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Oculus *Oculus_new(){ return new Oculus(); }
bool Oculus_isConnected(){ return Oculus::isConnected(); }
bool Oculus_setup(Oculus *oculus, unsigned int framebuffer_object){ return oculus->setup(framebuffer_object); }
bool Oculus_update(Oculus *oculus, float r_head_transform[4][4], float r_eye_left[3], float r_eye_right[3]) { return oculus->update(r_head_transform, r_eye_left, r_eye_right); }
bool Oculus_frameReady(Oculus *oculus) { return oculus->frameReady(); }
bool Oculus_reCenter(Oculus *oculus) { return oculus->reCenter(); }