Newer
Older
import bpy
from bpy.app.handlers import persistent
from .lib import (
getDisplayBackend,
)
# ############################################################
# Commands
# ############################################################
class Commands:
recenter = 'RECENTER'
class SlaveStatus:
non_setup = 0 # initial
dupli = 1 # view3d duplicated
uiless = 2 # view3d without UI
waituser = 3 # waiting for user to move window to HMD
usermoved = 4 # user moved window
fullscreen = 5 # wait a bit to prevent a crash on OSX
ready = 6 # all went well
error = 7 # something didn't work
# ############################################################
# Main Operator
# ############################################################
class VirtualRealityDisplayOperator(bpy.types.Operator):
""""""
bl_idname = "view3d.virtual_reality_display"
bl_label = "Toggle Virtual Reality Display"
bl_description = ""
_hash_slave = -1
_hash_master = -1
action = bpy.props.EnumProperty(
description="",
items=(("ENABLE", "Enable", "Enable"),
("DISABLE", "Disable", "Disable"),
("RECENTER", "Re-Center", "Re-Center tracking data"),
("FULLSCREEN", "Fullscreen", "Make slave fullscreen"),
options={'SKIP_SAVE'},
)
@classmethod
def poll(cls, context):
return context.area.type == 'VIEW_3D'
def modal(self, context, event):
wm = context.window_manager
vr = wm.virtual_reality
area = context.area
if not area:
self.quit(context)
self._quit(context)
return {'FINISHED'}
return {'PASS_THROUGH'}
def invoke(self, context, event):
wm = context.window_manager
vr = wm.virtual_reality
is_enabled = vr.is_enabled
if self.action == 'TOGGLE':
self.action = 'DISABLE' if is_enabled else 'ENABLE'
self.quit(context)
return {'FINISHED'}
else:
self.report({'ERROR'}, "Virtual Reality Display is not enabled")
return {'CANCELLED'}
elif self.action == 'ENABLE':
if is_enabled:
self.report({'ERROR'}, "Virtual Reality Display is already enabled")
return {'CANCELLED'}
if self.init(context):
return {'RUNNING_MODAL'}
else:
# quit right away
vr.is_enabled = False
elif self.action == 'RECENTER':
vr.command_push(Commands.recenter)
return {'FINISHED'}
elif self.action == 'FULLSCREEN':
vr.command_push(Commands.fullscreen)
return {'FINISHED'}
else:
assert False, "action \"{0}\" not implemented".format(self.action)
return {'CANCELLED'}
def quit(self, context):
"""garbage collect"""
# change it so the original modal operator will clean things up
wm = context.window_manager
def _quit(self, context):
"""actual quit"""
if self._timer:
wm = context.window_manager
wm.event_timer_remove(self._timer)
self._timer = None
if self._handle:
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
if self._slave_window:
if hasattr(self._slave_window, "close"):
self._slave_window.close()
else:
print("Error closing HMD window")
if context.area:
context.area.tag_redraw()
def init(self, context):
"""
Initialize the callbacks and the external devices
"""
wm = context.window_manager
vr = wm.virtual_reality
vr.is_enabled = True
vr.error_message = ""
self._hmd = HMD(display_backend, context, self._error_callback)
self._hash_master = hash(context.area)
# setup modal
self._timer = wm.event_timer_add(1.0 / 75.0, context.window) # 75 Hz
self._handle = bpy.types.SpaceView3D.draw_handler_add(self._draw_callback_px, (context,), 'WINDOW', 'POST_PIXEL')
wm.modal_handler_add(self)
if self._hmd.is_direct_mode:
vr.is_slave_setup = True
return self._slaveSetup(context)
return True
def _init(self, context):
color_object = [0, 0]
for i in range(2):
self._hmd.setEye(i)
color_object[i] = self._hmd.color_object
self._preview.init(color_object[0], color_object[1])
if self._slave_status == SlaveStatus.error:
return False
elif self._slave_status == SlaveStatus.non_setup:
ok = self._slaveHook(context, SlaveStatus.dupli)
self._slave_status = SlaveStatus.dupli
elif self._slave_status == SlaveStatus.dupli:
ok = self._slaveHook(context, SlaveStatus.uiless)
self._slave_status = SlaveStatus.waituser
elif self._slave_status == SlaveStatus.waituser:
# waiting for the user input
return True
elif self._slave_status == SlaveStatus.usermoved:
bpy.ops.wm.window_fullscreen_toggle()
self._slave_status = SlaveStatus.fullscreen
elif self._slave_status == SlaveStatus.fullscreen:
context.window_manager.virtual_reality.is_slave_setup = False
ok = self._init(context)
self._slave_status = SlaveStatus.ready
else:
assert False, "_slaveSetup: Slave status \"{0}\" not defined".format(self._slave_status)
if not ok:
self._slave_status = SlaveStatus.error
return ok
def _slaveHook(self, context, mode=''):
hashes = []
for screen in bpy.data.screens:
for area in screen.areas:
if area.type == 'VIEW_3D':
hashes.append(hash(area))
if mode == SlaveStatus.dupli:
bpy.ops.screen.area_dupli('INVOKE_DEFAULT')
elif mode == SlaveStatus.uiless:
bpy.ops.screen.screen_full_area(use_hide_panels=True)
else:
assert False, "_slaveHook: Slave status \"{0}\" not defined".format(self._slave_status)
for screen in bpy.data.screens:
for area in screen.areas:
if area.type != 'VIEW_3D':
continue
_hash = hash(area)
try:
hashes.remove(_hash)
except ValueError:
self._hash_slave = _hash
print('Success finding slave')
return True
return False
def _commands(self, context):
"""
Process any pending command from the main window
"""
wm = context.window_manager
vr = wm.virtual_reality
while vr.commands:
command = vr.command_pop()
if command == Commands.recenter:
if self._hmd:
self._hmd.reCenter()
elif command == Commands.fullscreen:
self._slave_status = SlaveStatus.usermoved
self._slaveSetup(context)
elif command == Commands.test:
print("Testing !!!")
else:
assert False, "_commands: command \"{0}\" not implemented"
def _loop(self, context):
"""
Get fresh tracking data and render into the FBO
"""
for i in range(2):
self._hmd.setEye(i)
offscreen_object = self._hmd.offscreen_object
projection_matrix = self._hmd.projection_matrix
modelview_matrix = self._hmd.modelview_matrix
offscreen_object.draw_view3d(projection_matrix, modelview_matrix)
def _drawMaster(self, context):
wm = context.window_manager
vr = wm.virtual_reality
self._loop(context)
if vr.use_preview:
self._preview.loop(vr.preview_scale)
def _drawSlave(self, context):
if self._hmd.is_direct_mode:
if self._slave_status == SlaveStatus.ready:
self._loop(context)
elif self._slave_status == SlaveStatus.waituser:
self._drawDisplayMessage(context)
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
def _drawDisplayMessage(self, context):
"""
Message telling user to move the window the HMD display
"""
window = context.window
width = window.width
height = window.height
#glColor4f(1.0, 1.0, 1.0, 1.0)
font_id = 0
# draw some text
x = int(0.1 * width)
y = int(0.5 * height)
font_size = int(width * 0.035)
from blf import (
SHADOW,
enable,
shadow,
shadow_offset,
position,
size,
draw,
disable,
)
enable(font_id, SHADOW)
shadow(font_id, 5, 0.0, 0.0, 0.0, 1.0)
shadow_offset(font_id, -2, -2)
position(font_id, x, y, 0)
size(font_id, font_size, 72)
draw(font_id, "1. Move this window to the external HMD display")
position(font_id, x, y - int(font_size * 1.5), 0)
draw(font_id, "2. Select \"Start\" in the main window")
disable(font_id, SHADOW)
def _draw_callback_px(self, context):
callback function, run every time the viewport is refreshed
area = context.area
hash_area = hash(area)
self._drawSlave(context)
elif hash_area == self._hash_master:
self._drawMaster(context)
def _error_callback(self, message, is_fatal):
"""
Error handler, called from HMD class
"""
context = bpy.context
wm = context.window_manager
vr = wm.virtual_reality
if is_fatal:
self.report({'ERROR'}, message)
self.quit(context)
vr.error_message = message
# ############################################################
# Global Properties
# ############################################################
from bpy.props import (
BoolProperty,
CollectionProperty,
EnumProperty,
StringProperty,
IntProperty,
)
class VirtualRealityCommandInfo(bpy.types.PropertyGroup):
action = EnumProperty(
name="Action",
items=(("NONE", "None", ""),
(Commands.recenter, "Re-Center", ""),
(Commands.test, "Test", ""),
),
default="NONE",
)
is_enabled = BoolProperty(
use_preview = BoolProperty(
name="Preview",
default=False,
)
preview_scale = IntProperty(
name="Preview Scale",
min=0,
max=100,
subtype='PERCENTAGE',
error_message = StringProperty(
tracking_mode = EnumProperty(
name="Tracking Mode",
description="",
items=(("ALL", "All", ""),
("ROTATION", "Rotation Only", "Ignore positional tracking data"),
("NONE", "None", "No tracking"),
),
default="ALL",
)
is_slave_setup = BoolProperty(
default = False,
)
commands = CollectionProperty(type=VirtualRealityCommandInfo)
def command_push(self, action):
command = self.commands.add()
command.action = action
def command_pop(self):
command = self.commands[0]
action = command.action
self.commands.remove(0)
return action
while self.commands:
self.commands.remove(0)
self.use_preview = False
self.error_message = ""
self.is_enabled = False
# ############################################################
# Callbacks
# ############################################################
@persistent
def virtual_reality_load_pre(dummy):
wm = bpy.context.window_manager
@persistent
def virtual_reality_load_post(dummy):
wm = bpy.context.window_manager
# ############################################################
# Un/Registration
# ############################################################
def register():
bpy.app.handlers.load_pre.append(virtual_reality_load_pre)
bpy.app.handlers.load_pre.append(virtual_reality_load_post)
bpy.utils.register_class(VirtualRealityDisplayOperator)
bpy.utils.register_class(VirtualRealityCommandInfo)
bpy.utils.register_class(VirtualRealityInfo)
bpy.types.WindowManager.virtual_reality = bpy.props.PointerProperty(
name="virtual_reality",
type=VirtualRealityInfo,
options={'HIDDEN'},
)
def unregister():
bpy.app.handlers.load_pre.remove(virtual_reality_load_pre)
bpy.app.handlers.load_pre.remove(virtual_reality_load_post)
bpy.utils.unregister_class(VirtualRealityDisplayOperator)
del bpy.types.WindowManager.virtual_reality
bpy.utils.unregister_class(VirtualRealityInfo)
bpy.utils.unregister_class(VirtualRealityCommandInfo)