#ifndef OPENGLCANVAS_H #define OPENGLCANVAS_H #include "glincludes.h" #include #include #include #include #include #include "chronos.h" #include "image_read.h" class OpenGLCanvas: public QGLWidget, public FileRead { Q_OBJECT public: explicit OpenGLCanvas(QWidget *parent = 0); protected: void read_config_file(); void load_image(const char *new_image); void initializeGL(); void resizeGL(int w, int h); void paintGL(); void define_texture_coordinates(float *texCoord, int m, int n, float min_phi, float max_phi, float min_lambda, float max_lambda); void vertex_transformation(float *positions, int m, int n, float center_lambda, float center_phi, float fov_rads, float scale); void load_sphere_mesh(float *positions, int m, int n); float calculate_extent(float fov_rads); void define_triangle_indices(unsigned int * indices, int m, int n); private: int compute_auto_fov_max(int); char *textFileRead(char *fn); void setShaders(); void mousePressEvent(QMouseEvent *event); void mouseMoveEvent(QMouseEvent *event); void wheelEvent(QWheelEvent *event); signals: void fps(QString newFPS); void fov_changed(int new_fov); void max_fov_changed(int new_max_fov); public slots: void automaxbutton(bool); void change_fov(double f); void change_fov(int new_fov); void change_fov_max(int new_fov_max); // void change_scale(double s); void change_center_lambda(double lambda); void change_center_phi(double phi); void re_center(); void change_fov_scale_relation(QString name); void change_visualization(QString name); void change_input_image(); void slotTimer(); private: enum FileType get_file_type(const char*); double fov; double fov_max; // the \phi_{max} on the technote double scale; double center_lambda; double center_phi; QString fov_scale_relation; QString visualization; bool auto_fov_max; bool shrink_for_all; float zblambda,zbR; // parameters of the Zorin-Barr transformation Chronos time_time; QTimer time_timer; int time_frames; double time_start; double time_fps; unsigned int numberOfIndices; unsigned int * triangleIndices; float * verticesPositions; float * textureCoordinates; //float windowWidth; //float windowHeight; char* shader_dir; char* input_image_file; char* input_image_dir; // input image size int image_size_x; int image_size_y; QPoint lastPos; // mouse click position }; #endif // OPENGLCANVAS_H