Loading space_view3d_virtual_reality/sandbox.py +12 −1 Changes for space_view3d_virtual_reality/sandbox.py: 12 added lines, 1 removed line. Original line number Diff line number Diff line Loading @@ -205,6 +205,9 @@ class VirtualRealitySandboxOperator(bpy.types.Operator): glLoadIdentity() gluLookAt(0.0, 0.0, 10.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0) current_color = Buffer(GL_FLOAT, 4) glGetFloatv(GL_CURRENT_COLOR, current_color); glEnable(GL_COLOR_MATERIAL) glBegin(GL_QUADS) Loading @@ -218,6 +221,9 @@ class VirtualRealitySandboxOperator(bpy.types.Operator): glVertex3f(-0.75, 0.75, 0.0) glEnd() glColor4fv(current_color) glDisable(GL_COLOR_MATERIAL) glMatrixMode(GL_PROJECTION) glPopMatrix() Loading Loading @@ -250,6 +256,9 @@ class VirtualRealitySandboxOperator(bpy.types.Operator): """ gl_data = self._gl_data current_color = Buffer(GL_FLOAT, 4) glGetFloatv(GL_CURRENT_COLOR, current_color); viewport = Buffer(GL_INT, 4) glGetIntegerv(GL_VIEWPORT, viewport) glViewport(300, 200, 256, 256) Loading Loading @@ -289,8 +298,10 @@ class VirtualRealitySandboxOperator(bpy.types.Operator): glVertex2f( 1.0,-1.0) glEnd() glBindTexture(GL_TEXTURE_2D, 0) glColor4fv(current_color) glDisable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D, 0) glMatrixMode(GL_PROJECTION) glPopMatrix() Loading Loading
space_view3d_virtual_reality/sandbox.py +12 −1 Changes for space_view3d_virtual_reality/sandbox.py: 12 added lines, 1 removed line. Original line number Diff line number Diff line Loading @@ -205,6 +205,9 @@ class VirtualRealitySandboxOperator(bpy.types.Operator): glLoadIdentity() gluLookAt(0.0, 0.0, 10.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0) current_color = Buffer(GL_FLOAT, 4) glGetFloatv(GL_CURRENT_COLOR, current_color); glEnable(GL_COLOR_MATERIAL) glBegin(GL_QUADS) Loading @@ -218,6 +221,9 @@ class VirtualRealitySandboxOperator(bpy.types.Operator): glVertex3f(-0.75, 0.75, 0.0) glEnd() glColor4fv(current_color) glDisable(GL_COLOR_MATERIAL) glMatrixMode(GL_PROJECTION) glPopMatrix() Loading Loading @@ -250,6 +256,9 @@ class VirtualRealitySandboxOperator(bpy.types.Operator): """ gl_data = self._gl_data current_color = Buffer(GL_FLOAT, 4) glGetFloatv(GL_CURRENT_COLOR, current_color); viewport = Buffer(GL_INT, 4) glGetIntegerv(GL_VIEWPORT, viewport) glViewport(300, 200, 256, 256) Loading Loading @@ -289,8 +298,10 @@ class VirtualRealitySandboxOperator(bpy.types.Operator): glVertex2f( 1.0,-1.0) glEnd() glBindTexture(GL_TEXTURE_2D, 0) glColor4fv(current_color) glDisable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D, 0) glMatrixMode(GL_PROJECTION) glPopMatrix() Loading