import bpy # ############################################################ # User Interface # ############################################################ class VirtualRealityPanel(bpy.types.Panel): bl_label = "Head Mounted Display" bl_space_type = 'VIEW_3D' bl_region_type = 'TOOLS' bl_category = 'Virtual Reality' @staticmethod def draw(self, context): layout = self.layout wm = context.window_manager vr = wm.virtual_reality col = layout.column() if not vr.is_enabled: col.operator("view3d.virtual_reality_display", text="Virtual Reality", icon="PLAY").action='ENABLE' else: col.operator("view3d.virtual_reality_display", text="Virtual Reality", icon="X").action='DISABLE' col.separator() if vr.is_slave_setup: col.operator("view3d.virtual_reality_display", text="Start", icon="CAMERA_STEREO").action='FULLSCREEN' else: row = col.row() row.prop(vr, "use_preview") sub = row.column() sub.active = vr.use_preview sub.prop(vr, "preview_scale", text="Scale") col.separator() col.operator("view3d.virtual_reality_display", text="Re-Center").action='RECENTER' col.separator() col.label(text="Tracking:") col.row().prop(vr, "tracking_mode", expand=True) col.separator() col.label(text=vr.error_message) # ############################################################ # Un/Registration # ############################################################ def register(): bpy.utils.register_class(VirtualRealityPanel) def unregister(): bpy.utils.unregister_class(VirtualRealityPanel)