//-------------------------------------------------- // Panoramic is an interface for the visualization of panoramas capable of // handling wide fields of view, based on Möbius transformations. // Copyright (C) 2015 Luis Peñaranda, Luiz Velho and Leonardo Sacht. // // This program is free software: you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the // Free Software Foundation, either version 3 of the License, or (at your // option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program. If not, see . //-------------------------------------------------- #version 120 uniform sampler2D diffuse_texture; varying vec2 texcoord0; varying vec4 K_color; varying float r, theta, s; void main() { gl_FragColor = texture2D(diffuse_texture, texcoord0); // gl_FragColor = 0.1*texture2D(diffuse_texture, texcoord0) + s; // gl_FragColor = 0.1*texture2D(diffuse_texture, texcoord0) + theta/6.28+0.5; }