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#include <sys/types.h> // for fstat, getpwuid, getuid
#include <sys/stat.h> // for fstat
#ifndef _WIN32
# include <pwd.h> // for getpwuid (TODO: windows?)
#endif
#include <cstdio> // for fopen, fclose, getc
#include <cstring>
#include <direct.h>
#define GET_WORKDIR _getcwd
#else
#define VERT_SHADER_FILE "test_vertex_shader.vert"
#define FRAG_SHADER_FILE "fragment_shader.frag"
#define CONST_PI 3.141592653589793115997963468544185161590576171875
#define CONST_PI_2 1.5707963267948965579989817342720925807952880859375
#define CONST_PI_F 3.1415927410125732421875f
#define CONST_PI_2_F 1.57079637050628662109375f
//#define CONST_PI (0x1.921fb54442d18p+1)
//#define CONST_PI_2 (0x1.921fb54442d18p+0)
//#define CONST_PI_F (0x1.921fb6p+1f)
//#define CONST_PI_2_F (0x1.921fb6p+0f)
OpenGLCanvas::OpenGLCanvas(QWidget *parent) :
QGLWidget(parent)
{
setFormat(QGL::DoubleBuffer | QGL::DepthBuffer);
fov = 60.f;
fov_max = 60.f; // TODO: I only use floats here because Leo did... check
scale = 1.0f;
center_lambda = 0.f;
center_phi = 0.f;
fov_scale_relation = "Square Root";
visualization = "Perspective";
time_frames = 0;
time_timer.setInterval(0);
connect(&time_timer, SIGNAL(timeout()), this, SLOT(slotTimer()));
time_start = time_time.time();
}
void OpenGLCanvas::slotTimer(void) {
updateGL();
}
void OpenGLCanvas::change_fov(double f){
if (fov!=f && f>=1.f && f<=360.f)
fov=f;
if (fov<=fov_max)
scale=1.f;
//else if (fov>295.f)
// scale = 0.02f; // TODO: check this value wrt fov_max
if (fov_scale_relation == "Naive")
scale=fov_max/fov;
else if (fov_scale_relation == "Square Root")
scale=sqrt((360.f-fov_max-fov)/(360.-2*fov_max));
else if (fov_scale_relation == "Linear")
scale=(360.f-fov_max-fov)/(360.-2*fov_max);
else if (fov_scale_relation == "Square Power")
scale=powf((360.f-fov_max-fov)/(360.-2*fov_max),2);
else if (fov_scale_relation == "Cubic Power")
scale=powf((360.f-fov_max-fov)/(360.-2*fov_max),3);
else if (fov_scale_relation == "Logarithm")
scale=log(exp(1.f)+(1.f-exp(1.f))*(fov-fov_max)/(360.-2*fov_max));
fprintf(stderr,"change fov, fov=%f, fov_max=%f, scale=%f\n",fov,fov_max,scale);
void OpenGLCanvas::change_fov(int new_fov){
if(new_fov<=360&&new_fov>=1)
change_fov((double)new_fov);
if(auto_fov_max){
if(new_fov<60)
change_fov_max(60);
else
if(new_fov>180)
change_fov_max(1);
else
change_fov_max(90-new_fov/2);
}
}
void OpenGLCanvas::change_fov_max(int new_fov_max){
if (fov<=fov_max)
scale=1.f;
//else if (fov>295.f)
// scale = 0.02f; // TODO: check this value wrt fov_max
else {
if (fov_scale_relation == "Naive")
scale=fov_max/fov;
else if (fov_scale_relation == "Square Root")
scale=sqrt((360.f-fov_max-fov)/(360.-2*fov_max));
else if (fov_scale_relation == "Linear")
scale=(360.f-fov_max-fov)/(360.-2*fov_max);
else if (fov_scale_relation == "Square Power")
scale=powf((360.f-fov_max-fov)/(360.-2*fov_max),2);
else if (fov_scale_relation == "Cubic Power")
scale=powf((360.f-fov_max-fov)/(360.-2*fov_max),3);
else if (fov_scale_relation == "Logarithm")
scale=log(exp(1.f)+(1.f-exp(1.f))*(fov-fov_max)/(360.-2*fov_max));
}
fprintf(stderr,"change fov_max, fov=%f, fov_max=%f, new scale=%f\n",fov,fov_max,scale);
//void OpenGLCanvas::change_scale(double s){
// if (scale!=s && s>=0.0 && s<=1.0) scale = s;
// updateGL();
//}
void OpenGLCanvas::change_center_lambda(double lambda){
if (center_lambda!=lambda && lambda>=-CONST_PI && lambda<=CONST_PI) {
center_lambda = lambda;
updateGL();
}
}
void OpenGLCanvas::change_center_phi(double phi){
if (center_phi!=phi && phi>=-CONST_PI_2 && phi<=CONST_PI_2) {
void OpenGLCanvas::re_center(){
center_phi=.0f;
center_lambda=.0f;
updateGL();
}
void OpenGLCanvas::change_fov_scale_relation(QString name){
fov_scale_relation = name;
if (fov<fov_max) scale = 1.f;
//else if (fov>295.f) scale = 0.01f;
if (fov_scale_relation == "Naive")
scale=fov_max/fov;
else if (fov_scale_relation == "Square Root")
scale=sqrt((360.f-fov_max-fov)/(360.-2*fov_max));
else if (fov_scale_relation == "Linear")
scale=(360.f-fov_max-fov)/(360.-2*fov_max);
else if (fov_scale_relation == "Square Power")
scale=powf((360.f-fov_max-fov)/(360.-2*fov_max),2);
else if (fov_scale_relation == "Cubic Power")
scale=powf((360.f-fov_max-fov)/(360.-2*fov_max),3);
else if (fov_scale_relation == "Logarithm")
scale=log(exp(1.f)+(1.f-exp(1.f))*(fov-fov_max)/(360.-2*fov_max));
fprintf(stderr,"changed scale relation, scale=%f, fov_max=%f\n",scale,fov_max);
updateGL();
}
void OpenGLCanvas::change_visualization(QString name){
visualization = name;
// This function reads the contents of the ~/.panorc file and stores the
// options in private variables.
// TODO: windows
void OpenGLCanvas::read_config_file(){
#ifdef _WIN32
char *filepath=(char*)malloc(512*sizeof(char));
if(!GET_WORKDIR(filepath,512)){
fprintf(stderr,"error reading config file\n");
exit(-1);
}
strcat(filepath,"/panorc");
// TODO
#else
struct passwd *pw=getpwuid(getuid());
char *filepath=pw->pw_dir;
strcat(filepath,"/.panorc");
#endif
fprintf(stderr,"the user config file is %s\n",filepath);
shader_dir=(char*)malloc(512*sizeof(char));
shader_dir[0]='\0';
input_image_file=(char*)malloc(512*sizeof(char));
input_image_file[0]='\0';
char *read_line=(char*)malloc(64*sizeof(char));
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struct stat testbuf;
if(stat(filepath,&testbuf)){
fprintf(stderr,"~/.panorc does not exist\n");
}else{
FILE *rcfile=fopen(filepath,"r");
char c;
char *line=(char*)malloc(512*sizeof(char));
while((c=getc(rcfile))!=EOF){
while(c=='\n') // discard empty lines
c=getc(rcfile);
if(c==EOF)
break;
line[0]=c; // first char on the line was already read
if(!fgets(line+1,511,rcfile)){
fprintf(stderr,"error reading rcfile\n");
exit(-1);
}
// check for 'shader_dir' option
if(!strncmp(line,"shader_dir=",11)){
strcpy(shader_dir,line+11);
shader_dir[strlen(line)-12]='\0';
fprintf(stderr,"shader_dir=%s\n",shader_dir);
}
// check for 'image_file' option
if(!strncmp(line,"image_file=",11)){
strcpy(input_image_file,line+11);
input_image_file[strlen(line)-12]='\0';
fprintf(stderr,"input_image_file=%s\n",input_image_file);
}
// check for 'max_fov' option
if(!strncmp(line,"max_fov=",8)){
strcpy(read_line,line+8);
read_line[strlen(line)-9]='\0';
fov_max=atof(read_line);
fprintf(stderr,"max_fov=%f\n",fov_max);
}
// check for 'auto_max_fov' option
if(!strncmp(line,"auto_max_fov=",13)){
strcpy(read_line,line+13);
read_line[strlen(line)-14]='\0';
auto_fov_max=atof(read_line);
fprintf(stderr,"auto_max_fov=%d\n",auto_fov_max);
}
emit fov_changed((int)fov);
emit max_fov_changed((int)fov_max);
void OpenGLCanvas::load_image(const char *new_image){
const char * const progname=(char*)(PROGNAME);
int textureSize=getTextureSize(progname,new_image);
unsigned char * textureBytes=(unsigned char*)malloc(textureSize);
int width,height;
readTextureBytes(progname,new_image,textureBytes,&width,&height);
glPixelStorei(GL_UNPACK_ALIGNMENT,1);
GLuint tex;
glGenTextures(1,&tex);
glBindTexture(GL_TEXTURE_2D,tex);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D,0, GL_RGB, width,height,0,GL_RGB,GL_UNSIGNED_BYTE,textureBytes);
}
load_image(QFileDialog::getOpenFileName(this,tr("Choose Panorama File")).toStdString().c_str());
void OpenGLCanvas::initializeGL(){
glShadeModel(GL_SMOOTH);
glClearColor(1.0f,1.0f,1.0f,0.0f);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST);
#else
// progname is a file name or a path???
const char * const progname = (char*)(PROGNAME);
#endif
fprintf(stderr,"progname=%s\n",progname);
read_config_file();
// If the input file does not exist or was not specified.
if(stat(input_image_file,&testbuf)||!strcmp(input_image_file,"")){
load_image(QFileDialog::getOpenFileName(this,tr("Choose Panorama File")).toStdString().c_str());
}else{
// mesh resolution
int m,n;
m = n = 100;
//defining texture coordinates
int meshNumTexCoord = m*n;
float *texCoord = (float *)malloc(2*meshNumTexCoord*sizeof(float));
if (texCoord == NULL){
printf("problem allocating memory for texture coordinates \n");
}
define_texture_coordinates(texCoord, m, n, -CONST_PI_2_F, CONST_PI_2_F, -CONST_PI_F, CONST_PI_F);
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//defining positions of the sphere vertices
int meshNumVertices = m*n;
float* positions = (float *)malloc(3*meshNumVertices*sizeof(float));
if (positions == NULL){
printf("problem allocating memory for positions \n");
}
// vertex_transformation(positions, m, n, center_lambda, center_phi, fov_rads, scale); //passar pelo vertex shader
load_sphere_mesh(positions, m, n); //colocar essa e funcoes para textura e triangulos no initializeGL
//defining triagle indices
unsigned int meshNumFaces = 2*(m-1)*(n-1);
unsigned int meshNumIndices = 3*meshNumFaces;
unsigned int * indices = (unsigned int *)malloc(meshNumIndices*sizeof(unsigned int));
define_triangle_indices(indices, m, n);
// draw setup
verticesPositions = positions;
textureCoordinates = texCoord;
numberOfIndices = meshNumIndices;
triangleIndices = indices;
setShaders();
}
void OpenGLCanvas::define_texture_coordinates(float *texCoord, int m, int n, float min_phi, float max_phi, float min_lambda, float max_lambda){
float delta_lambda = (max_lambda-min_lambda)/(1.0*(n-1));
float delta_phi = (max_phi-min_phi)/(1.0*(m-1));
for (int i = 0; i<m; i++){
for (int j = 0; j<n; j++){
texCoord[2*(j+i*n)] = (min_lambda+delta_lambda*j)/(2*CONST_PI_F) + 0.5;
texCoord[2*(j+i*n)+1] = (min_phi+delta_phi*i)/(CONST_PI_F) + 0.5;
}
}
}
void OpenGLCanvas::vertex_transformation(float *positions, int m, int n, float center_lambda, float center_phi, float fov_rads, float scale){
float min_lambda = -CONST_PI_F;
float max_lambda = CONST_PI_F;
float min_phi = -CONST_PI_2_F;
float max_phi = CONST_PI_2_F;
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float delta_lambda = (max_lambda-min_lambda)/(1.0*(n-1));
float delta_phi = (max_phi-min_phi)/(1.0*(m-1));
float lambda, phi, x, y, z, u, v, r, theta;
//calculating the extent of the projection for the given FOV
lambda = fov_rads;
phi = 0.f;
// OpenGL: x is the vertical axes pointg downwards, and y is horizontal axes
y = sin(phi);
x = -sin(lambda)*cos(phi);
z = -cos(lambda)*cos(phi);
u = 2.f*x/(-z+1.f);
v = 2.f*y/(-z+1.f);
r = sqrt(u*u+v*v);
theta = atan2(u,v);
r *= scale;
u = -r*sin(theta);
v = r*cos(theta);
x = (4.f*u)/(u*u+v*v+4.f);
y = (4.f*v)/(u*u+v*v+4.f);
z = (u*u+v*v-4.f)/(u*u+v*v+4.f);
u = x/(-z);
v = y/(-z);
float extent = u;
for (int i = 0; i<m; i++){
for (int j = 0; j<n; j++){
lambda = (min_lambda+delta_lambda*j);
phi = (min_phi+delta_phi*i);
// OpenGL: x is the vertical axes pointg downwards, and y is horizontal axes
y = sin(phi);
x = -sin(lambda)*cos(phi);
z = -cos(lambda)*cos(phi);
//Rotation 1: (-center_lambda)-rotation on the xz-plane
float x_copy = x;
x = cos(-center_lambda)*x - sin(-center_lambda)*z;
y = 1.f*y;
z = sin(-center_lambda)*x_copy + cos(-center_lambda)*z;
//Rotation 2: (-center_phi)-rotation on the yz-plane
float y_copy = y;
x = 1.f*x;
y = cos(-center_phi)*y - sin(-center_phi)*z;
z = sin(-center_phi)*y_copy + cos(-center_phi)*z;
u = 2.f*x/(-z+1.f);
v = 2.f*y/(-z+1.f);
r = sqrt(u*u+v*v);
theta = atan2(u,v);
// scaling the complex plane according to scale specified in the interface (relate it to FOV)
r *= scale;
u = -r*sin(theta);
v = r*cos(theta);
x = (4.f*u)/(u*u+v*v+4.f);
y = (4.f*v)/(u*u+v*v+4.f);
z = (u*u+v*v-4.f)/(u*u+v*v+4.f);
lambda = atan2(x,-z)/CONST_PI_F;
phi = asin(y)/CONST_PI_2_F;
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u = x/(-z);
v = y/(-z);
if (visualization=="Perspective"){
positions[3*(j+i*n)] = u/extent;
positions[3*(j+i*n)+1] = v/extent;
positions[3*(j+i*n)+2] = z;
}
if (visualization=="3D Sphere"){
positions[3*(j+i*n)] = 0.9f*x;
positions[3*(j+i*n)+1] = 0.9f*y;
positions[3*(j+i*n)+2] = z;
}
if (visualization=="Equi-Rectangular"){
positions[3*(j+i*n)] = lambda;
positions[3*(j+i*n)+1] = phi;
positions[3*(j+i*n)+2] = z;
}
}
}
}
void OpenGLCanvas::load_sphere_mesh(float *positions, int m, int n){
float min_lambda = -CONST_PI_F;
float max_lambda = CONST_PI_F;
float min_phi = -CONST_PI_2_F;
float max_phi = CONST_PI_2_F;
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float delta_lambda = (max_lambda-min_lambda)/(1.0*(n-1));
float delta_phi = (max_phi-min_phi)/(1.0*(m-1));
float lambda, phi, x, y, z;
for (int i = 0; i<m; i++){
for (int j = 0; j<n; j++){
lambda = (min_lambda+delta_lambda*j);
phi = (min_phi+delta_phi*i);
// OpenGL: x is the vertical axes pointg downwards, and y is horizontal axes
y = sin(phi);
x = -sin(lambda)*cos(phi);
z = -cos(lambda)*cos(phi);
positions[3*(j+i*n)] = x;
positions[3*(j+i*n)+1] = y;
positions[3*(j+i*n)+2] = z;
}
}
}
float OpenGLCanvas::calculate_extent(float fov_rads){
//calculating the extent of the projection for the given FOV
lambda = fov_rads;
// OpenGL: x is the vertical axes pointg downwards, and y is horizontal axes
y = sin(phi);
x = -sin(lambda)*cos(phi);
z = -cos(lambda)*cos(phi);
r = sqrt(u*u+v*v);
theta = atan2(u,v);
r *= scale;
u = -r*sin(theta);
v = r*cos(theta);
x = (4.*u)/(u*u+v*v+4.);
y = (4.*v)/(u*u+v*v+4.);
z = (u*u+v*v-4.)/(u*u+v*v+4.);
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u = x/(-z);
v = y/(-z);
return u;
}
void OpenGLCanvas::define_triangle_indices(unsigned int * indices, int m, int n){
for (int i = 0; i<m-1; i++){
for (int j = 0; j<n-1; j++){
unsigned int index = (j+i*n);
indices[3*(2*(j+i*(n-1)))] = index;
indices[3*(2*(j+i*(n-1)))+1] = index+1;
indices[3*(2*(j+i*(n-1)))+2] = index+n;
indices[3*(2*(j+i*(n-1))+1)] = index+1;
indices[3*(2*(j+i*(n-1))+1)+1] = index+n+1;
indices[3*(2*(j+i*(n-1))+1)+2] = index+n;
}
}
}
int OpenGLCanvas::getTextureSize(const char * const progname, const char * texturePath)
{
struct pam inpam;
pm_init(progname, 0);
FILE * in_file = fopen(texturePath,"r");
if (in_file==NULL){
fprintf(stderr,"ERROR in getTextureSize: unable to open specified file\n");
return -1;
}
#ifdef PAM_STRUCT_SIZE
pnm_readpaminit(in_file,&inpam,PAM_STRUCT_SIZE(tuple_type));
#else
pnm_readpaminit(in_file,&inpam,sizeof(struct pam));
#endif
image_size_x=inpam.width;
image_size_y=inpam.height;
int size = image_size_x*image_size_y*inpam.depth*inpam.bytes_per_sample;
//fprintf(stderr,"size=%d\n",size);
return size;
}
void OpenGLCanvas::readTextureBytes(const char * const progname,
const char * texturePath,
unsigned char * textureBytes,
int * outImageWidth,
int * outImageHeight)
{
struct pam inpam;
tuple * tuplerow;
int row;
pm_init(progname, 0);
FILE * in_file = fopen(texturePath, "r");
#ifdef PAM_STRUCT_SIZE
pnm_readpaminit(in_file,&inpam,PAM_STRUCT_SIZE(tuple_type));
#else
pnm_readpaminit(in_file,&inpam,sizeof(struct pam));
#endif
tuplerow = pnm_allocpamrow(&inpam);
for (row = 0; row < inpam.height; row++) {
int column;
pnm_readpamrow(&inpam, tuplerow);
for (column = 0; column < inpam.width; ++column) {
unsigned int plane;
for (plane = 0; plane < inpam.depth; ++plane) {
textureBytes[(inpam.height-row-1)*3*inpam.width+3*column+plane] = tuplerow[column][plane];
}
}
}
pnm_freepamrow(tuplerow);
*outImageWidth = inpam.width;
*outImageHeight = inpam.height;
pm_close(in_file);
}
void OpenGLCanvas::resizeGL(int w, int h){
if(w>h)
glViewport(0,(h-w)/2,w,w);
else
glViewport((w-h)/2,0,h,h);
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}
char * OpenGLCanvas::textFileRead(char *fn) {
FILE *fp;
char *content = NULL;
int f, count;
f = open(fn, O_RDONLY);
count = lseek(f, 0, SEEK_END);
// close(f);
if (fn != NULL) {
fp = fopen(fn,"rt");
if (fp != NULL) {
if (count > 0) {
content = (char *)malloc(sizeof(char) * (count+1));
count = fread(content,sizeof(char),count,fp);
content[count] = '\0';
}
fclose(fp);
}
}
return content;
}
void OpenGLCanvas::setShaders() {
char *vs,*fs;
GLenum err=glewInit();
if(err!=GLEW_OK){
fprintf(stderr,"error in GLEW initialization: %s\n",glewGetString(err));
exit(-1);
}
GLuint v = glCreateShader(GL_VERTEX_SHADER);
GLuint f = glCreateShader(GL_FRAGMENT_SHADER);
// Configure vertex and fragment shader files.
char *vs_file=(char*)malloc(512*sizeof(char*));
char *fs_file=(char*)malloc(512*sizeof(char*));
if(!strcmp(shader_dir,"")){ // if shader_dir was not configured
if(!GET_WORKDIR(vs_file,512)||!GET_WORKDIR(fs_file,512)){
fprintf(stderr,"error reading shader files\n");
exit(-1);
}
strcat(vs_file,"/shaders/");
strcat(fs_file,"/shaders/");
}else{;
strcpy(vs_file,shader_dir);
strcat(vs_file,"/");
strcpy(fs_file,shader_dir);
strcat(fs_file,"/");
}
strcat(vs_file,VERT_SHADER_FILE);
fprintf(stderr,"vs_file=%s\nfs_file=%s\n",vs_file,fs_file);
struct stat vs_testbuf,fs_testbuf;
if(stat(vs_file,&vs_testbuf)||stat(fs_file,&fs_testbuf)){
fprintf(stderr,"a shader file does not exist!\n");
free(vs_file);
free(fs_file);
exit(-1);
}
vs=textFileRead(vs_file);
fs=textFileRead(fs_file);
const char * vv = vs;
const char * ff = fs;
glShaderSource(v, 1, &vv,NULL);
glShaderSource(f, 1, &ff,NULL);
free(vs);free(fs);
glCompileShader(v);
glCompileShader(f);
GLuint p = glCreateProgram();
glAttachShader(p,v);
glAttachShader(p,f);
glLinkProgram(p);
glUseProgram(p);
}
void OpenGLCanvas::mousePressEvent(QMouseEvent *event){
lastPos=event->pos();
//fprintf(stderr,"mouse click\n");
}
void OpenGLCanvas::mouseMoveEvent(QMouseEvent *event){
// scroll with the left button
if(event->buttons()==Qt::LeftButton){
// compute the delta and move the image
center_lambda+=(event->x()-lastPos.x())*CONST_PI_F/image_size_x;
center_phi+=(event->y()-lastPos.y())*CONST_PI_F/image_size_y;
lastPos=event->pos();
updateGL();
}
}
void OpenGLCanvas::wheelEvent(QWheelEvent *event){
if(event->orientation()==Qt::Vertical){
if(event->modifiers()==Qt::ShiftModifier){
change_fov_max(fov_max+((double)event->delta())/30);
}else{
int new_fov=fov+event->delta()/30;
change_fov((double)new_fov);
if(auto_fov_max){
if(new_fov<60)
change_fov_max(60);
else
if(new_fov>180)
change_fov_max(1);
else
change_fov_max(90-new_fov/2);
}
// // changing scale to generate the figures for the paper (remove it after)
// scale = 0.8;
// defining transformation parameters (that will be passed to the vertex shader)
float extent = calculate_extent(fov_rads);
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if (visualization=="Perspective") vis_mode=1.0;
else if (visualization=="3D Sphere") vis_mode=2.0;
else if (visualization=="Equi-Rectangular") vis_mode=3.0;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, 2.0/extent, 0.0, 2.0/scale, 0.0, -2.0/vis_mode);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glOrtho(0.0, 2.0/center_lambda, 0.0, 2.0/center_phi, -1.0, 1.0);
// drawing the mesh
glClearColor(1.0, 1.0, 1.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glColor3f(1, 0, 0);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, verticesPositions);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 0, textureCoordinates);
glDrawElements(GL_TRIANGLES, numberOfIndices, GL_UNSIGNED_INT, triangleIndices);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
time_frames++;
// if (time_frames > 0) {
double dt = time_time.elapsed();
// if (dt > 0.5) {
time_fps = time_frames/dt;
time_frames = 0;
time_time.reset();
emit fps(QString("%1 fps").arg((int)(time_fps+0.5)));
//printf("fps = %d ", (int)(time_fps+0.5));