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import bpy
from bpy.app.handlers import persistent
from .lib import (
getDisplayBackend,
)
# ############################################################
# Main Operator
# ############################################################
class VirtualRealityDisplayOperator(bpy.types.Operator):
""""""
bl_idname = "view3d.virtual_reality_display"
bl_label = "Toggle Virtual Reality Display"
bl_description = ""
action = bpy.props.EnumProperty(
description="",
items=(("ENABLE", "Enable", "Enable"),
("DISABLE", "Disable", "Disable"),
options={'SKIP_SAVE'},
)
@classmethod
def poll(cls, context):
return context.area.type == 'VIEW_3D'
def modal(self, context, event):
wm = context.window_manager
vr = wm.virtual_reality
area = context.area
if not area:
self.quit(context)
self._quit(context)
return {'FINISHED'}
if vr.preview_scale and context.area:
area.tag_redraw()
return {'PASS_THROUGH'}
def invoke(self, context, event):
wm = context.window_manager
vr = wm.virtual_reality
is_enabled = vr.is_enabled
if self.action == 'TOGGLE':
self.action = 'DISABLE' if is_enabled else 'ENABLE'
if self.action == 'DISABLE':
if vr.is_enabled:
self.quit(context)
return {'FINISHED'}
else:
self.report({'ERROR'}, "Virtual Reality Display is not enabled")
return {'CANCELLED'}
else: # ENABLE
if vr.is_enabled:
self.report({'ERROR'}, "Virtual Reality Display is already enabled")
return {'CANCELLED'}
if self.init(context):
return {'RUNNING_MODAL'}
else:
# quit right away
self._quit(context)
return {'CANCELLED'}
def quit(self, context):
"""garbage collect"""
# change it so the original modal operator will clean things up
wm = context.window_manager
vr = wm.virtual_reality
vr.is_enabled = False
vr.error_message = ""
def _quit(self, context):
"""actual quit"""
if self._handle:
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
del self._handle
self._preview.quit()
if context.area:
context.area.tag_redraw()
def init(self, context):
"""
Initialize the callbacks and the external devices
"""
wm = context.window_manager
vr = wm.virtual_reality
vr.is_enabled = True
vr.error_message = ""
self._hmd = HMD(display_backend, context, self._error_callback)
color_object = [0, 0]
for i in range(2):
self._hmd.setEye(i)
color_object[i] = self._hmd.color_object
self._preview.init(color_object[0], color_object[1])
self._area_hash = hash(context.area)
# setup modal
self._handle = bpy.types.SpaceView3D.draw_handler_add(self._draw_callback_px, (context,), 'WINDOW', 'POST_PIXEL')
wm.modal_handler_add(self)
def _loop(self, context):
"""
Get fresh tracking data and render into the FBO
"""
for i in range(2):
self._hmd.setEye(i)
offscreen_object = self._hmd.offscreen_object
projection_matrix = self._hmd.projection_matrix
modelview_matrix = self._hmd.modelview_matrix
offscreen_object.draw(projection_matrix, modelview_matrix)
self._hmd.frameReady()
def _draw_callback_px(self, context):
"""callback function, run every time the viewport is refreshed"""
area = context.area
if not self._area_hash == hash(area):
return
self._loop(context)
area.tag_redraw()
"""
wm = context.window_manager
vr = wm.virtual_reality
self._preview.loop(vr.preview_scale)
"""
def _error_callback(self, message, is_fatal):
"""
Error handler, called from HMD class
"""
context = bpy.context
wm = context.window_manager
vr = wm.virtual_reality
if is_fatal:
self.report({'ERROR'}, message)
self.quit(context)
vr.error_message = message
# ############################################################
# Global Properties
# ############################################################
class VirtualRealityInfo(bpy.types.PropertyGroup):
is_enabled = bpy.props.BoolProperty(
name="Enabled",
default=False,
)
preview_scale = bpy.props.IntProperty(
name="Preview Scale",
min=0,
max=100,
default=100,
subtype='PERCENTAGE',
error_message = bpy.props.StringProperty(
name="Error Message",
)
# ############################################################
# Callbacks
# ############################################################
@persistent
def virtual_reality_load_pre(dummy):
wm = bpy.context.window_manager
wm.virtual_reality.is_enabled = False
@persistent
def virtual_reality_load_post(dummy):
wm = bpy.context.window_manager
vr = wm.virtual_reality
vr.is_enabled = False
vr.error_message = ""
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# ############################################################
# Un/Registration
# ############################################################
def register():
bpy.app.handlers.load_pre.append(virtual_reality_load_pre)
bpy.app.handlers.load_pre.append(virtual_reality_load_post)
bpy.utils.register_class(VirtualRealityDisplayOperator)
bpy.utils.register_class(VirtualRealityInfo)
bpy.types.WindowManager.virtual_reality = bpy.props.PointerProperty(
name="virtual_reality",
type=VirtualRealityInfo,
options={'HIDDEN'},
)
def unregister():
bpy.app.handlers.load_pre.remove(virtual_reality_load_pre)
bpy.app.handlers.load_pre.remove(virtual_reality_load_post)
bpy.utils.unregister_class(VirtualRealityDisplayOperator)
del bpy.types.WindowManager.virtual_reality
bpy.utils.unregister_class(VirtualRealityInfo)