN(r, g, b, x, y, z);}
void __stdcall _Lazy_glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v)          {if (GLeeInit()) glColor3fVertex3fvSUN(c, v);}
void __stdcall _Lazy_glNormal3fVertex3fSUN(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glNormal3fVertex3fSUN(nx, ny, nz, x, y, z);}
void __stdcall _Lazy_glNormal3fVertex3fvSUN(const GLfloat * n, const GLfloat * v)         {if (GLeeInit()) glNormal3fVertex3fvSUN(n, v);}
void __stdcall _Lazy_glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glColor4fNormal3fVertex3fSUN(r, g, b, a, nx, ny, nz, x, y, z);}
void __stdcall _Lazy_glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glColor4fNormal3fVertex3fvSUN(c, n, v);}
void __stdcall _Lazy_glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glTexCoord2fVertex3fSUN(s, t, x, y, z);}
void __stdcall _Lazy_glTexCoord2fVertex3fvSUN(const GLfloat * tc, const GLfloat * v)      {if (GLeeInit()) glTexCoord2fVertex3fvSUN(tc, v);}
void __stdcall _Lazy_glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w)  {if (GLeeInit()) glTexCoord4fVertex4fSUN(s, t, p, q, x, y, z, w);}
void __stdcall _Lazy_glTexCoord4fVertex4fvSUN(const GLfloat * tc, const GLfloat * v)      {if (GLeeInit()) glTexCoord4fVertex4fvSUN(tc, v);}
void __stdcall _Lazy_glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glTexCoord2fColor4ubVertex3fSUN(s, t, r, g, b, a, x, y, z);}
void __stdcall _Lazy_glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v)  {if (GLeeInit()) glTexCoord2fColor4ubVertex3fvSUN(tc, c, v);}
void __stdcall _Lazy_glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glTexCoord2fColor3fVertex3fSUN(s, t, r, g, b, x, y, z);}
void __stdcall _Lazy_glTexCoord2fColor3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * v)  {if (GLeeInit()) glTexCoord2fColor3fVertex3fvSUN(tc, c, v);}
void __stdcall _Lazy_glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glTexCoord2fNormal3fVertex3fSUN(s, t, nx, ny, nz, x, y, z);}
void __stdcall _Lazy_glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glTexCoord2fNormal3fVertex3fvSUN(tc, n, v);}
void __stdcall _Lazy_glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glTexCoord2fColor4fNormal3fVertex3fSUN(s, t, r, g, b, a, nx, ny, nz, x, y, z);}
void __stdcall _Lazy_glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, c, n, v);}
void __stdcall _Lazy_glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w)  {if (GLeeInit()) glTexCoord4fColor4fNormal3fVertex4fSUN(s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w);}
void __stdcall _Lazy_glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, c, n, v);}
void __stdcall _Lazy_glReplacementCodeuiVertex3fSUN(GLuint rc, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glReplacementCodeuiVertex3fSUN(rc, x, y, z);}
void __stdcall _Lazy_glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiVertex3fvSUN(rc, v);}
void __stdcall _Lazy_glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glReplacementCodeuiColor4ubVertex3fSUN(rc, r, g, b, a, x, y, z);}
void __stdcall _Lazy_glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiColor4ubVertex3fvSUN(rc, c, v);}
void __stdcall _Lazy_glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glReplacementCodeuiColor3fVertex3fSUN(rc, r, g, b, x, y, z);}
void __stdcall _Lazy_glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiColor3fVertex3fvSUN(rc, c, v);}
void __stdcall _Lazy_glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glReplacementCodeuiNormal3fVertex3fSUN(rc, nx, ny, nz, x, y, z);}
void __stdcall _Lazy_glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiNormal3fVertex3fvSUN(rc, n, v);}
void __stdcall _Lazy_glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glReplacementCodeuiColor4fNormal3fVertex3fSUN(rc, r, g, b, a, nx, ny, nz, x, y, z);}
void __stdcall _Lazy_glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, c, n, v);}
void __stdcall _Lazy_glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glReplacementCodeuiTexCoord2fVertex3fSUN(rc, s, t, x, y, z);}
void __stdcall _Lazy_glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiTexCoord2fVertex3fvSUN(rc, tc, v);}
void __stdcall _Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc, s, t, nx, ny, nz, x, y, z);}
void __stdcall _Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, tc, n, v);}
void __stdcall _Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc, s, t, r, g, b, a, nx, ny, nz, x, y, z);}
void __stdcall _Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, c, n, v);}
PFNGLCOLOR4UBVERTEX2FSUNPROC pglColor4ubVertex2fSUN=_Lazy_glColor4ubVertex2fSUN;
PFNGLCOLOR4UBVERTEX2FVSUNPROC pglColor4ubVertex2fvSUN=_Lazy_glColor4ubVertex2fvSUN;
PFNGLCOLOR4UBVERTEX3FSUNPROC pglColor4ubVertex3fSUN=_Lazy_glColor4ubVertex3fSUN;
PFNGLCOLOR4UBVERTEX3FVSUNPROC pglColor4ubVertex3fvSUN=_Lazy_glColor4ubVertex3fvSUN;
PFNGLCOLOR3FVERTEX3FSUNPROC pglColor3fVertex3fSUN=_Lazy_glColor3fVertex3fSUN;
PFNGLCOLOR3FVERTEX3FVSUNPROC pglColor3fVertex3fvSUN=_Lazy_glColor3fVertex3fvSUN;
PFNGLNORMAL3FVERTEX3FSUNPROC pglNormal3fVertex3fSUN=_Lazy_glNormal3fVertex3fSUN;
PFNGLNORMAL3FVERTEX3FVSUNPROC pglNormal3fVertex3fvSUN=_Lazy_glNormal3fVertex3fvSUN;
PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC pglColor4fNormal3fVertex3fSUN=_Lazy_glColor4fNormal3fVertex3fSUN;
PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC pglColor4fNormal3fVertex3fvSUN=_Lazy_glColor4fNormal3fVertex3fvSUN;
PFNGLTEXCOORD2FVERTEX3FSUNPROC pglTexCoord2fVertex3fSUN=_Lazy_glTexCoord2fVertex3fSUN;
PFNGLTEXCOORD2FVERTEX3FVSUNPROC pglTexCoord2fVertex3fvSUN=_Lazy_glTexCoord2fVertex3fvSUN;
PFNGLTEXCOORD4FVERTEX4FSUNPROC pglTexCoord4fVertex4fSUN=_Lazy_glTexCoord4fVertex4fSUN;
PFNGLTEXCOORD4FVERTEX4FVSUNPROC pglTexCoord4fVertex4fvSUN=_Lazy_glTexCoord4fVertex4fvSUN;
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC pglTexCoord2fColor4ubVertex3fSUN=_Lazy_glTexCoord2fColor4ubVertex3fSUN;
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC pglTexCoord2fColor4ubVertex3fvSUN=_Lazy_glTexCoord2fColor4ubVertex3fvSUN;
PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC pglTexCoord2fColor3fVertex3fSUN=_Lazy_glTexCoord2fColor3fVertex3fSUN;
PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC pglTexCoord2fColor3fVertex3fvSUN=_Lazy_glTexCoord2fColor3fVertex3fvSUN;
PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC pglTexCoord2fNormal3fVertex3fSUN=_Lazy_glTexCoord2fNormal3fVertex3fSUN;
PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC pglTexCoord2fNormal3fVertex3fvSUN=_Lazy_glTexCoord2fNormal3fVertex3fvSUN;
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC pglTexCoord2fColor4fNormal3fVertex3fSUN=_Lazy_glTexCoord2fColor4fNormal3fVertex3fSUN;
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC pglTexCoord2fColor4fNormal3fVertex3fvSUN=_Lazy_glTexCoord2fColor4fNormal3fVertex3fvSUN;
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC pglTexCoord4fColor4fNormal3fVertex4fSUN=_Lazy_glTexCoord4fColor4fNormal3fVertex4fSUN;
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC pglTexCoord4fColor4fNormal3fVertex4fvSUN=_Lazy_glTexCoord4fColor4fNormal3fVertex4fvSUN;
PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC pglReplacementCodeuiVertex3fSUN=_Lazy_glReplacementCodeuiVertex3fSUN;
PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC pglReplacementCodeuiVertex3fvSUN=_Lazy_glReplacementCodeuiVertex3fvSUN;
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC pglReplacementCodeuiColor4ubVertex3fSUN=_Lazy_glReplacementCodeuiColor4ubVertex3fSUN;
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC pglReplacementCodeuiColor4ubVertex3fvSUN=_Lazy_glReplacementCodeuiColor4ubVertex3fvSUN;
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC pglReplacementCodeuiColor3fVertex3fSUN=_Lazy_glReplacementCodeuiColor3fVertex3fSUN;
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC pglReplacementCodeuiColor3fVertex3fvSUN=_Lazy_glReplacementCodeuiColor3fVertex3fvSUN;
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC pglReplacementCodeuiNormal3fVertex3fSUN=_Lazy_glReplacementCodeuiNormal3fVertex3fSUN;
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC pglReplacementCodeuiNormal3fVertex3fvSUN=_Lazy_glReplacementCodeuiNormal3fVertex3fvSUN;
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC pglReplacementCodeuiColor4fNormal3fVertex3fSUN=_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC pglReplacementCodeuiColor4fNormal3fVertex3fvSUN=_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC pglReplacementCodeuiTexCoord2fVertex3fSUN=_Lazy_glReplacementCodeuiTexCoord2fVertex3fSUN;
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC pglReplacementCodeuiTexCoord2fVertex3fvSUN=_Lazy_glReplacementCodeuiTexCoord2fVertex3fvSUN;
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC pglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN=_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC pglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN=_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC pglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN=_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC pglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN=_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
#endif 

/* GL_EXT_blend_func_separate */

#ifdef __GLEE_GL_EXT_blend_func_separate
void __stdcall _Lazy_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)  {if (GLeeInit()) glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);}
PFNGLBLENDFUNCSEPARATEEXTPROC pglBlendFuncSeparateEXT=_Lazy_glBlendFuncSeparateEXT;
#endif 

/* GL_INGR_color_clamp */

#ifdef __GLEE_GL_INGR_color_clamp
#endif 

/* GL_INGR_interlace_read */

#ifdef __GLEE_GL_INGR_interlace_read
#endif 

/* GL_EXT_stencil_wrap */

#ifdef __GLEE_GL_EXT_stencil_wrap
#endif 

/* GL_EXT_422_pixels */

#ifdef __GLEE_GL_EXT_422_pixels
#endif 

/* GL_NV_texgen_reflection */

#ifdef __GLEE_GL_NV_texgen_reflection
#endif 

/* GL_EXT_texture_cube_map */

#ifdef __GLEE_GL_EXT_texture_cube_map
#endif 

/* GL_SUN_convolution_border_modes */

#ifdef __GLEE_GL_SUN_convolution_border_modes
#endif 

/* GL_EXT_texture_env_add */

#ifdef __GLEE_GL_EXT_texture_env_add
#endif 

/* GL_EXT_texture_lod_bias */

#ifdef __GLEE_GL_EXT_texture_lod_bias
#endif 

/* GL_EXT_texture_filter_anisotropic */

#ifdef __GLEE_GL_EXT_texture_filter_anisotropic
#endif 

/* GL_EXT_vertex_weighting */

#ifdef __GLEE_GL_EXT_vertex_weighting
void __stdcall _Lazy_glVertexWeightfEXT(GLfloat weight)                                   {if (GLeeInit()) glVertexWeightfEXT(weight);}
void __stdcall _Lazy_glVertexWeightfvEXT(const GLfloat * weight)                          {if (GLeeInit()) glVertexWeightfvEXT(weight);}
void __stdcall _Lazy_glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer)  {if (GLeeInit()) glVertexWeightPointerEXT(size, type, stride, pointer);}
PFNGLVERTEXWEIGHTFEXTPROC pglVertexWeightfEXT=_Lazy_glVertexWeightfEXT;
PFNGLVERTEXWEIGHTFVEXTPROC pglVertexWeightfvEXT=_Lazy_glVertexWeightfvEXT;
PFNGLVERTEXWEIGHTPOINTEREXTPROC pglVertexWeightPointerEXT=_Lazy_glVertexWeightPointerEXT;
#endif 

/* GL_NV_light_max_exponent */

#ifdef __GLEE_GL_NV_light_max_exponent
#endif 

/* GL_NV_vertex_array_range */

#ifdef __GLEE_GL_NV_vertex_array_range
void __stdcall _Lazy_glFlushVertexArrayRangeNV(void)                                      {if (GLeeInit()) glFlushVertexArrayRangeNV();}
void __stdcall _Lazy_glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer)         {if (GLeeInit()) glVertexArrayRangeNV(length, pointer);}
PFNGLFLUSHVERTEXARRAYRANGENVPROC pglFlushVertexArrayRangeNV=_Lazy_glFlushVertexArrayRangeNV;
PFNGLVERTEXARRAYRANGENVPROC pglVertexArrayRangeNV=_Lazy_glVertexArrayRangeNV;
#endif 

/* GL_NV_register_combiners */

#ifdef __GLEE_GL_NV_register_combiners
void __stdcall _Lazy_glCombinerParameterfvNV(GLenum pname, const GLfloat * params)        {if (GLeeInit()) glCombinerParameterfvNV(pname, params);}
void __stdcall _Lazy_glCombinerParameterfNV(GLenum pname, GLfloat param)                  {if (GLeeInit()) glCombinerParameterfNV(pname, param);}
void __stdcall _Lazy_glCombinerParameterivNV(GLenum pname, const GLint * params)          {if (GLeeInit()) glCombinerParameterivNV(pname, params);}
void __stdcall _Lazy_glCombinerParameteriNV(GLenum pname, GLint param)                    {if (GLeeInit()) glCombinerParameteriNV(pname, param);}
void __stdcall _Lazy_glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)  {if (GLeeInit()) glCombinerInputNV(stage, portion, variable, input, mapping, componentUsage);}
void __stdcall _Lazy_glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)  {if (GLeeInit()) glCombinerOutputNV(stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum);}
void __stdcall _Lazy_glFinalCombinerInputNV(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)  {if (GLeeInit()) glFinalCombinerInputNV(variable, input, mapping, componentUsage);}
void __stdcall _Lazy_glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetCombinerInputParameterfvNV(stage, portion, variable, pname, params);}
void __stdcall _Lazy_glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params)  {if (GLeeInit()) glGetCombinerInputParameterivNV(stage, portion, variable, pname, params);}
void __stdcall _Lazy_glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetCombinerOutputParameterfvNV(stage, portion, pname, params);}
void __stdcall _Lazy_glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params)  {if (GLeeInit()) glGetCombinerOutputParameterivNV(stage, portion, pname, params);}
void __stdcall _Lazy_glGetFinalCombinerInputParameterfvNV(GLenum variable, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetFinalCombinerInputParameterfvNV(variable, pname, params);}
void __stdcall _Lazy_glGetFinalCombinerInputParameterivNV(GLenum variable, GLenum pname, GLint * params)  {if (GLeeInit()) glGetFinalCombinerInputParameterivNV(variable, pname, params);}
PFNGLCOMBINERPARAMETERFVNVPROC pglCombinerParameterfvNV=_Lazy_glCombinerParameterfvNV;
PFNGLCOMBINERPARAMETERFNVPROC pglCombinerParameterfNV=_Lazy_glCombinerParameterfNV;
PFNGLCOMBINERPARAMETERIVNVPROC pglCombinerParameterivNV=_Lazy_glCombinerParameterivNV;
PFNGLCOMBINERPARAMETERINVPROC pglCombinerParameteriNV=_Lazy_glCombinerParameteriNV;
PFNGLCOMBINERINPUTNVPROC pglCombinerInputNV=_Lazy_glCombinerInputNV;
PFNGLCOMBINEROUTPUTNVPROC pglCombinerOutputNV=_Lazy_glCombinerOutputNV;
PFNGLFINALCOMBINERINPUTNVPROC pglFinalCombinerInputNV=_Lazy_glFinalCombinerInputNV;
PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC pglGetCombinerInputParameterfvNV=_Lazy_glGetCombinerInputParameterfvNV;
PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC pglGetCombinerInputParameterivNV=_Lazy_glGetCombinerInputParameterivNV;
PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC pglGetCombinerOutputParameterfvNV=_Lazy_glGetCombinerOutputParameterfvNV;
PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC pglGetCombinerOutputParameterivNV=_Lazy_glGetCombinerOutputParameterivNV;
PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC pglGetFinalCombinerInputParameterfvNV=_Lazy_glGetFinalCombinerInputParameterfvNV;
PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC pglGetFinalCombinerInputParameterivNV=_Lazy_glGetFinalCombinerInputParameterivNV;
#endif 

/* GL_NV_fog_distance */

#ifdef __GLEE_GL_NV_fog_distance
#endif 

/* GL_NV_texgen_emboss */

#ifdef __GLEE_GL_NV_texgen_emboss
#endif 

/* GL_NV_blend_square */

#ifdef __GLEE_GL_NV_blend_square
#endif 

/* GL_NV_texture_env_combine4 */

#ifdef __GLEE_GL_NV_texture_env_combine4
#endif 

/* GL_MESA_resize_buffers */

#ifdef __GLEE_GL_MESA_resize_buffers
void __stdcall _Lazy_glResizeBuffersMESA(void)                                            {if (GLeeInit()) glResizeBuffersMESA();}
PFNGLRESIZEBUFFERSMESAPROC pglResizeBuffersMESA=_Lazy_glResizeBuffersMESA;
#endif 

/* GL_MESA_window_pos */

#ifdef __GLEE_GL_MESA_window_pos
void __stdcall _Lazy_glWindowPos2dMESA(GLdouble x, GLdouble y)                            {if (GLeeInit()) glWindowPos2dMESA(x, y);}
void __stdcall _Lazy_glWindowPos2dvMESA(const GLdouble * v)                               {if (GLeeInit()) glWindowPos2dvMESA(v);}
void __stdcall _Lazy_glWindowPos2fMESA(GLfloat x, GLfloat y)                              {if (GLeeInit()) glWindowPos2fMESA(x, y);}
void __stdcall _Lazy_glWindowPos2fvMESA(const GLfloat * v)                                {if (GLeeInit()) glWindowPos2fvMESA(v);}
void __stdcall _Lazy_glWindowPos2iMESA(GLint x, GLint y)                                  {if (GLeeInit()) glWindowPos2iMESA(x, y);}
void __stdcall _Lazy_glWindowPos2ivMESA(const GLint * v)                                  {if (GLeeInit()) glWindowPos2ivMESA(v);}
void __stdcall _Lazy_glWindowPos2sMESA(GLshort x, GLshort y)                              {if (GLeeInit()) glWindowPos2sMESA(x, y);}
void __stdcall _Lazy_glWindowPos2svMESA(const GLshort * v)                                {if (GLeeInit()) glWindowPos2svMESA(v);}
void __stdcall _Lazy_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)                {if (GLeeInit()) glWindowPos3dMESA(x, y, z);}
void __stdcall _Lazy_glWindowPos3dvMESA(const GLdouble * v)                               {if (GLeeInit()) glWindowPos3dvMESA(v);}
void __stdcall _Lazy_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)                   {if (GLeeInit()) glWindowPos3fMESA(x, y, z);}
void __stdcall _Lazy_glWindowPos3fvMESA(const GLfloat * v)                                {if (GLeeInit()) glWindowPos3fvMESA(v);}
void __stdcall _Lazy_glWindowPos3iMESA(GLint x, GLint y, GLint z)                         {if (GLeeInit()) glWindowPos3iMESA(x, y, z);}
void __stdcall _Lazy_glWindowPos3ivMESA(const GLint * v)                                  {if (GLeeInit()) glWindowPos3ivMESA(v);}
void __stdcall _Lazy_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z)                   {if (GLeeInit()) glWindowPos3sMESA(x, y, z);}
void __stdcall _Lazy_glWindowPos3svMESA(const GLshort * v)                                {if (GLeeInit()) glWindowPos3svMESA(v);}
void __stdcall _Lazy_glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)    {if (GLeeInit()) glWindowPos4dMESA(x, y, z, w);}
void __stdcall _Lazy_glWindowPos4dvMESA(const GLdouble * v)                               {if (GLeeInit()) glWindowPos4dvMESA(v);}
void __stdcall _Lazy_glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)        {if (GLeeInit()) glWindowPos4fMESA(x, y, z, w);}
void __stdcall _Lazy_glWindowPos4fvMESA(const GLfloat * v)                                {if (GLeeInit()) glWindowPos4fvMESA(v);}
void __stdcall _Lazy_glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)                {if (GLeeInit()) glWindowPos4iMESA(x, y, z, w);}
void __stdcall _Lazy_glWindowPos4ivMESA(const GLint * v)                                  {if (GLeeInit()) glWindowPos4ivMESA(v);}
void __stdcall _Lazy_glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)        {if (GLeeInit()) glWindowPos4sMESA(x, y, z, w);}
void __stdcall _Lazy_glWindowPos4svMESA(const GLshort * v)                                {if (GLeeInit()) glWindowPos4svMESA(v);}
PFNGLWINDOWPOS2DMESAPROC pglWindowPos2dMESA=_Lazy_glWindowPos2dMESA;
PFNGLWINDOWPOS2DVMESAPROC pglWindowPos2dvMESA=_Lazy_glWindowPos2dvMESA;
PFNGLWINDOWPOS2FMESAPROC pglWindowPos2fMESA=_Lazy_glWindowPos2fMESA;
PFNGLWINDOWPOS2FVMESAPROC pglWindowPos2fvMESA=_Lazy_glWindowPos2fvMESA;
PFNGLWINDOWPOS2IMESAPROC pglWindowPos2iMESA=_Lazy_glWindowPos2iMESA;
PFNGLWINDOWPOS2IVMESAPROC pglWindowPos2ivMESA=_Lazy_glWindowPos2ivMESA;
PFNGLWINDOWPOS2SMESAPROC pglWindowPos2sMESA=_Lazy_glWindowPos2sMESA;
PFNGLWINDOWPOS2SVMESAPROC pglWindowPos2svMESA=_Lazy_glWindowPos2svMESA;
PFNGLWINDOWPOS3DMESAPROC pglWindowPos3dMESA=_Lazy_glWindowPos3dMESA;
PFNGLWINDOWPOS3DVMESAPROC pglWindowPos3dvMESA=_Lazy_glWindowPos3dvMESA;
PFNGLWINDOWPOS3FMESAPROC pglWindowPos3fMESA=_Lazy_glWindowPos3fMESA;
PFNGLWINDOWPOS3FVMESAPROC pglWindowPos3fvMESA=_Lazy_glWindowPos3fvMESA;
PFNGLWINDOWPOS3IMESAPROC pglWindowPos3iMESA=_Lazy_glWindowPos3iMESA;
PFNGLWINDOWPOS3IVMESAPROC pglWindowPos3ivMESA=_Lazy_glWindowPos3ivMESA;
PFNGLWINDOWPOS3SMESAPROC pglWindowPos3sMESA=_Lazy_glWindowPos3sMESA;
PFNGLWINDOWPOS3SVMESAPROC pglWindowPos3svMESA=_Lazy_glWindowPos3svMESA;
PFNGLWINDOWPOS4DMESAPROC pglWindowPos4dMESA=_Lazy_glWindowPos4dMESA;
PFNGLWINDOWPOS4DVMESAPROC pglWindowPos4dvMESA=_Lazy_glWindowPos4dvMESA;
PFNGLWINDOWPOS4FMESAPROC pglWindowPos4fMESA=_Lazy_glWindowPos4fMESA;
PFNGLWINDOWPOS4FVMESAPROC pglWindowPos4fvMESA=_Lazy_glWindowPos4fvMESA;
PFNGLWINDOWPOS4IMESAPROC pglWindowPos4iMESA=_Lazy_glWindowPos4iMESA;
PFNGLWINDOWPOS4IVMESAPROC pglWindowPos4ivMESA=_Lazy_glWindowPos4ivMESA;
PFNGLWINDOWPOS4SMESAPROC pglWindowPos4sMESA=_Lazy_glWindowPos4sMESA;
PFNGLWINDOWPOS4SVMESAPROC pglWindowPos4svMESA=_Lazy_glWindowPos4svMESA;
#endif 

/* GL_EXT_texture_compression_s3tc */

#ifdef __GLEE_GL_EXT_texture_compression_s3tc
#endif 

/* GL_IBM_cull_vertex */

#ifdef __GLEE_GL_IBM_cull_vertex
#endif 

/* GL_IBM_multimode_draw_arrays */

#ifdef __GLEE_GL_IBM_multimode_draw_arrays
void __stdcall _Lazy_glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride)  {if (GLeeInit()) glMultiModeDrawArraysIBM(mode, first, count, primcount, modestride);}
void __stdcall _Lazy_glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid* const * indices, GLsizei primcount, GLint modestride)  {if (GLeeInit()) glMultiModeDrawElementsIBM(mode, count, type, indices, primcount, modestride);}
PFNGLMULTIMODEDRAWARRAYSIBMPROC pglMultiModeDrawArraysIBM=_Lazy_glMultiModeDrawArraysIBM;
PFNGLMULTIMODEDRAWELEMENTSIBMPROC pglMultiModeDrawElementsIBM=_Lazy_glMultiModeDrawElementsIBM;
#endif 

/* GL_IBM_vertex_array_lists */

#ifdef __GLEE_GL_IBM_vertex_array_lists
void __stdcall _Lazy_glColorPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride)  {if (GLeeInit()) glColorPointerListIBM(size, type, stride, pointer, ptrstride);}
void __stdcall _Lazy_glSecondaryColorPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride)  {if (GLeeInit()) glSecondaryColorPointerListIBM(size, type, stride, pointer, ptrstride);}
void __stdcall _Lazy_glEdgeFlagPointerListIBM(GLint stride, const GLboolean* * pointer, GLint ptrstride)  {if (GLeeInit()) glEdgeFlagPointerListIBM(stride, pointer, ptrstride);}
void __stdcall _Lazy_glFogCoordPointerListIBM(GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride)  {if (GLeeInit()) glFogCoordPointerListIBM(type, stride, pointer, ptrstride);}
void __stdcall _Lazy_glIndexPointerListIBM(GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride)  {if (GLeeInit()) glIndexPointerListIBM(type, stride, pointer, ptrstride);}
void __stdcall _Lazy_glNormalPointerListIBM(GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride)  {if (GLeeInit()) glNormalPointerListIBM(type, stride, pointer, ptrstride);}
void __stdcall _Lazy_glTexCoordPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride)  {if (GLeeInit()) glTexCoordPointerListIBM(size, type, stride, pointer, ptrstride);}
void __stdcall _Lazy_glVertexPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride)  {if (GLeeInit()) glVertexPointerListIBM(size, type, stride, pointer, ptrstride);}
PFNGLCOLORPOINTERLISTIBMPROC pglColorPointerListIBM=_Lazy_glColorPointerListIBM;
PFNGLSECONDARYCOLORPOINTERLISTIBMPROC pglSecondaryColorPointerListIBM=_Lazy_glSecondaryColorPointerListIBM;
PFNGLEDGEFLAGPOINTERLISTIBMPROC pglEdgeFlagPointerListIBM=_Lazy_glEdgeFlagPointerListIBM;
PFNGLFOGCOORDPOINTERLISTIBMPROC pglFogCoordPointerListIBM=_Lazy_glFogCoordPointerListIBM;
PFNGLINDEXPOINTERLISTIBMPROC pglIndexPointerListIBM=_Lazy_glIndexPointerListIBM;
PFNGLNORMALPOINTERLISTIBMPROC pglNormalPointerListIBM=_Lazy_glNormalPointerListIBM;
PFNGLTEXCOORDPOINTERLISTIBMPROC pglTexCoordPointerListIBM=_Lazy_glTexCoordPointerListIBM;
PFNGLVERTEXPOINTERLISTIBMPROC pglVertexPointerListIBM=_Lazy_glVertexPointerListIBM;
#endif 

/* GL_SGIX_subsample */

#ifdef __GLEE_GL_SGIX_subsample
#endif 

/* GL_SGIX_ycrcb_subsample */

#ifdef __GLEE_GL_SGIX_ycrcb_subsample
#endif 

/* GL_SGIX_ycrcba */

#ifdef __GLEE_GL_SGIX_ycrcba
#endif 

/* GL_SGI_depth_pass_instrument */

#ifdef __GLEE_GL_SGI_depth_pass_instrument
#endif 

/* GL_3DFX_texture_compression_FXT1 */

#ifdef __GLEE_GL_3DFX_texture_compression_FXT1
#endif 

/* GL_3DFX_multisample */

#ifdef __GLEE_GL_3DFX_multisample
#endif 

/* GL_3DFX_tbuffer */

#ifdef __GLEE_GL_3DFX_tbuffer
void __stdcall _Lazy_glTbufferMask3DFX(GLuint mask)                                       {if (GLeeInit()) glTbufferMask3DFX(mask);}
PFNGLTBUFFERMASK3DFXPROC pglTbufferMask3DFX=_Lazy_glTbufferMask3DFX;
#endif 

/* GL_EXT_multisample */

#ifdef __GLEE_GL_EXT_multisample
void __stdcall _Lazy_glSampleMaskEXT(GLclampf value, GLboolean invert)                    {if (GLeeInit()) glSampleMaskEXT(value, invert);}
void __stdcall _Lazy_glSamplePatternEXT(GLenum pattern)                                   {if (GLeeInit()) glSamplePatternEXT(pattern);}
PFNGLSAMPLEMASKEXTPROC pglSampleMaskEXT=_Lazy_glSampleMaskEXT;
PFNGLSAMPLEPATTERNEXTPROC pglSamplePatternEXT=_Lazy_glSamplePatternEXT;
#endif 

/* GL_SGIX_vertex_preclip */

#ifdef __GLEE_GL_SGIX_vertex_preclip
#endif 

/* GL_SGIX_convolution_accuracy */

#ifdef __GLEE_GL_SGIX_convolution_accuracy
#endif 

/* GL_SGIX_resample */

#ifdef __GLEE_GL_SGIX_resample
#endif 

/* GL_SGIS_point_line_texgen */

#ifdef __GLEE_GL_SGIS_point_line_texgen
#endif 

/* GL_SGIS_texture_color_mask */

#ifdef __GLEE_GL_SGIS_texture_color_mask
void __stdcall _Lazy_glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)  {if (GLeeInit()) glTextureColorMaskSGIS(red, green, blue, alpha);}
PFNGLTEXTURECOLORMASKSGISPROC pglTextureColorMaskSGIS=_Lazy_glTextureColorMaskSGIS;
#endif 

/* GL_EXT_texture_env_dot3 */

#ifdef __GLEE_GL_EXT_texture_env_dot3
#endif 

/* GL_ATI_texture_mirror_once */

#ifdef __GLEE_GL_ATI_texture_mirror_once
#endif 

/* GL_NV_fence */

#ifdef __GLEE_GL_NV_fence
void __stdcall _Lazy_glDeleteFencesNV(GLsizei n, const GLuint * fences)                   {if (GLeeInit()) glDeleteFencesNV(n, fences);}
void __stdcall _Lazy_glGenFencesNV(GLsizei n, GLuint * fences)                            {if (GLeeInit()) glGenFencesNV(n, fences);}
GLboolean __stdcall _Lazy_glIsFenceNV(GLuint fence)                                       {if (GLeeInit()) return glIsFenceNV(fence); return (GLboolean)0;}
GLboolean __stdcall _Lazy_glTestFenceNV(GLuint fence)                                     {if (GLeeInit()) return glTestFenceNV(fence); return (GLboolean)0;}
void __stdcall _Lazy_glGetFenceivNV(GLuint fence, GLenum pname, GLint * params)           {if (GLeeInit()) glGetFenceivNV(fence, pname, params);}
void __stdcall _Lazy_glFinishFenceNV(GLuint fence)                                        {if (GLeeInit()) glFinishFenceNV(fence);}
void __stdcall _Lazy_glSetFenceNV(GLuint fence, GLenum condition)                         {if (GLeeInit()) glSetFenceNV(fence, condition);}
PFNGLDELETEFENCESNVPROC pglDeleteFencesNV=_Lazy_glDeleteFencesNV;
PFNGLGENFENCESNVPROC pglGenFencesNV=_Lazy_glGenFencesNV;
PFNGLISFENCENVPROC pglIsFenceNV=_Lazy_glIsFenceNV;
PFNGLTESTFENCENVPROC pglTestFenceNV=_Lazy_glTestFenceNV;
PFNGLGETFENCEIVNVPROC pglGetFenceivNV=_Lazy_glGetFenceivNV;
PFNGLFINISHFENCENVPROC pglFinishFenceNV=_Lazy_glFinishFenceNV;
PFNGLSETFENCENVPROC pglSetFenceNV=_Lazy_glSetFenceNV;
#endif 

/* GL_IBM_texture_mirrored_repeat */

#ifdef __GLEE_GL_IBM_texture_mirrored_repeat
#endif 

/* GL_NV_evaluators */

#ifdef __GLEE_GL_NV_evaluators
void __stdcall _Lazy_glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points)  {if (GLeeInit()) glMapControlPointsNV(target, index, type, ustride, vstride, uorder, vorder, packed, points);}
void __stdcall _Lazy_glMapParameterivNV(GLenum target, GLenum pname, const GLint * params)  {if (GLeeInit()) glMapParameterivNV(target, pname, params);}
void __stdcall _Lazy_glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params)  {if (GLeeInit()) glMapParameterfvNV(target, pname, params);}
void __stdcall _Lazy_glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points)  {if (GLeeInit()) glGetMapControlPointsNV(target, index, type, ustride, vstride, packed, points);}
void __stdcall _Lazy_glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params)   {if (GLeeInit()) glGetMapParameterivNV(target, pname, params);}
void __stdcall _Lazy_glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetMapParameterfvNV(target, pname, params);}
void __stdcall _Lazy_glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params)  {if (GLeeInit()) glGetMapAttribParameterivNV(target, index, pname, params);}
void __stdcall _Lazy_glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetMapAttribParameterfvNV(target, index, pname, params);}
void __stdcall _Lazy_glEvalMapsNV(GLenum target, GLenum mode)                             {if (GLeeInit()) glEvalMapsNV(target, mode);}
PFNGLMAPCONTROLPOINTSNVPROC pglMapControlPointsNV=_Lazy_glMapControlPointsNV;
PFNGLMAPPARAMETERIVNVPROC pglMapParameterivNV=_Lazy_glMapParameterivNV;
PFNGLMAPPARAMETERFVNVPROC pglMapParameterfvNV=_Lazy_glMapParameterfvNV;
PFNGLGETMAPCONTROLPOINTSNVPROC pglGetMapControlPointsNV=_Lazy_glGetMapControlPointsNV;
PFNGLGETMAPPARAMETERIVNVPROC pglGetMapParameterivNV=_Lazy_glGetMapParameterivNV;
PFNGLGETMAPPARAMETERFVNVPROC pglGetMapParameterfvNV=_Lazy_glGetMapParameterfvNV;
PFNGLGETMAPATTRIBPARAMETERIVNVPROC pglGetMapAttribParameterivNV=_Lazy_glGetMapAttribParameterivNV;
PFNGLGETMAPATTRIBPARAMETERFVNVPROC pglGetMapAttribParameterfvNV=_Lazy_glGetMapAttribParameterfvNV;
PFNGLEVALMAPSNVPROC pglEvalMapsNV=_Lazy_glEvalMapsNV;
#endif 

/* GL_NV_packed_depth_stencil */

#ifdef __GLEE_GL_NV_packed_depth_stencil
#endif 

/* GL_NV_register_combiners2 */

#ifdef __GLEE_GL_NV_register_combiners2
void __stdcall _Lazy_glCombinerStageParameterfvNV(GLenum stage, GLenum pname, const GLfloat * params)  {if (GLeeInit()) glCombinerStageParameterfvNV(stage, pname, params);}
void __stdcall _Lazy_glGetCombinerStageParameterfvNV(GLenum stage, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetCombinerStageParameterfvNV(stage, pname, params);}
PFNGLCOMBINERSTAGEPARAMETERFVNVPROC pglCombinerStageParameterfvNV=_Lazy_glCombinerStageParameterfvNV;
PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC pglGetCombinerStageParameterfvNV=_Lazy_glGetCombinerStageParameterfvNV;
#endif 

/* GL_NV_texture_compression_vtc */

#ifdef __GLEE_GL_NV_texture_compression_vtc
#endif 

/* GL_NV_texture_rectangle */

#ifdef __GLEE_GL_NV_texture_rectangle
#endif 

/* GL_NV_texture_shader */

#ifdef __GLEE_GL_NV_texture_shader
#endif 

/* GL_NV_texture_shader2 */

#ifdef __GLEE_GL_NV_texture_shader2
#endif 

/* GL_NV_vertex_array_range2 */

#ifdef __GLEE_GL_NV_vertex_array_range2
#endif 

/* GL_NV_vertex_program */

#ifdef __GLEE_GL_NV_vertex_program
GLboolean __stdcall _Lazy_glAreProgramsResidentNV(GLsizei n, const GLuint * programs, GLboolean * residences)  {if (GLeeInit()) return glAreProgramsResidentNV(n, programs, residences); return (GLboolean)0;}
void __stdcall _Lazy_glBindProgramNV(GLenum target, GLuint id)                            {if (GLeeInit()) glBindProgramNV(target, id);}
void __stdcall _Lazy_glDeleteProgramsNV(GLsizei n, const GLuint * programs)               {if (GLeeInit()) glDeleteProgramsNV(n, programs);}
void __stdcall _Lazy_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params)  {if (GLeeInit()) glExecuteProgramNV(target, id, params);}
void __stdcall _Lazy_glGenProgramsNV(GLsizei n, GLuint * programs)                        {if (GLeeInit()) glGenProgramsNV(n, programs);}
void __stdcall _Lazy_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params)  {if (GLeeInit()) glGetProgramParameterdvNV(target, index, pname, params);}
void __stdcall _Lazy_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetProgramParameterfvNV(target, index, pname, params);}
void __stdcall _Lazy_glGetProgramivNV(GLuint id, GLenum pname, GLint * params)            {if (GLeeInit()) glGetProgramivNV(id, pname, params);}
void __stdcall _Lazy_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program)     {if (GLeeInit()) glGetProgramStringNV(id, pname, program);}
void __stdcall _Lazy_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params)  {if (GLeeInit()) glGetTrackMatrixivNV(target, address, pname, params);}
void __stdcall _Lazy_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params)  {if (GLeeInit()) glGetVertexAttribdvNV(index, pname, params);}
void __stdcall _Lazy_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetVertexAttribfvNV(index, pname, params);}
void __stdcall _Lazy_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params)    {if (GLeeInit()) glGetVertexAttribivNV(index, pname, params);}
void __stdcall _Lazy_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid* * pointer)  {if (GLeeInit()) glGetVertexAttribPointervNV(index, pname, pointer);}
GLboolean __stdcall _Lazy_glIsProgramNV(GLuint id)                                        {if (GLeeInit()) return glIsProgramNV(id); return (GLboolean)0;}
void __stdcall _Lazy_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program)  {if (GLeeInit()) glLoadProgramNV(target, id, len, program);}
void __stdcall _Lazy_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)  {if (GLeeInit()) glProgramParameter4dNV(target, index, x, y, z, w);}
void __stdcall _Lazy_glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * v)  {if (GLeeInit()) glProgramParameter4dvNV(target, index, v);}
void __stdcall _Lazy_glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)  {if (GLeeInit()) glProgramParameter4fNV(target, index, x, y, z, w);}
void __stdcall _Lazy_glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat * v)  {if (GLeeInit()) glProgramParameter4fvNV(target, index, v);}
void __stdcall _Lazy_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v)  {if (GLeeInit()) glProgramParameters4dvNV(target, index, count, v);}
void __stdcall _Lazy_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v)  {if (GLeeInit()) glProgramParameters4fvNV(target, index, count, v);}
void __stdcall _Lazy_glRequestResidentProgramsNV(GLsizei n, const GLuint * programs)      {if (GLeeInit()) glRequestResidentProgramsNV(n, programs);}
void __stdcall _Lazy_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform)  {if (GLeeInit()) glTrackMatrixNV(target, address, matrix, transform);}
void __stdcall _Lazy_glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer)  {if (GLeeInit()) glVertexAttribPointerNV(index, fsize, type, stride, pointer);}
void __stdcall _Lazy_glVertexAttrib1dNV(GLuint index, GLdouble x)                         {if (GLeeInit()) glVertexAttrib1dNV(index, x);}
void __stdcall _Lazy_glVertexAttrib1dvNV(GLuint index, const GLdouble * v)                {if (GLeeInit()) glVertexAttrib1dvNV(index, v);}
void __stdcall _Lazy_glVertexAttrib1fNV(GLuint index, GLfloat x)                          {if (GLeeInit()) glVertexAttrib1fNV(index, x);}
void __stdcall _Lazy_glVertexAttrib1fvNV(GLuint index, const GLfloat * v)                 {if (GLeeInit()) glVertexAttrib1fvNV(index, v);}
void __stdcall _Lazy_glVertexAttrib1sNV(GLuint index, GLshort x)                          {if (GLeeInit()) glVertexAttrib1sNV(index, x);}
void __stdcall _Lazy_glVertexAttrib1svNV(GLuint index, const GLshort * v)                 {if (GLeeInit()) glVertexAttrib1svNV(index, v);}
void __stdcall _Lazy_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)             {if (GLeeInit()) glVertexAttrib2dNV(index, x, y);}
void __stdcall _Lazy_glVertexAttrib2dvNV(GLuint index, const GLdouble * v)                {if (GLeeInit()) glVertexAttrib2dvNV(index, v);}
void __stdcall _Lazy_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)               {if (GLeeInit()) glVertexAttrib2fNV(index, x, y);}
void __stdcall _Lazy_glVertexAttrib2fvNV(GLuint index, const GLfloat * v)                 {if (GLeeInit()) glVertexAttrib2fvNV(index, v);}
void __stdcall _Lazy_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y)               {if (GLeeInit()) glVertexAttrib2sNV(index, x, y);}
void __stdcall _Lazy_glVertexAttrib2svNV(GLuint index, const GLshort * v)                 {if (GLeeInit()) glVertexAttrib2svNV(index, v);}
void __stdcall _Lazy_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)  {if (GLeeInit()) glVertexAttrib3dNV(index, x, y, z);}
void __stdcall _Lazy_glVertexAttrib3dvNV(GLuint index, const GLdouble * v)                {if (GLeeInit()) glVertexAttrib3dvNV(index, v);}
void __stdcall _Lazy_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)    {if (GLeeInit()) glVertexAttrib3fNV(index, x, y, z);}
void __stdcall _Lazy_glVertexAttrib3fvNV(GLuint index, const GLfloat * v)                 {if (GLeeInit()) glVertexAttrib3fvNV(index, v);}
void __stdcall _Lazy_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)    {if (GLeeInit()) glVertexAttrib3sNV(index, x, y, z);}
void __stdcall _Lazy_glVertexAttrib3svNV(GLuint index, const GLshort * v)                 {if (GLeeInit()) glVertexAttrib3svNV(index, v);}
void __stdcall _Lazy_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)  {if (GLeeInit()) glVertexAttrib4dNV(index, x, y, z, w);}
void __stdcall _Lazy_glVertexAttrib4dvNV(GLuint index, const GLdouble * v)                {if (GLeeInit()) glVertexAttrib4dvNV(index, v);}
void __stdcall _Lazy_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)  {if (GLeeInit()) glVertexAttrib4fNV(index, x, y, z, w);}
void __stdcall _Lazy_glVertexAttrib4fvNV(GLuint index, const GLfloat * v)                 {if (GLeeInit()) glVertexAttrib4fvNV(index, v);}
void __stdcall _Lazy_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)  {if (GLeeInit()) glVertexAttrib4sNV(index, x, y, z, w);}
void __stdcall _Lazy_glVertexAttrib4svNV(GLuint index, const GLshort * v)                 {if (GLeeInit()) glVertexAttrib4svNV(index, v);}
void __stdcall _Lazy_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)  {if (GLeeInit()) glVertexAttrib4ubNV(index, x, y, z, w);}
void __stdcall _Lazy_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v)                {if (GLeeInit()) glVertexAttrib4ubvNV(index, v);}
void __stdcall _Lazy_glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v)  {if (GLeeInit()) glVertexAttribs1dvNV(index, count, v);}
void __stdcall _Lazy_glVertexAttribs1fvNV(GLuint index, GLsizei count, const GLfloat * v)  {if (GLeeInit()) glVertexAttribs1fvNV(index, count, v);}
void __stdcall _Lazy_glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v)  {if (GLeeInit()) glVertexAttribs1svNV(index, count, v);}
void __stdcall _Lazy_glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v)  {if (GLeeInit()) glVertexAttribs2dvNV(index, count, v);}
void __stdcall _Lazy_glVertexAttribs2fvNV(GLuint index, GLsizei count, const GLfloat * v)  {if (GLeeInit()) glVertexAttribs2fvNV(index, count, v);}
void __stdcall _Lazy_glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v)  {if (GLeeInit()) glVertexAttribs2svNV(index, count, v);}
void __stdcall _Lazy_glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v)  {if (GLeeInit()) glVertexAttribs3dvNV(index, count, v);}
void __stdcall _Lazy_glVertexAttribs3fvNV(GLuint index, GLsizei count, const GLfloat * v)  {if (GLeeInit()) glVertexAttribs3fvNV(index, count, v);}
void __stdcall _Lazy_glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v)  {if (GLeeInit()) glVertexAttribs3svNV(index, count, v);}
void __stdcall _Lazy_glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v)  {if (GLeeInit()) glVertexAttribs4dvNV(index, count, v);}
void __stdcall _Lazy_glVertexAttribs4fvNV(GLuint index, GLsizei count, const GLfloat * v)  {if (GLeeInit()) glVertexAttribs4fvNV(index, count, v);}
void __stdcall _Lazy_glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v)  {if (GLeeInit()) glVertexAttribs4svNV(index, count, v);}
void __stdcall _Lazy_glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v)  {if (GLeeInit()) glVertexAttribs4ubvNV(index, count, v);}
PFNGLAREPROGRAMSRESIDENTNVPROC pglAreProgramsResidentNV=_Lazy_glAreProgramsResidentNV;
PFNGLBINDPROGRAMNVPROC pglBindProgramNV=_Lazy_glBindProgramNV;
PFNGLDELETEPROGRAMSNVPROC pglDeleteProgramsNV=_Lazy_glDeleteProgramsNV;
PFNGLEXECUTEPROGRAMNVPROC pglExecuteProgramNV=_Lazy_glExecuteProgramNV;
PFNGLGENPROGRAMSNVPROC pglGenProgramsNV=_Lazy_glGenProgramsNV;
PFNGLGETPROGRAMPARAMETERDVNVPROC pglGetProgramParameterdvNV=_Lazy_glGetProgramParameterdvNV;
PFNGLGETPROGRAMPARAMETERFVNVPROC pglGetProgramParameterfvNV=_Lazy_glGetProgramParameterfvNV;
PFNGLGETPROGRAMIVNVPROC pglGetProgramivNV=_Lazy_glGetProgramivNV;
PFNGLGETPROGRAMSTRINGNVPROC pglGetProgramStringNV=_Lazy_glGetProgramStringNV;
PFNGLGETTRACKMATRIXIVNVPROC pglGetTrackMatrixivNV=_Lazy_glGetTrackMatrixivNV;
PFNGLGETVERTEXATTRIBDVNVPROC pglGetVertexAttribdvNV=_Lazy_glGetVertexAttribdvNV;
PFNGLGETVERTEXATTRIBFVNVPROC pglGetVertexAttribfvNV=_Lazy_glGetVertexAttribfvNV;
PFNGLGETVERTEXATTRIBIVNVPROC pglGetVertexAttribivNV=_Lazy_glGetVertexAttribivNV;
PFNGLGETVERTEXATTRIBPOINTERVNVPROC pglGetVertexAttribPointervNV=_Lazy_glGetVertexAttribPointervNV;
PFNGLISPROGRAMNVPROC pglIsProgramNV=_Lazy_glIsProgramNV;
PFNGLLOADPROGRAMNVPROC pglLoadProgramNV=_Lazy_glLoadProgramNV;
PFNGLPROGRAMPARAMETER4DNVPROC pglProgramParameter4dNV=_Lazy_glProgramParameter4dNV;
PFNGLPROGRAMPARAMETER4DVNVPROC pglProgramParameter4dvNV=_Lazy_glProgramParameter4dvNV;
PFNGLPROGRAMPARAMETER4FNVPROC pglProgramParameter4fNV=_Lazy_glProgramParameter4fNV;
PFNGLPROGRAMPARAMETER4FVNVPROC pglProgramParameter4fvNV=_Lazy_glProgramParameter4fvNV;
PFNGLPROGRAMPARAMETERS4DVNVPROC pglProgramParameters4dvNV=_Lazy_glProgramParameters4dvNV;
PFNGLPROGRAMPARAMETERS4FVNVPROC pglProgramParameters4fvNV=_Lazy_glProgramParameters4fvNV;
PFNGLREQUESTRESIDENTPROGRAMSNVPROC pglRequestResidentProgramsNV=_Lazy_glRequestResidentProgramsNV;
PFNGLTRACKMATRIXNVPROC pglTrackMatrixNV=_Lazy_glTrackMatrixNV;
PFNGLVERTEXATTRIBPOINTERNVPROC pglVertexAttribPointerNV=_Lazy_glVertexAttribPointerNV;
PFNGLVERTEXATTRIB1DNVPROC pglVertexAttrib1dNV=_Lazy_glVertexAttrib1dNV;
PFNGLVERTEXATTRIB1DVNVPROC pglVertexAttrib1dvNV=_Lazy_glVertexAttrib1dvNV;
PFNGLVERTEXATTRIB1FNVPROC pglVertexAttrib1fNV=_Lazy_glVertexAttrib1fNV;
PFNGLVERTEXATTRIB1FVNVPROC pglVertexAttrib1fvNV=_Lazy_glVertexAttrib1fvNV;
PFNGLVERTEXATTRIB1SNVPROC pglVertexAttrib1sNV=_Lazy_glVertexAttrib1sNV;
PFNGLVERTEXATTRIB1SVNVPROC pglVertexAttrib1svNV=_Lazy_glVertexAttrib1svNV;
PFNGLVERTEXATTRIB2DNVPROC pglVertexAttrib2dNV=_Lazy_glVertexAttrib2dNV;
PFNGLVERTEXATTRIB2DVNVPROC pglVertexAttrib2dvNV=_Lazy_glVertexAttrib2dvNV;
PFNGLVERTEXATTRIB2FNVPROC pglVertexAttrib2fNV=_Lazy_glVertexAttrib2fNV;
PFNGLVERTEXATTRIB2FVNVPROC pglVertexAttrib2fvNV=_Lazy_glVertexAttrib2fvNV;
PFNGLVERTEXATTRIB2SNVPROC pglVertexAttrib2sNV=_Lazy_glVertexAttrib2sNV;
PFNGLVERTEXATTRIB2SVNVPROC pglVertexAttrib2svNV=_Lazy_glVertexAttrib2svNV;
PFNGLVERTEXATTRIB3DNVPROC pglVertexAttrib3dNV=_Lazy_glVertexAttrib3dNV;
PFNGLVERTEXATTRIB3DVNVPROC pglVertexAttrib3dvNV=_Lazy_glVertexAttrib3dvNV;
PFNGLVERTEXATTRIB3FNVPROC pglVertexAttrib3fNV=_Lazy_glVertexAttrib3fNV;
PFNGLVERTEXATTRIB3FVNVPROC pglVertexAttrib3fvNV=_Lazy_glVertexAttrib3fvNV;
PFNGLVERTEXATTRIB3SNVPROC pglVertexAttrib3sNV=_Lazy_glVertexAttrib3sNV;
PFNGLVERTEXATTRIB3SVNVPROC pglVertexAttrib3svNV=_Lazy_glVertexAttrib3svNV;
PFNGLVERTEXATTRIB4DNVPROC pglVertexAttrib4dNV=_Lazy_glVertexAttrib4dNV;
PFNGLVERTEXATTRIB4DVNVPROC pglVertexAttrib4dvNV=_Lazy_glVertexAttrib4dvNV;
PFNGLVERTEXATTRIB4FNVPROC pglVertexAttrib4fNV=_Lazy_glVertexAttrib4fNV;
PFNGLVERTEXATTRIB4FVNVPROC pglVertexAttrib4fvNV=_Lazy_glVertexAttrib4fvNV;
PFNGLVERTEXATTRIB4SNVPROC pglVertexAttrib4sNV=_Lazy_glVertexAttrib4sNV;
PFNGLVERTEXATTRIB4SVNVPROC pglVertexAttrib4svNV=_Lazy_glVertexAttrib4svNV;
PFNGLVERTEXATTRIB4UBNVPROC pglVertexAttrib4ubNV=_Lazy_glVertexAttrib4ubNV;
PFNGLVERTEXATTRIB4UBVNVPROC pglVertexAttrib4ubvNV=_Lazy_glVertexAttrib4ubvNV;
PFNGLVERTEXATTRIBS1DVNVPROC pglVertexAttribs1dvNV=_Lazy_glVertexAttribs1dvNV;
PFNGLVERTEXATTRIBS1FVNVPROC pglVertexAttribs1fvNV=_Lazy_glVertexAttribs1fvNV;
PFNGLVERTEXATTRIBS1SVNVPROC pglVertexAttribs1svNV=_Lazy_glVertexAttribs1svNV;
PFNGLVERTEXATTRIBS2DVNVPROC pglVertexAttribs2dvNV=_Lazy_glVertexAttribs2dvNV;
PFNGLVERTEXATTRIBS2FVNVPROC pglVertexAttribs2fvNV=_Lazy_glVertexAttribs2fvNV;
PFNGLVERTEXATTRIBS2SVNVPROC pglVertexAttribs2svNV=_Lazy_glVertexAttribs2svNV;
PFNGLVERTEXATTRIBS3DVNVPROC pglVertexAttribs3dvNV=_Lazy_glVertexAttribs3dvNV;
PFNGLVERTEXATTRIBS3FVNVPROC pglVertexAttribs3fvNV=_Lazy_glVertexAttribs3fvNV;
PFNGLVERTEXATTRIBS3SVNVPROC pglVertexAttribs3svNV=_Lazy_glVertexAttribs3svNV;
PFNGLVERTEXATTRIBS4DVNVPROC pglVertexAttribs4dvNV=_Lazy_glVertexAttribs4dvNV;
PFNGLVERTEXATTRIBS4FVNVPROC pglVertexAttribs4fvNV=_Lazy_glVertexAttribs4fvNV;
PFNGLVERTEXATTRIBS4SVNVPROC pglVertexAttribs4svNV=_Lazy_glVertexAttribs4svNV;
PFNGLVERTEXATTRIBS4UBVNVPROC pglVertexAttribs4ubvNV=_Lazy_glVertexAttribs4ubvNV;
#endif 

/* GL_SGIX_texture_coordinate_clamp */

#ifdef __GLEE_GL_SGIX_texture_coordinate_clamp
#endif 

/* GL_SGIX_scalebias_hint */

#ifdef __GLEE_GL_SGIX_scalebias_hint
#endif 

/* GL_OML_interlace */

#ifdef __GLEE_GL_OML_interlace
#endif 

/* GL_OML_subsample */

#ifdef __GLEE_GL_OML_subsample
#endif 

/* GL_OML_resample */

#ifdef __GLEE_GL_OML_resample
#endif 

/* GL_NV_copy_depth_to_color */

#ifdef __GLEE_GL_NV_copy_depth_to_color
#endif 

/* GL_ATI_envmap_bumpmap */

#ifdef __GLEE_GL_ATI_envmap_bumpmap
void __stdcall _Lazy_glTexBumpParameterivATI(GLenum pname, const GLint * param)           {if (GLeeInit()) glTexBumpParameterivATI(pname, param);}
void __stdcall _Lazy_glTexBumpParameterfvATI(GLenum pname, const GLfloat * param)         {if (GLeeInit()) glTexBumpParameterfvATI(pname, param);}
void __stdcall _Lazy_glGetTexBumpParameterivATI(GLenum pname, GLint * param)              {if (GLeeInit()) glGetTexBumpParameterivATI(pname, param);}
void __stdcall _Lazy_glGetTexBumpParameterfvATI(GLenum pname, GLfloat * param)            {if (GLeeInit()) glGetTexBumpParameterfvATI(pname, param);}
PFNGLTEXBUMPPARAMETERIVATIPROC pglTexBumpParameterivATI=_Lazy_glTexBumpParameterivATI;
PFNGLTEXBUMPPARAMETERFVATIPROC pglTexBumpParameterfvATI=_Lazy_glTexBumpParameterfvATI;
PFNGLGETTEXBUMPPARAMETERIVATIPROC pglGetTexBumpParameterivATI=_Lazy_glGetTexBumpParameterivATI;
PFNGLGETTEXBUMPPARAMETERFVATIPROC pglGetTexBumpParameterfvATI=_Lazy_glGetTexBumpParameterfvATI;
#endif 

/* GL_ATI_fragment_shader */

#ifdef __GLEE_GL_ATI_fragment_shader
GLuint __stdcall _Lazy_glGenFragmentShadersATI(GLuint range)                              {if (GLeeInit()) return glGenFragmentShadersATI(range); return (GLuint)0;}
void __stdcall _Lazy_glBindFragmentShaderATI(GLuint id)                                   {if (GLeeInit()) glBindFragmentShaderATI(id);}
void __stdcall _Lazy_glDeleteFragmentShaderATI(GLuint id)                                 {if (GLeeInit()) glDeleteFragmentShaderATI(id);}
void __stdcall _Lazy_glBeginFragmentShaderATI(void)                                       {if (GLeeInit()) glBeginFragmentShaderATI();}
void __stdcall _Lazy_glEndFragmentShaderATI(void)                                         {if (GLeeInit()) glEndFragmentShaderATI();}
void __stdcall _Lazy_glPassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle)          {if (GLeeInit()) glPassTexCoordATI(dst, coord, swizzle);}
void __stdcall _Lazy_glSampleMapATI(GLuint dst, GLuint interp, GLenum swizzle)            {if (GLeeInit()) glSampleMapATI(dst, interp, swizzle);}
void __stdcall _Lazy_glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)  {if (GLeeInit()) glColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod);}
void __stdcall _Lazy_glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)  {if (GLeeInit()) glColorFragmentOp2ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);}
void __stdcall _Lazy_glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)  {if (GLeeInit()) glColorFragmentOp3ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);}
void __stdcall _Lazy_glAlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)  {if (GLeeInit()) glAlphaFragmentOp1ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod);}
void __stdcall _Lazy_glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)  {if (GLeeInit()) glAlphaFragmentOp2ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);}
void __stdcall _Lazy_glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)  {if (GLeeInit()) glAlphaFragmentOp3ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);}
void __stdcall _Lazy_glSetFragmentShaderConstantATI(GLuint dst, const GLfloat * value)    {if (GLeeInit()) glSetFragmentShaderConstantATI(dst, value);}
PFNGLGENFRAGMENTSHADERSATIPROC pglGenFragmentShadersATI=_Lazy_glGenFragmentShadersATI;
PFNGLBINDFRAGMENTSHADERATIPROC pglBindFragmentShaderATI=_Lazy_glBindFragmentShaderATI;
PFNGLDELETEFRAGMENTSHADERATIPROC pglDeleteFragmentShaderATI=_Lazy_glDeleteFragmentShaderATI;
PFNGLBEGINFRAGMENTSHADERATIPROC pglBeginFragmentShaderATI=_Lazy_glBeginFragmentShaderATI;
PFNGLENDFRAGMENTSHADERATIPROC pglEndFragmentShaderATI=_Lazy_glEndFragmentShaderATI;
PFNGLPASSTEXCOORDATIPROC pglPassTexCoordATI=_Lazy_glPassTexCoordATI;
PFNGLSAMPLEMAPATIPROC pglSampleMapATI=_Lazy_glSampleMapATI;
PFNGLCOLORFRAGMENTOP1ATIPROC pglColorFragmentOp1ATI=_Lazy_glColorFragmentOp1ATI;
PFNGLCOLORFRAGMENTOP2ATIPROC pglColorFragmentOp2ATI=_Lazy_glColorFragmentOp2ATI;
PFNGLCOLORFRAGMENTOP3ATIPROC pglColorFragmentOp3ATI=_Lazy_glColorFragmentOp3ATI;
PFNGLALPHAFRAGMENTOP1ATIPROC pglAlphaFragmentOp1ATI=_Lazy_glAlphaFragmentOp1ATI;
PFNGLALPHAFRAGMENTOP2ATIPROC pglAlphaFragmentOp2ATI=_Lazy_glAlphaFragmentOp2ATI;
PFNGLALPHAFRAGMENTOP3ATIPROC pglAlphaFragmentOp3ATI=_Lazy_glAlphaFragmentOp3ATI;
PFNGLSETFRAGMENTSHADERCONSTANTATIPROC pglSetFragmentShaderConstantATI=_Lazy_glSetFragmentShaderConstantATI;
#endif 

/* GL_ATI_pn_triangles */

#ifdef __GLEE_GL_ATI_pn_triangles
void __stdcall _Lazy_glPNTrianglesiATI(GLenum pname, GLint param)                         {if (GLeeInit()) glPNTrianglesiATI(pname, param);}
void __stdcall _Lazy_glPNTrianglesfATI(GLenum pname, GLfloat param)                       {if (GLeeInit()) glPNTrianglesfATI(pname, param);}
PFNGLPNTRIANGLESIATIPROC pglPNTrianglesiATI=_Lazy_glPNTrianglesiATI;
PFNGLPNTRIANGLESFATIPROC pglPNTrianglesfATI=_Lazy_glPNTrianglesfATI;
#endif 

/* GL_ATI_vertex_array_object */

#ifdef __GLEE_GL_ATI_vertex_array_object
GLuint __stdcall _Lazy_glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage)  {if (GLeeInit()) return glNewObjectBufferATI(size, pointer, usage); return (GLuint)0;}
GLboolean __stdcall _Lazy_glIsObjectBufferATI(GLuint buffer)                              {if (GLeeInit()) return glIsObjectBufferATI(buffer); return (GLboolean)0;}
void __stdcall _Lazy_glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve)  {if (GLeeInit()) glUpdateObjectBufferATI(buffer, offset, size, pointer, preserve);}
void __stdcall _Lazy_glGetObjectBufferfvATI(GLuint buffer, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetObjectBufferfvATI(buffer, pname, params);}
void __stdcall _Lazy_glGetObjectBufferivATI(GLuint buffer, GLenum pname, GLint * params)  {if (GLeeInit()) glGetObjectBufferivATI(buffer, pname, params);}
void __stdcall _Lazy_glFreeObjectBufferATI(GLuint buffer)                                 {if (GLeeInit()) glFreeObjectBufferATI(buffer);}
void __stdcall _Lazy_glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)  {if (GLeeInit()) glArrayObjectATI(array, size, type, stride, buffer, offset);}
void __stdcall _Lazy_glGetArrayObjectfvATI(GLenum array, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetArrayObjectfvATI(array, pname, params);}
void __stdcall _Lazy_glGetArrayObjectivATI(GLenum array, GLenum pname, GLint * params)    {if (GLeeInit()) glGetArrayObjectivATI(array, pname, params);}
void __stdcall _Lazy_glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)  {if (GLeeInit()) glVariantArrayObjectATI(id, type, stride, buffer, offset);}
void __stdcall _Lazy_glGetVariantArrayObjectfvATI(GLuint id, GLenum pname, GLfloat * params)  {if (GLeeInit()) glGetVariantArrayObjectfvATI(id, pname, params);}
void __stdcall _Lazy_glGetVariantArrayObjectivATI(GLuint id, GLenum pname, GLint * params)  {if (GLeeInit()) glGetVariantArrayObjectivATI(id, pname, params);}
PFNGLNEWOBJECTBUFFERATIPROC pglNewObjectBufferATI=_Lazy_glNewObjectBufferATI;
PFNGLISOBJECTBUFFERATIPROC pglIsObjectBufferATI=_Lazy_glIsObjectBufferATI;
PFNGLUPDATEOBJECTBUFFERATIPROC pglUpdateObjectBufferATI=_Lazy_glUpdateObjectBufferATI;
PFNGLGETOBJECTBUFFERFVATIPROC pglGetObjectBufferfvATI=_Lazy_glGetObjectBufferfvATI;
PFNGLGETOBJECTBUFFERIVATIPROC pglGetObjectBufferivATI=_Lazy_glGetObjectBufferivATI;
PFNGLFREEOBJECTBUFFERATIPROC pglFreeObjectBufferATI=_Lazy_glFreeObjectBufferATI;
PFNGLARRAYOBJECTATIPROC pglArrayObjectATI=_Lazy_glArrayObjectATI;
PFNGLGETARRAYOBJECTFVATIPROC pglGetArrayObjectfvATI=_Lazy_glGetArrayObjectfvATI;
PFNGLGETARRAYOBJECTIVATIPROC pglGetArrayObjectivATI=_Lazy_glGetArrayObjectivATI;
PFNGLVARIANTARRAYOBJECTATIPROC pglVariantArrayObjectATI=_Lazy_glVariantArrayObjectATI;
PFNGLGETVARIANTARRAYOBJECTFVATIPROC pglGetVariantArrayObjectfvATI=_Lazy_glGetVariantArrayObjectfvATI;
PFNGLGETVARIANTARRAYOBJECTIVATIPROC pglGetVariantArrayObjectivATI=_Lazy_glGetVariantArrayObjectivATI;
#endif 

/* GL_EXT_vertex_shader */

#ifdef __GLEE_GL_EXT_vertex_shader
void __stdcall _Lazy_glBeginVertexShaderEXT(void)                                         {if (GLeeInit()) glBeginVertexShaderEXT();}
void __stdcall _Lazy_glEndVertexShaderEXT(void)                                           {if (GLeeInit()) glEndVertexShaderEXT();}
void __stdcall _Lazy_glBindVertexShaderEXT(GLuint id)                                     {if (GLeeInit()) glBindVertexShaderEXT(id);}
GLuint __stdcall _Lazy_glGenVertexShadersEXT(GLuint range)                                {if (GLeeInit()) return glGenVertexShadersEXT(range); return (GLuint)0;}
void __stdcall _Lazy_glDeleteVertexShaderEXT(GLuint id)                                   {if (GLeeInit()) glDeleteVertexShaderEXT(id);}
void __stdcall _Lazy_glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1)                   {if (GLeeInit()) glShaderOp1EXT(op, res, arg1);}
void __stdcall _Lazy_glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2)      {if (GLeeInit()) glShaderOp2EXT(op, res, arg1, arg2);}
void __stdcall _Lazy_glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3)  {if (GLeeInit()) glShaderOp3EXT(op, res, arg1, arg2, arg3);}
void __stdcall _Lazy_glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)  {if (GLeeInit()) glSwizzleEXT(res, in, outX, outY, outZ, outW);}
void __stdcall _Lazy_glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)  {if (GLeeInit()) glWriteMaskEXT(res, in, outX, outY, outZ, outW);}
void __stdcall _Lazy_glInsertComponentEXT(GLuint res, GLuint src, GLuint num)             {if (GLeeInit()) glInsertComponentEXT(res, src, num);}
void __stdcall _Lazy_glExtractComponentEXT(GLuint res, GLuint src, GLuint num)            {if (GLeeInit()) glExtractComponentEXT(res, src, num);}
GLuint __stdcall _Lazy_glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components)  {if (GLeeInit()) return glGenSymbolsEXT(datatype, storagetype, range, components); return (GLuint)0;}
void __stdcall _Lazy_glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr)       {if (GLeeInit()) glSetInvariantEXT(id, type, addr);}
void __stdcall _Lazy_glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr)   {if (GLeeInit()) glSetLocalConstantEXT(id, type, addr);}
void __stdcall _Lazy_glVariantbvEXT(GLuint id, const GLbyte * addr)                       {if (GLeeInit()) glVariantbvEXT(id, addr);}
void __stdcall _Lazy_glVariantsvEXT(GLuint id, const GLshort * addr)                      {if (GLeeInit()) glVariantsvEXT(id, addr);}
void __stdcall _Lazy_glVariantivEXT(GLuint id, const GLint * addr)                        {if (GLeeInit()) glVariantivEXT(id, addr);}
void __stdcall _Lazy_glVariantfvEXT(GLuint id, const GLfloat * addr)                      {if (GLeeInit()) glVariantfvEXT(id, addr);}
void __stdcall _Lazy_glVariantdvEXT(GLuint id, const GLdouble * addr)                     {if (GLeeInit()) glVariantdvEXT(id, addr);}
void __stdcall _Lazy_glVariantubvEXT(GLuint id, const GLubyte * addr)                     {if (GLeeInit()) glVariantubvEXT(id, addr);}
void __stdcall _Lazy_glVariantusvEXT(GLuint id, const GLushort * addr)                    {if (GLeeInit()) glVariantusvEXT(id, addr);}
void __stdcall _Lazy_glVariantuivEXT(GLuint id, const GLuint * addr)                      {if (GLeeInit()) glVariantuivEXT(id, addr);}
void __stdcall _Lazy_glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr)  {if (GLeeInit()) glVariantPointerEXT(id, type, stride, addr);}
void __stdcall _Lazy_glEnableVariantClientStateEXT(GLuint id)                             {if (GLeeInit()) glEnableVariantClientStateEXT(id);}
void __stdcall _Lazy_glDisableVariantClientStateEXT(GLuint id)                            {if (GLeeInit()) glDisableVariantClientStateEXT(id);}
GLuint __stdcall _Lazy_glBindLightParameterEXT(GLenum light, GLenum value)                {if (GLeeInit()) return glBindLightParameterEXT(light, value); return (GLuint)0;}
GLuint __stdcall _Lazy_glBindMaterialParameterEXT(GLenum face, GLenum value)              {if (GLeeInit()) return glBindMaterialParameterEXT(face, value); return (GLuint)0;}
GLuint __stdcall _Lazy_glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value)  {if (GLeeInit()) return glBindTexGenParameterEXT(unit, coord, value); return (GLuint)0;}
GLuint __stdcall _Lazy_glBindTextureUnitParameterEXT(GLenum unit, GLenum value)           {if (GLeeInit()) return glBindTextureUnitParameterEXT(unit, value); return (GLuint)0;}
GLuint __stdcall _Lazy_glBindParameterEXT(GLenum value)                                   {if (GLeeInit()) return glBindParameterEXT(value); return (GLuint)0;}
GLboolean __stdcall _Lazy_glIsVariantEnabledEXT(GLuint id, GLenum cap)                    {if (GLeeInit()) return glIsVariantEnabledEXT(id, cap); return (GLboolean)0;}
void __stdcall _Lazy_glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data)   {if (GLeeInit()) glGetVariantBooleanvEXT(id, value, data);}
void __stdcall _Lazy_glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data)       {if (GLeeInit()) glGetVariantIntegervEXT(id, value, data);}
void __stdcall _Lazy_glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data)       {if (GLeeInit()) glGetVariantFloatvEXT(id, value, data);}
void __stdcall _Lazy_glGetVariantPointervEXT(GLuint id, GLenum value, GLvoid* * data)     {if (GLeeInit()) glGetVariantPointervEXT(id, value, data);}
void __stdcall _Lazy_glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data)  {if (GLeeInit()) glGetInvariantBooleanvEXT(id, value, data);}
void __stdcall _Lazy_glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data)     {if (GLeeInit()) glGetInvariantIntegervEXT(id, value, data);}
void __stdcall _Lazy_glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data)     {if (GLeeInit()) glGetInvariantFloatvEXT(id, value, data);}
void __stdcall _Lazy_glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data)  {if (GLeeInit()) glGetLocalConstantBooleanvEXT(id, value, data);}
void __stdcall _Lazy_glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data)  {if (GLeeInit()) glGetLocalConstantIntegervEXT(id, value, data);}
void __stdcall _Lazy_glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data)  {if (GLeeInit()) glGetLocalConstantFloatvEXT(id, value, data);}
PFNGLBEGINVERTEXSHADEREXTPROC pglBeginVertexShaderEXT=_Lazy_glBeginVertexShaderEXT;
PFNGLENDVERTEXSHADEREXTPROC pglEndVertexShaderEXT=_Lazy_glEndVertexShaderEXT;
PFNGLBINDVERTEXSHADEREXTPROC pglBindVertexShaderEXT=_Lazy_glBindVertexShaderEXT;
PFNGLGENVERTEXSHADERSEXTPROC pglGenVertexShadersEXT=_Lazy_glGenVertexShadersEXT;
PFNGLDELETEVERTEXSHADEREXTPROC pglDeleteVertexShaderEXT=_Lazy_glDeleteVertexShaderEXT;
PFNGLSHADEROP1EXTPROC pglShaderOp1EXT=_Lazy_glShaderOp1EXT;
PFNGLSHADEROP2EXTPROC pglShaderOp2EXT=_Lazy_glShaderOp2EXT;
PFNGLSHADEROP3EXTPROC pglShaderOp3EXT=_Lazy_glShaderOp3EXT;
PFNGLSWIZZLEEXTPROC pglSwizzleEXT=_Lazy_glSwizzleEXT;
PFNGLWRITEMASKEXTPROC pglWriteMaskEXT=_Lazy_glWriteMaskEXT;
PFNGLINSERTCOMPONENTEXTPROC pglInsertComponentEXT=_Lazy_glInsertComponentEXT;
PFNGLEXTRACTCOMPONENTEXTPROC pglExtractComponentEXT=_Lazy_glExtractComponentEXT;
PFNGLGENSYMBOLSEXTPROC pglGenSymbolsEXT=_Lazy_glGenSymbolsEXT;
PFNGLSETINVARIANTEXTPROC pglSetInvariantEXT=_Lazy_glSetInvariantEXT;
PFNGLSETLOCALCONSTANTEXTPROC pglSetLocalConstantEXT=_Lazy_glSetLocalConstantEXT;
PFNGLVARIANTBVEXTPROC pglVariantbvEXT=_Lazy_glVariantbvEXT;
PFNGLVARIANTSVEXTPROC pglVariantsvEXT=_Lazy_glVariantsvEXT;
PFNGLVARIANTIVEXTPROC pglVariantivEXT=_Lazy_glVariantivEXT;
PFNGLVARIANTFVEXTPROC pglVariantfvEXT=_Lazy_glVariantfvEXT;
PFNGLVARIANTDVEXTPROC pglVariantdvEXT=_Lazy_glVariantdvEXT;
PFNGLVARIANTUBVEXTPROC pglVariantubvEXT=_Lazy_glVariantubvEXT;
PFNGLVARIANTUSVEXTPROC pglVariantusvEXT=_Lazy_glVariantusvEXT;
PFNGLVARIANTUIVEXTPROC pglVariantuivEXT=_Lazy_glVariantuivEXT;
PFNGLVARIANTPOINTEREXTPROC pglVariantPointerEXT=_Lazy_glVariantPointerEXT;
PFNGLENABLEVARIANTCLIENTSTATEEXTPROC pglEnableVariantClientStateEXT=_Lazy_glEnableVariantClientStateEXT;
PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC pglDisableVariantClientStateEXT=_Lazy_glDisableVariantClientStateEXT;
PFNGLBINDLIGHTPARAMETEREXTPROC pglBindLightParameterEXT=_Lazy_glBindLightParameterEXT;
PFNGLBINDMATERIALPARAMETEREXTPROC pglBindMaterialParameterEXT=_Lazy_glBindMaterialParameterEXT;
PFNGLBINDTEXGENPARAMETEREXTPROC pglBindTexGenParameterEXT=_Lazy_glBindTexGenParameterEXT;
PFNGLBINDTEXTUREUNITPARAMETEREXTPROC pglBindTextureUnitParameterEXT=_Lazy_glBindTextureUnitParameterEXT;
PFNGLBINDPARAMETEREXTPROC pglBindParameterEXT=_Lazy_glBindParameterEXT;
PFNGLISVARIANTENABLEDEXTPROC pglIsVariantEnabledEXT=_Lazy_glIsVariantEnabledEXT;
PFNGLGETVARIANTBOOLEANVEXTPROC pglGetVariantBooleanvEXT=_Lazy_glGetVariantBooleanvEXT;
PFNGLGETVARIANTINTEGERVEXTPROC pglGetVariantIntegervEXT=_Lazy_glGetVariantIntegervEXT;
PFNGLGETVARIANTFLOATVEXTPROC pglGetVariantFloatvEXT=_Lazy_glGetVariantFloatvEXT;
PFNGLGETVARIANTPOINTERVEXTPROC pglGetVariantPointervEXT=_Lazy_glGetVariantPointervEXT;
PFNGLGETINVARIANTBOOLEANVEXTPROC pglGetInvariantBooleanvEXT=_Lazy_glGetInvariantBooleanvEXT;
PFNGLGETINVARIANTINTEGERVEXTPROC pglGetInvariantIntegervEXT=_Lazy_glGetInvariantIntegervEXT;
PFNGLGETINVARIANTFLOATVEXTPROC pglGetInvariantFloatvEXT=_Lazy_glGetInvariantFloatvEXT;
PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC pglGetLocalConstantBooleanvEXT=_Lazy_glGetLocalConstantBooleanvEXT;
PFNGLGETLOCALCONSTANTINTEGERVEXTPROC pglGetLocalConstantIntegervEXT=_Lazy_glGetLocalConstantIntegervEXT;
PFNGLGETLOCALCONSTANTFLOATVEXTPROC pglGetLocalConstantFloatvEXT=_Lazy_glGetLocalConstantFloatvEXT;
#endif 

/* GL_ATI_vertex_streams */

#ifdef __GLEE_GL_ATI_vertex_streams
void __stdcall _Lazy_glVertexStream1sATI(GLenum stream, GLshort x)                        {if (GLeeInit()) glVertexStream1sATI(stream, x);}
void __stdcall _Lazy_glVertexStream1svATI(GLenum stream, const GLshort * coords)          {if (GLeeInit()) glVertexStream1svATI(stream, coords);}
void __stdcall _Lazy_glVertexStream1iATI(GLenum stream, GLint x)                          {if (GLeeInit()) glVertexStream1iATI(stream, x);}
void __stdcall _Lazy_glVertexStream1ivATI(GLenum stream, const GLint * coords)            {if (GLeeInit()) glVertexStream1ivATI(stream, coords);}
void __stdcall _Lazy_glVertexStream1fATI(GLenum stream, GLfloat x)                        {if (GLeeInit()) glVertexStream1fATI(stream, x);}
void __stdcall _Lazy_glVertexStream1fvATI(GLenum stream, const GLfloat * coords)          {if (GLeeInit()) glVertexStream1fvATI(stream, coords);}
void __stdcall _Lazy_glVertexStream1dATI(GLenum stream, GLdouble x)                       {if (GLeeInit()) glVertexStream1dATI(stream, x);}
void __stdcall _Lazy_glVertexStream1dvATI(GLenum stream, const GLdouble * coords)         {if (GLeeInit()) glVertexStream1dvATI(stream, coords);}
void __stdcall _Lazy_glVertexStream2sATI(GLenum stream, GLshort x, GLshort y)             {if (GLeeInit()) glVertexStream2sATI(stream, x, y);}
void __stdcall _Lazy_glVertexStream2svATI(GLenum stream, const GLshort * coords)          {if (GLeeInit()) glVertexStream2svATI(stream, coords);}
void __stdcall _Lazy_glVertexStream2iATI(GLenum stream, GLint x, GLint y)                 {if (GLeeInit()) glVertexStream2iATI(stream, x, y);}
void __stdcall _Lazy_glVertexStream2ivATI(GLenum stream, const GLint * coords)            {if (GLeeInit()) glVertexStream2ivATI(stream, coords);}
void __stdcall _Lazy_glVertexStream2fATI(GLenum stream, GLfloat x, GLfloat y)             {if (GLeeInit()) glVertexStream2fATI(stream, x, y);}
void __stdcall _Lazy_glVertexStream2fvATI(GLenum stream, const GLfloat * coords)          {if (GLeeInit()) glVertexStream2fvATI(stream, coords);}
void __stdcall _Lazy_glVertexStream2dATI(GLenum stream, GLdouble x, GLdouble y)           {if (GLeeInit()) glVertexStream2dATI(stream, x, y);}
void __stdcall _Lazy_glVertexStream2dvATI(GLenum stream, const GLdouble * coords)         {if (GLeeInit()) glVertexStream2dvATI(stream, coords);}
void __stdcall _Lazy_glVertexStream3sATI(GLenum stream, GLshort x, GLshort y, GLshort z)  {if (GLeeInit()) glVertexStream3sATI(stream, x, y, z);}
void __stdcall _Lazy_glVertexStream3svATI(GLenum stream, const GLshort * coords)          {if (GLeeInit()) glVertexStream3svATI(stream, coords);}
void __stdcall _Lazy_glVertexStream3iATI(GLenum stream, GLint x, GLint y, GLint z)        {if (GLeeInit()) glVertexStream3iATI(stream, x, y, z);}
void __stdcall _Lazy_glVertexStream3ivATI(GLenum stream, const GLint * coords)            {if (GLeeInit()) glVertexStream3ivATI(stream, coords);}
void __stdcall _Lazy_glVertexStream3fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z)  {if (GLeeInit()) glVertexStream3fATI(stream, x, y, z);}
void __stdcall _Lazy_glVertexStream3fvATI(GLenum stream, const GLfloat * coords)          {if (GLeeInit()) glVertexStream3fvATI(stream, coords);}
void __stdcall _Lazy_glVertexStream3dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z)  {if (GLeeInit()) glVertexStream3dATI(stream, x, y, z);}
void __stdcall _Lazy_glVertexStream3dvATI(GLenum stream, const GLdouble * coords)         {if (GLeeInit()) glVertexStream3dvATI(stream, coords);}
void __stdcall _Lazy_glVertexStream4sATI(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w)  {if (GLeeInit()) glVertexStream4sATI(stream, x, y, z, w);}
void __stdcall _Lazy_glVertexStream4svATI(GLenum stream, const GLshort * coords)          {if (GLeeInit()) glVertexStream4svATI(stream, coords);}
void __stdcall _Lazy_glVertexStream4iATI(GLenum stream, GLint x, GLint y, GLint z, GLint w)  {if (GLeeInit()) glVertexStream4iATI(stream, x, y, z, w);}
void __stdcall _Lazy_glVertexStream4ivATI(GLenum stream, const GLint * coords)            {if (GLeeInit()) glVertexStream4ivATI(stream, coords);}
void __stdcall _Lazy_glVertexStream4fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w)  {if (GLeeInit()) glVertexStream4fATI(stream, x, y, z, w);}
void __stdcall _Lazy_glVertexStream4fvATI(GLenum stream, const GLfloat * coords)          {if (GLeeInit()) glVertexStream4fvATI(stream, coords);}
void __stdcall _Lazy_glVertexStream4dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w)  {if (GLeeInit()) glVertexStream4dATI(stream, x, y, z, w);}
void __stdcall _Lazy_glVertexStream4dvATI(GLenum stream, const GLdouble * coords)         {if (GLeeInit()) glVertexStream4dvATI(stream, coords);}
void __stdcall _Lazy_glNormalStream3bATI(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz)  {if (GLeeInit()) glNormalStream3bATI(stream, nx, ny, nz);}
void __stdcall _Lazy_glNormalStream3bvATI(GLenum stream, const GLbyte * coords)           {if (GLeeInit()) glNormalStream3bvATI(stream, coords);}
void __stdcall _Lazy_glNormalStream3sATI(GLenum stream, GLshort nx, GLshort ny, GLshort nz)  {if (GLeeInit()) glNormalStream3sATI(stream, nx, ny, nz);}
void __stdcall _Lazy_glNormalStream3svATI(GLenum stream, const GLshort * coords)          {if (GLeeInit()) glNormalStream3svATI(stream, coords);}
void __stdcall _Lazy_glNormalStream3iATI(GLenum stream, GLint nx, GLint ny, GLint nz)     {if (GLeeInit()) glNormalStream3iATI(stream, nx, ny, nz);}
void __stdcall _Lazy_glNormalStream3ivATI(GLenum stream, const GLint * coords)            {if (GLeeInit()) glNormalStream3ivATI(stream, coords);}
void __stdcall _Lazy_glNormalStream3fATI(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz)  {if (GLeeInit()) glNormalStream3fATI(stream, nx, ny, nz);}
void __stdcall _Lazy_glNormalStream3fvATI(GLenum stream, const GLfloat * coords)          {if (GLeeInit()) glNormalStream3fvATI(stream, coords);}
void __stdcall _Lazy_glNormalStream3dATI(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz)  {if (GLeeInit()) glNormalStream3dATI(stream, nx, ny, nz);}
void __stdcall _Lazy_glNormalStream3dvATI(GLenum stream, const GLdouble * coords)         {if (GLeeInit()) glNormalStream3dvATI(stream, coords);}
void __stdcall _Lazy_glClientActiveVertexStreamATI(GLenum stream)                         {if (GLeeInit()) glClientActiveVertexStreamATI(stream);}
void __stdcall _Lazy_glVertexBlendEnviATI(GLenum pname, GLint param)                      {if (GLeeInit()) glVertexBlendEnviATI(pname, param);}
void __stdcall _Lazy_glVertexBlendEnvfATI(GLenum pname, GLfloat param)                    {if (GLeeInit()) glVertexBlendEnvfATI(pname, param);}
PFNGLVERTEXSTREAM1SATIPROC pglVertexStream1sATI=_Lazy_glVertexStream1sATI;
PFNGLVERTEXSTREAM1SVATIPROC pglVertexStream1svATI=_Lazy_glVertexStream1svATI;
PFNGLVERTEXSTREAM1IATIPROC pglVertexStream1iATI=_Lazy_glVertexStream1iATI;
PFNGLVERTEXSTREAM1IVATIPROC pglVertexStream1ivATI=_Lazy_glVertexStream1ivATI;
PFNGLVERTEXSTREAM1FATIPROC pglVertexStream1fATI=_Lazy_glVertexStream1fATI;
PFNGLVERTEXSTREAM1FVATIPROC pglVertexStream1fvATI=_Lazy_glVertexStream1fvATI;
PFNGLVERTEXSTREAM1DATIPROC pglVertexStream1dATI=_Lazy_glVertexStream1dATI;
PFNGLVERTEXSTREAM1DVATIPROC pglVertexStream1dvATI=_Lazy_glVertexStream1dvATI;
PFNGLVERTEXSTREAM2SATIPROC pglVertexStream2sATI=_Lazy_glVertexStream2sATI;
PFNGLVERTEXSTREAM2SVATIPROC pglVertexStream2svATI=_Lazy_glVertexStream2svATI;
PFNGLVERTEXSTREAM2IATIPROC pglVertexStream2iATI=_Lazy_glVertexStream2iATI;
PFNGLVERTEXSTREAM2IVATIPROC pglVertexStream2ivATI=_Lazy_glVertexStream2ivATI;
PFNGLVERTEXSTREAM2FATIPROC pglVertexStream2fATI=_Lazy_glVertexStream2fATI;
PFNGLVERTEXSTREAM2FVATIPROC pglVertexStream2fvATI=_Lazy_glVertexStream2fvATI;
PFNGLVERTEXSTREAM2DATIPROC pglVertexStream2dATI=_Lazy_glVertexStream2dATI;
PFNGLVERTEXSTREAM2DVATIPROC pglVertexStream2dvATI=_Lazy_glVertexStream2dvATI;
PFNGLVERTEXSTREAM3SATIPROC pglVertexStream3sATI=_Lazy_glVertexStream3sATI;
PFNGLVERTEXSTREAM3SVATIPROC pglVertexStream3svATI=_Lazy_glVertexStream3svATI;
PFNGLVERTEXSTREAM3IATIPROC pglVertexStream3iATI=_Lazy_glVertexStream3iATI;
PFNGLVERTEXSTREAM3IVATIPROC pglVertexStream3ivATI=_Lazy_glVertexStream3ivATI;
PFNGLVERTEXSTREAM3FATIPROC pglVertexStream3fATI=_Lazy_glVertexStream3fATI;
PFNGLVERTEXSTREAM3FVATIPROC pglVertexStream3fvATI=_Lazy_glVertexStream3fvATI;
PFNGLVERTEXSTREAM3DATIPROC pglVertexStream3dATI=_Lazy_glVertexStream3dATI;
PFNGLVERTEXSTREAM3DVATIPROC pglVertexStream3dvATI=_Lazy_glVertexStream3dvATI;
PFNGLVERTEXSTREAM4SATIPROC pglVertexStream4sATI=_Lazy_glVertexStream4sATI;
PFNGLVERTEXSTREAM4SVATIPROC pglVertexStream4svATI=_Lazy_glVertexStream4svATI;
PFNGLVERTEXSTREAM4IATIPROC pglVertexStream4iATI=_Lazy_glVertexStream4iATI;
PFNGLVERTEXSTREAM4IVATIPROC pglVertexStream4ivATI=_Lazy_glVertexStream4ivATI;
PFNGLVERTEXSTREAM4FATIPROC pglVertexStream4fATI=_Lazy_glVertexStream4fATI;
PFNGLVERTEXSTREAM4FVATIPROC pglVertexStream4fvATI=_Lazy_glVertexStream4fvATI;
PFNGLVERTEXSTREAM4DATIPROC pglVertexStream4dATI=_Lazy_glVertexStream4dATI;
PFNGLVERTEXSTREAM4DVATIPROC pglVertexStream4dvATI=_Lazy_glVertexStream4dvATI;
PFNGLNORMALSTREAM3BATIPROC pglNormalStream3bATI=_Lazy_glNormalStream3bATI;
PFNGLNORMALSTREAM3BVATIPROC pglNormalStream3bvATI=_Lazy_glNormalStream3bvATI;
PFNGLNORMALSTREAM3SATIPROC pglNormalStream3sATI=_Lazy_glNormalStream3sATI;
PFNGLNORMALSTREAM3SVATIPROC pglNormalStream3svATI=_Lazy_glNormalStream3svATI;
PFNGLNORMALSTREAM3IATIPROC pglNormalStream3iATI=_Lazy_glNormalStream3iATI;
PFNGLNORMALSTREAM3IVATIPROC pglNormalStream3ivATI=_Lazy_glNormalStream3ivATI;
PFNGLNORMALSTREAM3FATIPROC pglNormalStream3fATI=_Lazy_glNormalStream3fATI;
PFNGLNORMALSTREAM3FVATIPROC pglNormalStream3fvATI=_Lazy_glNormalStream3fvATI;
PFNGLNORMALSTREAM3DATIPROC pglNormalStream3dATI=_Lazy_glNormalStream3dATI;
PFNGLNORMALSTREAM3DVATIPROC pglNormalStream3dvATI=_Lazy_glNormalStream3dvATI;
PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC pglClientActiveVertexStreamATI=_Lazy_glClientActiveVertexStreamATI;
PFNGLVERTEXBLENDENVIATIPROC pglVertexBlendEnviATI=_Lazy_glVertexBlendEnviATI;
PFNGLVERTEXBLENDENVFATIPROC pglVertexBlendEnvfATI=_Lazy_glVertexBlendEnvfATI;
#endif 

/* GL_ATI_element_array */

#ifdef __GLEE_GL_ATI_element_array
void __stdcall _Lazy_glElementPointerATI(GLenum type, const GLvoid * pointer)             {if (GLeeInit()) glElementPointerATI(type, pointer);}
void __stdcall _Lazy_glDrawElementArrayATI(GLenum mode, GLsizei count)                    {if (GLeeInit()) glDrawElementArrayATI(mode, count);}
void __stdcall _Lazy_glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count)  {if (GLeeInit()) glDrawRangeElementArrayATI(mode, start, end, count);}
PFNGLELEMENTPOINTERATIPROC pglElementPointerATI=_Lazy_glElementPointerATI;
PFNGLDRAWELEMENTARRAYATIPROC pglDrawElementArrayATI=_Lazy_glDrawElementArrayATI;