This program compiles on linux and mac (it may also work on windows, thoughit was not tested). It requires:-qmake,-make,-g++ (maybe other compilers work),-Qt 4,-OpenGL 3.1 or GLew 1.5.2,-libnetpbm, and-glut or freeglut.To build, simply run qmake and make.
To configure, you can set in the file ~/.panorc the following options. shader_dir=<path to directory containing the shader files> image_file=<path to the desired input file>Lines in the file must start with option names, and no spaces should gobetween option names, equal signs and values. If no shader path is set, thedefault is ./shaders/. If no input file is set, or the file is missing, afile chooser will be shown at startup.