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GLuint __GLeeLink_GL_ARB_texture_float(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_ARB_pixel_buffer_object(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_ARB_depth_buffer_float(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_ARB_draw_instanced(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_ARB_draw_instanced
if ((pglDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC) __GLeeGetProcAddress("glDrawArraysInstancedARB"))!=0) nLinked++;
if ((pglDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC) __GLeeGetProcAddress("glDrawElementsInstancedARB"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_ARB_framebuffer_object(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_ARB_framebuffer_object
if ((pglIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) __GLeeGetProcAddress("glIsRenderbuffer"))!=0) nLinked++;
if ((pglBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) __GLeeGetProcAddress("glBindRenderbuffer"))!=0) nLinked++;
if ((pglDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) __GLeeGetProcAddress("glDeleteRenderbuffers"))!=0) nLinked++;
if ((pglGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) __GLeeGetProcAddress("glGenRenderbuffers"))!=0) nLinked++;
if ((pglRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) __GLeeGetProcAddress("glRenderbufferStorage"))!=0) nLinked++;
if ((pglGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) __GLeeGetProcAddress("glGetRenderbufferParameteriv"))!=0) nLinked++;
if ((pglIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) __GLeeGetProcAddress("glIsFramebuffer"))!=0) nLinked++;
if ((pglBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) __GLeeGetProcAddress("glBindFramebuffer"))!=0) nLinked++;
if ((pglDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) __GLeeGetProcAddress("glDeleteFramebuffers"))!=0) nLinked++;
if ((pglGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) __GLeeGetProcAddress("glGenFramebuffers"))!=0) nLinked++;
if ((pglCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) __GLeeGetProcAddress("glCheckFramebufferStatus"))!=0) nLinked++;
if ((pglFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) __GLeeGetProcAddress("glFramebufferTexture1D"))!=0) nLinked++;
if ((pglFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) __GLeeGetProcAddress("glFramebufferTexture2D"))!=0) nLinked++;
if ((pglFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) __GLeeGetProcAddress("glFramebufferTexture3D"))!=0) nLinked++;
if ((pglFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) __GLeeGetProcAddress("glFramebufferRenderbuffer"))!=0) nLinked++;
if ((pglGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) __GLeeGetProcAddress("glGetFramebufferAttachmentParameteriv"))!=0) nLinked++;
if ((pglGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) __GLeeGetProcAddress("glGenerateMipmap"))!=0) nLinked++;
if ((pglBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) __GLeeGetProcAddress("glBlitFramebuffer"))!=0) nLinked++;
if ((pglRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisample"))!=0) nLinked++;
if ((pglFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) __GLeeGetProcAddress("glFramebufferTextureLayer"))!=0) nLinked++;
#endif
if (nLinked==20) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_ARB_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_ARB_geometry_shader4(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_ARB_geometry_shader4
if ((pglProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC) __GLeeGetProcAddress("glProgramParameteriARB"))!=0) nLinked++;
if ((pglFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC) __GLeeGetProcAddress("glFramebufferTextureARB"))!=0) nLinked++;
if ((pglFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) __GLeeGetProcAddress("glFramebufferTextureLayerARB"))!=0) nLinked++;
if ((pglFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) __GLeeGetProcAddress("glFramebufferTextureFaceARB"))!=0) nLinked++;
#endif
if (nLinked==4) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_ARB_half_float_vertex(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_ARB_instanced_arrays(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_ARB_instanced_arrays
if ((pglVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) __GLeeGetProcAddress("glVertexAttribDivisor"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_ARB_map_buffer_range(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_ARB_map_buffer_range
if ((pglMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) __GLeeGetProcAddress("glMapBufferRange"))!=0) nLinked++;
if ((pglFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) __GLeeGetProcAddress("glFlushMappedBufferRange"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_ARB_texture_buffer_object(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_ARB_texture_buffer_object
if ((pglTexBufferARB = (PFNGLTEXBUFFERARBPROC) __GLeeGetProcAddress("glTexBufferARB"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_ARB_texture_compression_rgtc(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_ARB_texture_rg(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_ARB_vertex_array_object(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_ARB_vertex_array_object
if ((pglBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) __GLeeGetProcAddress("glBindVertexArray"))!=0) nLinked++;
if ((pglDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) __GLeeGetProcAddress("glDeleteVertexArrays"))!=0) nLinked++;
if ((pglGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) __GLeeGetProcAddress("glGenVertexArrays"))!=0) nLinked++;
if ((pglIsVertexArray = (PFNGLISVERTEXARRAYPROC) __GLeeGetProcAddress("glIsVertexArray"))!=0) nLinked++;
#endif
if (nLinked==4) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_abgr(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_blend_color(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_blend_color
if ((pglBlendColorEXT = (PFNGLBLENDCOLOREXTPROC) __GLeeGetProcAddress("glBlendColorEXT"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_polygon_offset(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_polygon_offset
if ((pglPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC) __GLeeGetProcAddress("glPolygonOffsetEXT"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_texture(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_texture3D(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_texture3D
if ((pglTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glTexImage3DEXT"))!=0) nLinked++;
if ((pglTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glTexSubImage3DEXT"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SGIS_texture_filter4(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SGIS_texture_filter4
if ((pglGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC) __GLeeGetProcAddress("glGetTexFilterFuncSGIS"))!=0) nLinked++;
if ((pglTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC) __GLeeGetProcAddress("glTexFilterFuncSGIS"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_subtexture(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_subtexture
if ((pglTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glTexSubImage1DEXT"))!=0) nLinked++;
if ((pglTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glTexSubImage2DEXT"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_copy_texture(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_copy_texture
if ((pglCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTexImage1DEXT"))!=0) nLinked++;
if ((pglCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTexImage2DEXT"))!=0) nLinked++;
if ((pglCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage1DEXT"))!=0) nLinked++;
if ((pglCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage2DEXT"))!=0) nLinked++;
if ((pglCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage3DEXT"))!=0) nLinked++;
#endif
if (nLinked==5) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_histogram(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_histogram
if ((pglGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC) __GLeeGetProcAddress("glGetHistogramEXT"))!=0) nLinked++;
if ((pglGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetHistogramParameterfvEXT"))!=0) nLinked++;
if ((pglGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetHistogramParameterivEXT"))!=0) nLinked++;
if ((pglGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC) __GLeeGetProcAddress("glGetMinmaxEXT"))!=0) nLinked++;
if ((pglGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMinmaxParameterfvEXT"))!=0) nLinked++;
if ((pglGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMinmaxParameterivEXT"))!=0) nLinked++;
if ((pglHistogramEXT = (PFNGLHISTOGRAMEXTPROC) __GLeeGetProcAddress("glHistogramEXT"))!=0) nLinked++;
if ((pglMinmaxEXT = (PFNGLMINMAXEXTPROC) __GLeeGetProcAddress("glMinmaxEXT"))!=0) nLinked++;
if ((pglResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC) __GLeeGetProcAddress("glResetHistogramEXT"))!=0) nLinked++;
if ((pglResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC) __GLeeGetProcAddress("glResetMinmaxEXT"))!=0) nLinked++;
#endif
if (nLinked==10) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_convolution(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_convolution
if ((pglConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC) __GLeeGetProcAddress("glConvolutionFilter1DEXT"))!=0) nLinked++;
if ((pglConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC) __GLeeGetProcAddress("glConvolutionFilter2DEXT"))!=0) nLinked++;
if ((pglConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC) __GLeeGetProcAddress("glConvolutionParameterfEXT"))!=0) nLinked++;
if ((pglConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC) __GLeeGetProcAddress("glConvolutionParameterfvEXT"))!=0) nLinked++;
if ((pglConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC) __GLeeGetProcAddress("glConvolutionParameteriEXT"))!=0) nLinked++;
if ((pglConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC) __GLeeGetProcAddress("glConvolutionParameterivEXT"))!=0) nLinked++;
if ((pglCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) __GLeeGetProcAddress("glCopyConvolutionFilter1DEXT"))!=0) nLinked++;
if ((pglCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) __GLeeGetProcAddress("glCopyConvolutionFilter2DEXT"))!=0) nLinked++;
if ((pglGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC) __GLeeGetProcAddress("glGetConvolutionFilterEXT"))!=0) nLinked++;
if ((pglGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetConvolutionParameterfvEXT"))!=0) nLinked++;
if ((pglGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetConvolutionParameterivEXT"))!=0) nLinked++;
if ((pglGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC) __GLeeGetProcAddress("glGetSeparableFilterEXT"))!=0) nLinked++;
if ((pglSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC) __GLeeGetProcAddress("glSeparableFilter2DEXT"))!=0) nLinked++;
#endif
if (nLinked==13) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SGI_color_matrix(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGI_color_table(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SGI_color_table
if ((pglColorTableSGI = (PFNGLCOLORTABLESGIPROC) __GLeeGetProcAddress("glColorTableSGI"))!=0) nLinked++;
if ((pglColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC) __GLeeGetProcAddress("glColorTableParameterfvSGI"))!=0) nLinked++;
if ((pglColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC) __GLeeGetProcAddress("glColorTableParameterivSGI"))!=0) nLinked++;
if ((pglCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC) __GLeeGetProcAddress("glCopyColorTableSGI"))!=0) nLinked++;
if ((pglGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC) __GLeeGetProcAddress("glGetColorTableSGI"))!=0) nLinked++;
if ((pglGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) __GLeeGetProcAddress("glGetColorTableParameterfvSGI"))!=0) nLinked++;
if ((pglGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) __GLeeGetProcAddress("glGetColorTableParameterivSGI"))!=0) nLinked++;
#endif
if (nLinked==7) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SGIS_pixel_texture(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SGIS_pixel_texture
if ((pglPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC) __GLeeGetProcAddress("glPixelTexGenParameteriSGIS"))!=0) nLinked++;
if ((pglPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterivSGIS"))!=0) nLinked++;
if ((pglPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterfSGIS"))!=0) nLinked++;
if ((pglPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterfvSGIS"))!=0) nLinked++;
if ((pglGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) __GLeeGetProcAddress("glGetPixelTexGenParameterivSGIS"))!=0) nLinked++;
if ((pglGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) __GLeeGetProcAddress("glGetPixelTexGenParameterfvSGIS"))!=0) nLinked++;
#endif
if (nLinked==6) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SGIX_pixel_texture(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SGIX_pixel_texture
if ((pglPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC) __GLeeGetProcAddress("glPixelTexGenSGIX"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SGIS_texture4D(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SGIS_texture4D
if ((pglTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC) __GLeeGetProcAddress("glTexImage4DSGIS"))!=0) nLinked++;
if ((pglTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC) __GLeeGetProcAddress("glTexSubImage4DSGIS"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SGI_texture_color_table(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_cmyka(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_texture_object(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_texture_object
if ((pglAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC) __GLeeGetProcAddress("glAreTexturesResidentEXT"))!=0) nLinked++;
if ((pglBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC) __GLeeGetProcAddress("glBindTextureEXT"))!=0) nLinked++;
if ((pglDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC) __GLeeGetProcAddress("glDeleteTexturesEXT"))!=0) nLinked++;
if ((pglGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC) __GLeeGetProcAddress("glGenTexturesEXT"))!=0) nLinked++;
if ((pglIsTextureEXT = (PFNGLISTEXTUREEXTPROC) __GLeeGetProcAddress("glIsTextureEXT"))!=0) nLinked++;
if ((pglPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC) __GLeeGetProcAddress("glPrioritizeTexturesEXT"))!=0) nLinked++;
#endif
if (nLinked==6) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SGIS_detail_texture(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SGIS_detail_texture
if ((pglDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC) __GLeeGetProcAddress("glDetailTexFuncSGIS"))!=0) nLinked++;
if ((pglGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC) __GLeeGetProcAddress("glGetDetailTexFuncSGIS"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SGIS_sharpen_texture(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SGIS_sharpen_texture
if ((pglSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC) __GLeeGetProcAddress("glSharpenTexFuncSGIS"))!=0) nLinked++;
if ((pglGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC) __GLeeGetProcAddress("glGetSharpenTexFuncSGIS"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_packed_pixels(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIS_texture_lod(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIS_multisample(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SGIS_multisample
if ((pglSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC) __GLeeGetProcAddress("glSampleMaskSGIS"))!=0) nLinked++;
if ((pglSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC) __GLeeGetProcAddress("glSamplePatternSGIS"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_rescale_normal(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_vertex_array(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_vertex_array
if ((pglArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC) __GLeeGetProcAddress("glArrayElementEXT"))!=0) nLinked++;
if ((pglColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC) __GLeeGetProcAddress("glColorPointerEXT"))!=0) nLinked++;
if ((pglDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC) __GLeeGetProcAddress("glDrawArraysEXT"))!=0) nLinked++;
if ((pglEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC) __GLeeGetProcAddress("glEdgeFlagPointerEXT"))!=0) nLinked++;
if ((pglGetPointervEXT = (PFNGLGETPOINTERVEXTPROC) __GLeeGetProcAddress("glGetPointervEXT"))!=0) nLinked++;
if ((pglIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC) __GLeeGetProcAddress("glIndexPointerEXT"))!=0) nLinked++;
if ((pglNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC) __GLeeGetProcAddress("glNormalPointerEXT"))!=0) nLinked++;
if ((pglTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glTexCoordPointerEXT"))!=0) nLinked++;
if ((pglVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC) __GLeeGetProcAddress("glVertexPointerEXT"))!=0) nLinked++;
#endif
if (nLinked==9) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_misc_attribute(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIS_generate_mipmap(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIX_clipmap(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIX_shadow(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIS_texture_edge_clamp(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIS_texture_border_clamp(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_blend_minmax(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_blend_minmax
if ((pglBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC) __GLeeGetProcAddress("glBlendEquationEXT"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_blend_subtract(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_blend_logic_op(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIX_interlace(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIX_pixel_tiles(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIS_texture_select(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIX_sprite(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SGIX_sprite
if ((pglSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC) __GLeeGetProcAddress("glSpriteParameterfSGIX"))!=0) nLinked++;
if ((pglSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glSpriteParameterfvSGIX"))!=0) nLinked++;
if ((pglSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC) __GLeeGetProcAddress("glSpriteParameteriSGIX"))!=0) nLinked++;
if ((pglSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glSpriteParameterivSGIX"))!=0) nLinked++;
#endif
if (nLinked==4) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SGIX_texture_multi_buffer(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_point_parameters(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_point_parameters
if ((pglPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC) __GLeeGetProcAddress("glPointParameterfEXT"))!=0) nLinked++;
if ((pglPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC) __GLeeGetProcAddress("glPointParameterfvEXT"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SGIS_point_parameters(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SGIS_point_parameters
if ((pglPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC) __GLeeGetProcAddress("glPointParameterfSGIS"))!=0) nLinked++;
if ((pglPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC) __GLeeGetProcAddress("glPointParameterfvSGIS"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SGIX_instruments(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SGIX_instruments
if ((pglGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glGetInstrumentsSGIX"))!=0) nLinked++;
if ((pglInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC) __GLeeGetProcAddress("glInstrumentsBufferSGIX"))!=0) nLinked++;
if ((pglPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glPollInstrumentsSGIX"))!=0) nLinked++;
if ((pglReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glReadInstrumentsSGIX"))!=0) nLinked++;
if ((pglStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glStartInstrumentsSGIX"))!=0) nLinked++;
if ((pglStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glStopInstrumentsSGIX"))!=0) nLinked++;
#endif
if (nLinked==6) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SGIX_texture_scale_bias(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIX_framezoom(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SGIX_framezoom
if ((pglFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC) __GLeeGetProcAddress("glFrameZoomSGIX"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SGIX_tag_sample_buffer(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SGIX_tag_sample_buffer
if ((pglTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC) __GLeeGetProcAddress("glTagSampleBufferSGIX"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_FfdMaskSGIX(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIX_polynomial_ffd(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SGIX_polynomial_ffd
if ((pglDeformationMap3dSGIX = (PFNGLDEFORMATIONMAP3DSGIXPROC) __GLeeGetProcAddress("glDeformationMap3dSGIX"))!=0) nLinked++;
if ((pglDeformationMap3fSGIX = (PFNGLDEFORMATIONMAP3FSGIXPROC) __GLeeGetProcAddress("glDeformationMap3fSGIX"))!=0) nLinked++;
if ((pglDeformSGIX = (PFNGLDEFORMSGIXPROC) __GLeeGetProcAddress("glDeformSGIX"))!=0) nLinked++;
if ((pglLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) __GLeeGetProcAddress("glLoadIdentityDeformationMapSGIX"))!=0) nLinked++;
#endif
if (nLinked==4) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SGIX_reference_plane(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SGIX_reference_plane
if ((pglReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC) __GLeeGetProcAddress("glReferencePlaneSGIX"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SGIX_flush_raster(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SGIX_flush_raster
if ((pglFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC) __GLeeGetProcAddress("glFlushRasterSGIX"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SGIX_depth_texture(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIS_fog_function(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SGIS_fog_function
if ((pglFogFuncSGIS = (PFNGLFOGFUNCSGISPROC) __GLeeGetProcAddress("glFogFuncSGIS"))!=0) nLinked++;
if ((pglGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC) __GLeeGetProcAddress("glGetFogFuncSGIS"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SGIX_fog_offset(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_HP_image_transform(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_HP_image_transform
if ((pglImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC) __GLeeGetProcAddress("glImageTransformParameteriHP"))!=0) nLinked++;
if ((pglImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC) __GLeeGetProcAddress("glImageTransformParameterfHP"))!=0) nLinked++;
if ((pglImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) __GLeeGetProcAddress("glImageTransformParameterivHP"))!=0) nLinked++;
if ((pglImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) __GLeeGetProcAddress("glImageTransformParameterfvHP"))!=0) nLinked++;
if ((pglGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) __GLeeGetProcAddress("glGetImageTransformParameterivHP"))!=0) nLinked++;
if ((pglGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) __GLeeGetProcAddress("glGetImageTransformParameterfvHP"))!=0) nLinked++;
#endif
if (nLinked==6) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_HP_convolution_border_modes(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_INGR_palette_buffer(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIX_texture_add_env(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_color_subtable(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_color_subtable
if ((pglColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC) __GLeeGetProcAddress("glColorSubTableEXT"))!=0) nLinked++;
if ((pglCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC) __GLeeGetProcAddress("glCopyColorSubTableEXT"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_PGI_vertex_hints(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_PGI_misc_hints(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_PGI_misc_hints
if ((pglHintPGI = (PFNGLHINTPGIPROC) __GLeeGetProcAddress("glHintPGI"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_paletted_texture(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_paletted_texture
if ((pglColorTableEXT = (PFNGLCOLORTABLEEXTPROC) __GLeeGetProcAddress("glColorTableEXT"))!=0) nLinked++;
if ((pglGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC) __GLeeGetProcAddress("glGetColorTableEXT"))!=0) nLinked++;
if ((pglGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetColorTableParameterivEXT"))!=0) nLinked++;
if ((pglGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetColorTableParameterfvEXT"))!=0) nLinked++;
#endif
if (nLinked==4) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_clip_volume_hint(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIX_list_priority(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SGIX_list_priority
if ((pglGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glGetListParameterfvSGIX"))!=0) nLinked++;
if ((pglGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glGetListParameterivSGIX"))!=0) nLinked++;
if ((pglListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC) __GLeeGetProcAddress("glListParameterfSGIX"))!=0) nLinked++;
if ((pglListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glListParameterfvSGIX"))!=0) nLinked++;
if ((pglListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC) __GLeeGetProcAddress("glListParameteriSGIX"))!=0) nLinked++;
if ((pglListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glListParameterivSGIX"))!=0) nLinked++;
#endif
if (nLinked==6) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SGIX_ir_instrument1(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIX_calligraphic_fragment(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIX_texture_lod_bias(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIX_shadow_ambient(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_index_texture(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_index_material(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_index_material
if ((pglIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC) __GLeeGetProcAddress("glIndexMaterialEXT"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_index_func(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_index_func
if ((pglIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC) __GLeeGetProcAddress("glIndexFuncEXT"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_index_array_formats(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_compiled_vertex_array(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_compiled_vertex_array
if ((pglLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC) __GLeeGetProcAddress("glLockArraysEXT"))!=0) nLinked++;
if ((pglUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC) __GLeeGetProcAddress("glUnlockArraysEXT"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_cull_vertex(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_cull_vertex
if ((pglCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC) __GLeeGetProcAddress("glCullParameterdvEXT"))!=0) nLinked++;
if ((pglCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC) __GLeeGetProcAddress("glCullParameterfvEXT"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SGIX_ycrcb(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIX_fragment_lighting(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SGIX_fragment_lighting
if ((pglFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC) __GLeeGetProcAddress("glFragmentColorMaterialSGIX"))!=0) nLinked++;
if ((pglFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC) __GLeeGetProcAddress("glFragmentLightfSGIX"))!=0) nLinked++;
if ((pglFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC) __GLeeGetProcAddress("glFragmentLightfvSGIX"))!=0) nLinked++;
if ((pglFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC) __GLeeGetProcAddress("glFragmentLightiSGIX"))!=0) nLinked++;
if ((pglFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC) __GLeeGetProcAddress("glFragmentLightivSGIX"))!=0) nLinked++;
if ((pglFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelfSGIX"))!=0) nLinked++;
if ((pglFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelfvSGIX"))!=0) nLinked++;
if ((pglFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC) __GLeeGetProcAddress("glFragmentLightModeliSGIX"))!=0) nLinked++;
if ((pglFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelivSGIX"))!=0) nLinked++;
if ((pglFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialfSGIX"))!=0) nLinked++;
if ((pglFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialfvSGIX"))!=0) nLinked++;
if ((pglFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC) __GLeeGetProcAddress("glFragmentMaterialiSGIX"))!=0) nLinked++;
if ((pglFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialivSGIX"))!=0) nLinked++;
if ((pglGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC) __GLeeGetProcAddress("glGetFragmentLightfvSGIX"))!=0) nLinked++;
if ((pglGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC) __GLeeGetProcAddress("glGetFragmentLightivSGIX"))!=0) nLinked++;
if ((pglGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC) __GLeeGetProcAddress("glGetFragmentMaterialfvSGIX"))!=0) nLinked++;
if ((pglGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC) __GLeeGetProcAddress("glGetFragmentMaterialivSGIX"))!=0) nLinked++;
if ((pglLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC) __GLeeGetProcAddress("glLightEnviSGIX"))!=0) nLinked++;
#endif
if (nLinked==18) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_IBM_rasterpos_clip(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_HP_texture_lighting(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_draw_range_elements(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_draw_range_elements
if ((pglDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC) __GLeeGetProcAddress("glDrawRangeElementsEXT"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_WIN_phong_shading(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_WIN_specular_fog(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_light_texture(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_light_texture
if ((pglApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC) __GLeeGetProcAddress("glApplyTextureEXT"))!=0) nLinked++;
if ((pglTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC) __GLeeGetProcAddress("glTextureLightEXT"))!=0) nLinked++;
if ((pglTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC) __GLeeGetProcAddress("glTextureMaterialEXT"))!=0) nLinked++;
#endif
if (nLinked==3) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SGIX_blend_alpha_minmax(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIX_impact_pixel_texture(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_bgra(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIX_async(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SGIX_async
if ((pglAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC) __GLeeGetProcAddress("glAsyncMarkerSGIX"))!=0) nLinked++;
if ((pglFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC) __GLeeGetProcAddress("glFinishAsyncSGIX"))!=0) nLinked++;
if ((pglPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC) __GLeeGetProcAddress("glPollAsyncSGIX"))!=0) nLinked++;
if ((pglGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC) __GLeeGetProcAddress("glGenAsyncMarkersSGIX"))!=0) nLinked++;
if ((pglDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC) __GLeeGetProcAddress("glDeleteAsyncMarkersSGIX"))!=0) nLinked++;
if ((pglIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC) __GLeeGetProcAddress("glIsAsyncMarkerSGIX"))!=0) nLinked++;
#endif
if (nLinked==6) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SGIX_async_pixel(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIX_async_histogram(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_INTEL_texture_scissor(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_INTEL_parallel_arrays(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_INTEL_parallel_arrays
if ((pglVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC) __GLeeGetProcAddress("glVertexPointervINTEL"))!=0) nLinked++;
if ((pglNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC) __GLeeGetProcAddress("glNormalPointervINTEL"))!=0) nLinked++;
if ((pglColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC) __GLeeGetProcAddress("glColorPointervINTEL"))!=0) nLinked++;
if ((pglTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC) __GLeeGetProcAddress("glTexCoordPointervINTEL"))!=0) nLinked++;
#endif
if (nLinked==4) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_HP_occlusion_test(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_pixel_transform(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_pixel_transform
if ((pglPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) __GLeeGetProcAddress("glPixelTransformParameteriEXT"))!=0) nLinked++;
if ((pglPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterfEXT"))!=0) nLinked++;
if ((pglPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterivEXT"))!=0) nLinked++;
if ((pglPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterfvEXT"))!=0) nLinked++;
#endif
if (nLinked==4) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_pixel_transform_color_table(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_shared_texture_palette(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_separate_specular_color(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_secondary_color(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_secondary_color
if ((pglSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC) __GLeeGetProcAddress("glSecondaryColor3bEXT"))!=0) nLinked++;
if ((pglSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3bvEXT"))!=0) nLinked++;
if ((pglSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC) __GLeeGetProcAddress("glSecondaryColor3dEXT"))!=0) nLinked++;
if ((pglSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3dvEXT"))!=0) nLinked++;
if ((pglSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC) __GLeeGetProcAddress("glSecondaryColor3fEXT"))!=0) nLinked++;
if ((pglSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3fvEXT"))!=0) nLinked++;
if ((pglSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC) __GLeeGetProcAddress("glSecondaryColor3iEXT"))!=0) nLinked++;
if ((pglSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ivEXT"))!=0) nLinked++;
if ((pglSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC) __GLeeGetProcAddress("glSecondaryColor3sEXT"))!=0) nLinked++;
if ((pglSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3svEXT"))!=0) nLinked++;
if ((pglSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ubEXT"))!=0) nLinked++;
if ((pglSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ubvEXT"))!=0) nLinked++;
if ((pglSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC) __GLeeGetProcAddress("glSecondaryColor3uiEXT"))!=0) nLinked++;
if ((pglSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3uivEXT"))!=0) nLinked++;
if ((pglSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC) __GLeeGetProcAddress("glSecondaryColor3usEXT"))!=0) nLinked++;
if ((pglSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3usvEXT"))!=0) nLinked++;
if ((pglSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC) __GLeeGetProcAddress("glSecondaryColorPointerEXT"))!=0) nLinked++;
#endif
if (nLinked==17) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_texture_perturb_normal(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_texture_perturb_normal
if ((pglTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC) __GLeeGetProcAddress("glTextureNormalEXT"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_multi_draw_arrays(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_multi_draw_arrays
if ((pglMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC) __GLeeGetProcAddress("glMultiDrawArraysEXT"))!=0) nLinked++;
if ((pglMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC) __GLeeGetProcAddress("glMultiDrawElementsEXT"))!=0) nLinked++;
#endif
if (nLinked==2) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_fog_coord(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_fog_coord
if ((pglFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC) __GLeeGetProcAddress("glFogCoordfEXT"))!=0) nLinked++;
if ((pglFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC) __GLeeGetProcAddress("glFogCoordfvEXT"))!=0) nLinked++;
if ((pglFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC) __GLeeGetProcAddress("glFogCoorddEXT"))!=0) nLinked++;
if ((pglFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC) __GLeeGetProcAddress("glFogCoorddvEXT"))!=0) nLinked++;
if ((pglFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glFogCoordPointerEXT"))!=0) nLinked++;
#endif
if (nLinked==5) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_REND_screen_coordinates(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_EXT_coordinate_frame(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_EXT_coordinate_frame
if ((pglTangent3bEXT = (PFNGLTANGENT3BEXTPROC) __GLeeGetProcAddress("glTangent3bEXT"))!=0) nLinked++;
if ((pglTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC) __GLeeGetProcAddress("glTangent3bvEXT"))!=0) nLinked++;
if ((pglTangent3dEXT = (PFNGLTANGENT3DEXTPROC) __GLeeGetProcAddress("glTangent3dEXT"))!=0) nLinked++;
if ((pglTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC) __GLeeGetProcAddress("glTangent3dvEXT"))!=0) nLinked++;
if ((pglTangent3fEXT = (PFNGLTANGENT3FEXTPROC) __GLeeGetProcAddress("glTangent3fEXT"))!=0) nLinked++;
if ((pglTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC) __GLeeGetProcAddress("glTangent3fvEXT"))!=0) nLinked++;
if ((pglTangent3iEXT = (PFNGLTANGENT3IEXTPROC) __GLeeGetProcAddress("glTangent3iEXT"))!=0) nLinked++;
if ((pglTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC) __GLeeGetProcAddress("glTangent3ivEXT"))!=0) nLinked++;
if ((pglTangent3sEXT = (PFNGLTANGENT3SEXTPROC) __GLeeGetProcAddress("glTangent3sEXT"))!=0) nLinked++;
if ((pglTangent3svEXT = (PFNGLTANGENT3SVEXTPROC) __GLeeGetProcAddress("glTangent3svEXT"))!=0) nLinked++;
if ((pglBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC) __GLeeGetProcAddress("glBinormal3bEXT"))!=0) nLinked++;
if ((pglBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC) __GLeeGetProcAddress("glBinormal3bvEXT"))!=0) nLinked++;
if ((pglBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC) __GLeeGetProcAddress("glBinormal3dEXT"))!=0) nLinked++;
if ((pglBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC) __GLeeGetProcAddress("glBinormal3dvEXT"))!=0) nLinked++;
if ((pglBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC) __GLeeGetProcAddress("glBinormal3fEXT"))!=0) nLinked++;
if ((pglBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC) __GLeeGetProcAddress("glBinormal3fvEXT"))!=0) nLinked++;
if ((pglBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC) __GLeeGetProcAddress("glBinormal3iEXT"))!=0) nLinked++;
if ((pglBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC) __GLeeGetProcAddress("glBinormal3ivEXT"))!=0) nLinked++;
if ((pglBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC) __GLeeGetProcAddress("glBinormal3sEXT"))!=0) nLinked++;
if ((pglBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC) __GLeeGetProcAddress("glBinormal3svEXT"))!=0) nLinked++;
if ((pglTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC) __GLeeGetProcAddress("glTangentPointerEXT"))!=0) nLinked++;
if ((pglBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC) __GLeeGetProcAddress("glBinormalPointerEXT"))!=0) nLinked++;
#endif
if (nLinked==22) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_EXT_texture_env_combine(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_APPLE_specular_vector(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_APPLE_transform_hint(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SGIX_fog_scale(void) {return GLEE_LINK_COMPLETE;}
GLuint __GLeeLink_GL_SUNX_constant_data(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SUNX_constant_data
if ((pglFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC) __GLeeGetProcAddress("glFinishTextureSUNX"))!=0) nLinked++;
#endif
if (nLinked==1) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SUN_global_alpha(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SUN_global_alpha
if ((pglGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorbSUN"))!=0) nLinked++;
if ((pglGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorsSUN"))!=0) nLinked++;
if ((pglGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactoriSUN"))!=0) nLinked++;
if ((pglGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorfSUN"))!=0) nLinked++;
if ((pglGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactordSUN"))!=0) nLinked++;
if ((pglGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorubSUN"))!=0) nLinked++;
if ((pglGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorusSUN"))!=0) nLinked++;
if ((pglGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactoruiSUN"))!=0) nLinked++;
#endif
if (nLinked==8) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SUN_triangle_list(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SUN_triangle_list
if ((pglReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC) __GLeeGetProcAddress("glReplacementCodeuiSUN"))!=0) nLinked++;
if ((pglReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC) __GLeeGetProcAddress("glReplacementCodeusSUN"))!=0) nLinked++;
if ((pglReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC) __GLeeGetProcAddress("glReplacementCodeubSUN"))!=0) nLinked++;
if ((pglReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuivSUN"))!=0) nLinked++;
if ((pglReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC) __GLeeGetProcAddress("glReplacementCodeusvSUN"))!=0) nLinked++;
if ((pglReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC) __GLeeGetProcAddress("glReplacementCodeubvSUN"))!=0) nLinked++;
if ((pglReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC) __GLeeGetProcAddress("glReplacementCodePointerSUN"))!=0) nLinked++;
#endif
if (nLinked==7) return GLEE_LINK_COMPLETE;
if (nLinked==0) return GLEE_LINK_FAIL;
return GLEE_LINK_PARTIAL;
}
GLuint __GLeeLink_GL_SUN_vertex(void)
{
GLint nLinked=0;
#ifdef __GLEE_GL_SUN_vertex
if ((pglColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC) __GLeeGetProcAddress("glColor4ubVertex2fSUN"))!=0) nLinked++;
if ((pglColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC) __GLeeGetProcAddress("glColor4ubVertex2fvSUN"))!=0) nLinked++;
if ((pglColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor4ubVertex3fSUN"))!=0) nLinked++;
if ((pglColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor4ubVertex3fvSUN"))!=0) nLinked++;
if ((pglColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor3fVertex3fSUN"))!=0) nLinked++;
if ((pglColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor3fVertex3fvSUN"))!=0) nLinked++;
if ((pglNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glNormal3fVertex3fSUN"))!=0) nLinked++;
if ((pglNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glNormal3fVertex3fvSUN"))!=0) nLinked++;
if ((pglColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
if ((pglColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
if ((pglTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fVertex3fSUN"))!=0) nLinked++;
if ((pglTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fVertex3fvSUN"))!=0) nLinked++;
if ((pglTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC) __GLeeGetProcAddress("glTexCoord4fVertex4fSUN"))!=0) nLinked++;
if ((pglTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC) __GLeeGetProcAddress("glTexCoord4fVertex4fvSUN"))!=0) nLinked++;
if ((pglTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4ubVertex3fSUN"))!=0) nLinked++;
if ((pglTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4ubVertex3fvSUN"))!=0) nLinked++;
if ((pglTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor3fVertex3fSUN"))!=0) nLinked++;
if ((pglTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor3fVertex3fvSUN"))!=0) nLinked++;
if ((pglTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fNormal3fVertex3fSUN"))!=0) nLinked++;
if ((pglTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fNormal3fVertex3fvSUN"))!=0) nLinked++;
if ((pglTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
if ((pglTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
if ((pglTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) __GLeeGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fSUN"))!=0) nLinked++;
if ((pglTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) __GLeeGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fvSUN"))!=0) nLinked++;
if ((pglReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiVertex3fSUN"))!=0) nLinked++;
if ((pglReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiVertex3fvSUN"))!=0) nLinked++;
if ((pglReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4ubVertex3fSUN"))!=0) nLinked++;
if ((pglReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4ubVertex3fvSUN"))!=0) nLinked++;
if ((pglReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor3fVertex3fSUN"))!=0) nLinked++;
if ((pglReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor3fVertex3fvSUN"))!=0) nLinked++;
if ((pglReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiNormal3fVertex3fSUN"))!=0) nLinked++;
if ((pglReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiNormal3fVertex3fvSUN"))!=0) nLinked++;
if ((pglReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
if ((pglReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
if ((pglReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fSUN"))!=0) nLinked++;
if ((pglReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fvSUN"))!=0) nLinked++;